YMMV: Klonoa

  • Awesome Art: Both the games and the webcomic have quite a bit of this.
  • Awesome Music: It's not an exaggeration to say that the real final battle for Empire Of Dreams has one of the most epic BGMs to have ever graced the Game Boy Advance.
  • Base Breaker: Lephise and Huepow. Both because of the first game's ending.
  • Broken Base: Comparing the series to Sonic the Hedgehog, or at least when it comes to aesthetics like character design and possible connections between the two, as many will point out the two series are vastly different other wise. Like the very fanbase of Sonic the Hedgehog itself, the Klonoa fandom is halfway between friendly and antagonistic to the Sonic franchise.
  • Draco in Leather Pants: Ghadius, Joka, and the King of Sorrow seem to get quite a bit of this.
  • Ear Worm: Joker Mood, the Leitmotif of Joka.
  • Ending Fatigue: The final boss in Door to Phantomile has three forms, but each one gets a slo-mo destruction scene fooling you into thinking it's over (beating the second form even triggers a cutscene).
  • Fandom Berserk Button: If you wish to not be set on fire by the fandom at large, then for the love of God, do not call Klonoa a Sonic character!
  • It's Easy, so It Sucks: A common complaint is that the remake made something already easy even easier.
  • Most Wonderful Sound: Anything that comes out of Klonoa's mouth. Normally, his Simlish would be the exact opposite, but he's so just darned adorable while shouting, whooping, and "Wahoo!"ing that you can't help but smile when Klonoa does so. (Unless he's hurt or dying in some fashion; that will only make you cringe and strive to prevent it from ever happening again.)
    • Also that "POOCH-CHI-CHU-chu-ch-ch-ch..." sound that occurs upon harming a boss. Glorious.
  • Narm: The voice acting in the Video Game Remake is pretty cheesy at times, though there are a few characters, such as Ghadius and Joka, who really are well-played. (In the latter's case, especially in the cutscenes just before and after his boss battle.)
    • Narm Charm: Despite the Narm, some moments, such as Grandpa's death are still just as emotional as they were in the original game.
  • That One Boss: Ghadius will be the source of many quick and cheap deaths if you aren't paying attention. The extra health you get in the Wii version does next to nothing to mitigate this.
  • That One Level: Balue's Tower in the original game. See Brutal Bonus Level on the main page for more details.
    • The final level (6-2) in the first game is no cakewalk either. Special mention goes to a segment of the stage where you have to jump across several, very small platforms. And you'd better be quick, because a bunch of Moos are chasing after yo, and if they touch you, you will be knocked off the platform to your doom. Oh, and this section appears multiple times throughout the level, and it gets harder each time. And of course, after all that, you have all 4 stages of the Final Boss, the first of which is Ghadius, as mentioned under That One Boss.
  • They Just Didn't Care: Despite having a dedicated fandom despite the series constant status in limbo, it's pretty clear that Namco Bandai at best gives the series the occasional glance before tossing it aside, with many citing the non-existent advertising for the Wiimake of the first game being their crowning example. Quite a few feel like Klonoa could easily be a second mascot for the company along side Pac-Man himself if Namco just gave the series a serious effort.