YMMV: Knuckles Chaotix
- Anti-Climax Boss: Metal Sonic Kai. He may be big and intimidating, but he is just way too easy for a final boss—the only danger in this boss is getting smacked during the second phase, which is still not much of a problem, and otherwise he just floats around and launches attacks that are ridiculously easy to dodge, while you pummel him to pieces by either spin attacking him or throwing your buddy at him.
- Awesome Art: The game really took advantage of the substantially larger color palette, sprite scaling and 3D effects of the 32X, resulting in a Genesis style Sonic game with substantially souped up art. The special stages and one of the bosses are even done using real-time 3D!
- Awesome Music: It's not exactly a Sonic game, per se, but it delivers on the trend with flying colors.
- Hilarious in Hindsight: This would not be the last time where teamwork would be a major part of Sonic gameplay, nor would it be the last game where Metal Sonic pulls a One-Winged Angel (not to mention his Kai form is vaguely similar looking to his Metal Overlord form)—and to top it off, the Chaotix were brought back for that game!
- This also wouldn't be the last time a game would have mechanics revolving around one character grabbing up and carrying another character to use as a tool.
- Scrappy Mechanic: The tether mechanic makes many platforming sections a pain in the balls. Oh, you landed on that ledge and your partner didn't? Too bad, he'll pull you down and you have to try again.
- So Okay, It's Average: The general consensus of the game is that, while cosmetically lush and having potential in it's array of characters and gimmicks, it is let down by bland level design and clunky physics.
- Unfortunate Name: One of the people who took part of this project is Bill Person.