- Breakout Character: Despite being the secondary hero (and ultimately becoming a Broken Pedestal), Griffin more or less stole the show from main hero David in the eyes of viewers, to the point where he got both a book and a video game based around his adventures. David, by contrast, had to content himself with one measly prequel comic.
- Crazy Awesome: Griffin, the British Jumper from the movie, everything he says & does is awesome & crazy & both. Most of the Awesome in the movie is his.
- Darkness-Induced Audience Apathy: The movie adaptation. Depending on how you ask, some people might be slightly sympathetic to the antagonists, though ultimately neither side is composed of adjusted, decent human beings.
- Ensemble Darkhorse: Griffin has the reputation to be far more popular than the main characters. His popularity resulted in a video game spinoff centered on him. Whether it's because he's such a Crazy-Prepared Badass or because he's played by Jamie Bell or both is your choice. Becomes Harsher in Hindsight when Jamie Bell revealed that he hated the production of the movie (More details on The Other Wiki).
- Escapist Character: David is set up as one of these before the Paladins are introduced. Come on, who didn't see that film and imagine what it would be like to live that kind of life?
- Fridge Horror: David leaves Roland at the end in a high cave deep in the Grand Canyon, far away from any tourists that might spot him and with no tools to climb down with. And Roland can't call for help, because his phone and any other devices he had on him just took an extended dunk in a river.... so unless Roland has a tracking device inside his body, he's been condemned to a slow, agonizing death of starvation or exposure. What was that about not all Jumpers being evil, David?
- Ho Yay: More than a few viewers have been noted to enjoy this trope between David and Griffin, only to be stymied by that tagalong Millie who just keeps getting in the way.
- Moral Event Horizon: Roland promising to send Griffin "home to mommy" is the moment when you realize that he truly is as much of an iredeemable monster as any evil Jumper he ever fought.
- The Problem with Licensed Games: Jumper: Griffin's Story is an Obvious Beta if there ever was one, with too many Game Breaking Bugs to count. It hurts all the more for What Could Have Been — Jamie Bell voiced the cutscenes quite well, and the teleporting mechanic came within a hair's-breadth of being fun. Being rushed to market to meet the movie's opening date ruined it.
- Strangled by the Red String: Related to the above, but Hayden Christensen and Rachel Bilson really don't have a lot of chemistry together in their roles as David and Millie, and Millie herself comes across as a bit of a third wheel.
- The Woobie: David at the beginning of the movie. His father later on, who is genuinely repentant and misses his son.
- Anvilicious: If you drink, join AA. If you know, are related to, or brush someone on the street who drinks, make them join AA and join Al-Anon yourself. In the later Cent novels, feminism takes the place of substance abuse as the author's pet cause of choice.
- Basebreaker: Though many old and new readers enjoyed them, a lot of fans of the first two books were less than enthused by the Cent duology that completed the series, with most complaints centered on the character herself, including calling her a Mary Sue. In that perspective, complaints include that she destroys the conspiracy that so strongly threatened her parents when its head inexplicably shows up to personally taunt her (after spending the rest of the series being extremely careful to stay several steps removed, and very careful to safeguard against all known parameters of teleportation) while she is sitting in a containment room susceptible to collapsing into a vacuum - IE space, the very place she had spent most of the book very publicly going to. She learns how to teleport and develops new techniques to employ within a few months that her parents with 4 decades of combined experience and intelligence never considered. In the last book, she launches an almost literally one woman space program while keeping her complete plan secret from everyone, including her parents (with minimal consequences and no demands for full disclosure when they learn she was going into space with no backup plan) - everyone else is only present for material, communications and positioning support. Everyone who meets her and isn't a full antagonist likes her; she's smart, funny, and brilliant, and gets acquiescence to every demand she makes. Her only flaw appears to be a desire to involve herself and help people at the risk of herself, which isn't a flaw.
- Creator's Pet: Author Gould is rather clearly enamored of his Legacy Character Cent in the third and fourth books, making her a mouthpiece for his political views to a much greater degree than Davy or Millie ever were. The reception of Cent was rather a bit mixed because of this, as noted above.
- Dork Age: Readers who are not fans of the Cent duology consider it to be one of these, arguing that the series would have been better served had it ended at Reflex. Subjecting the Nebulous Evil Organization built up in Reflex to an extreme case of Villain Decay solely to build up Cent did not help matters.
- Harsher in Hindsight (or maybe "Funny Aneurysm" Moment if you're that sort): Did he just... Drop a plane-hijacking terrorist from the World Trade Center...? Brr...
- Les Yay: Cent and Hyacinth in Exo, to the point where one wonders if Gould brought in Chris Claremont for writing tips.
- They Wasted a Perfectly Good Plot: As noted above, the second novel in the tetralogy is largely devoted to building up a Nebulous Evil Organization as the big new villains. This group is then immediately subjected to Villain Decay in the third book, making the reader one why Gould even went to all the trouble of building it up in the first place.
- The Woobie: David, in the book. Millie finds him cute for it.
The Freeware Game
- Awesome Music: The final boss theme from Jumper 2 and its remix in Jumper Redux.
- Breather Level: Oddly enough for one so late in the game, 7-4 in Jumper 1. Yeah, there's a lot of spikes, but there's also a lot of golden arrows that'll renew your Double Jump.
- That One Level: You will find one that you will have a lot of trouble with. Take your pick.