YMMV: Journey

The band:

  • Awesome Music: "Separate Ways (Worlds Apart)", a song that is much darker than the band's more famous output, and awesome because of it.
  • Beam Me Up, Scotty!: Perry never said "I never felt part of the band". He really said “All these years, it’s funny—I never really felt part of it.” Even then, the line was actually taken out of context by VH1. What he really said was that he felt he wasn't part of the band at the time (he was talking about his early years with Journey).
  • Broken Base: See Internet Backdraft below.
    • Also, fans of the better-known Perry-led pop era vs. fans of the earlier jazzy progressive era.
    • Their 1986 album Raised on Radio. Is it the band's Magnum Opus, a great follow up to Frontiers, a worthy addition to their discography, or is it an awful glorified Steve Perry solo album?
  • Colbert Bump: The use of "Don't Stop Believing" in the final scene of The Sopranos instantly made the band a trendy discussion topic again. And then it happened again in the pilot of Glee, which boosted the song to the number one Itunes download.
  • Ear Worm: "Just a small town girl..."
  • Ending Fatigue: "Lovin' Touchin' Squeezin'". The song repeats the same "Na na na" chorus over. And over. And over. Good God, end it already.
  • Epic Riff: the keyboard riffs for "Don't Stop Believin'" and "Separate Ways".
  • Face of the Band: Steve Perry, who was hired because the record company felt that Gregg Rolie wasn't distinctive enough and the band needed a clear front-man. Even after Perry left the band, he is still the member who is most associated with the band. To some extent, Journey's new lead singer Arnel Pineda has become this, as well, especially for Journey's non-US fans.
  • Germans Love David Hasselhoff: The band is currently far more popular in Europe than in the US, to the point that their 2011 tour only has 3 US dates, with all the rest being in Europe.
    • This is a relatively new development. In the eighties, Journey toured almost exclusively in USA and Japan. The European AOR fans preferred Toto (still do, really).
  • Internet Backdraft: Go ahead. Mention Steve Augeri on any Steve Perry fan-group or YouTube vid.
    • Or Arnel Pineda.
      • ...or the Filipinos being rabid and spamming "Proud to be Pinoy (slang for Filipino)" comments.
      • Or any of the Glee covers of the Steve Perry-era songs.
      • Or mention that Journey had three albums before Steve Perry.
  • Misattributed Song: Some people confuse this band with Foreigner and misattribute songs like "Jukebox Hero" and "I Want to Know What Love Is" to this band.
  • Never Live It Down: Although Jonathan Cain was reportedly upset when Beavis And Butthead tore into the much-derided "Separate Ways" video (a staple of the early years of MTV), he has since admitted to being embarrassed by it.
    "I'm at a loss to explain that video. I will never live down those air keyboards. No matter what else I've done in my career, sooner or later people find a way to ask me about the 'Separate Ways' video."
    (from I Want My MTV: The Uncensored Story of the Music Video Revolution)
  • Signature Song: "Don't Stop Believing", without a doubt.
  • The Woobie: Steve Perry. Behind The Music is the best example of it, and his Fan Dumb responds accordingly.
  • Wangst: Steve Perry's "I never felt part of the band" line comes off as this. At least until it was revealed that it was taken out of context (see Beam Me Up, Scotty!).

The video game:

  • Best Level Ever: The Apotheosis stage and the level with the sandsurfing are the most likely to be brought up in conversation on forums, for nothing but the sheer levels of Scenery Porn and HSQ they contain.
  • Breather Level: The Temple is a perfectly safe location wedged in-between two patrolled by the War Machines. Not to mention that it is literally overflowing with energy.
  • Catharsis Factor: The makers of the game specifically said that they set themselves the challenge of crafting a game that was capable of generating catharsis.
  • Crowning Music of Awesome: Yes it's good enough to stand on the same page as the band Journey. It plays on a recurring motif that can be heard in its simplest form in "Nascence", the first song, and at its most awe-inspiring in "Apotheosis", the very last song.
  • Goddamned Bats: The flying war machines. They can knock you miles away when you're trying to go somewhere else.
  • Hype Backlash: Its winning of several major game of the year awards has not been met with blanket enthusiasm. Many commenters are accusing the writers of pandering to gaming hipsters and bringing up the It's Short, so It Sucks arguments.
  • It's Short, so It Sucks : Costs $15 and you will most likely finish it in one sitting, but what a sitting that is.
  • Nightmare Fuel: For a game that up until that point is nothing but pleasant, the war machines making their first appearance by bursting out of the sand completely without any warning is responsible for quite a few pairs of soiled pants. And the subsequent stealth-sections are almost worse. It's even worse because their eyes look like the little symbols that make your scarf longer from a distance, and if you run towards them and don't realize what they are until it's too late there's no time for you to get away.
  • Stop Helping Me!: An interesting example, in that it's not only perpetrated by other players but is almost certainly done without malice: the second chapter features a bridge which, if crossed without repairing it completely, will reward a trophy. Unfortunately some nice person will often see you 'struggling' and take pity on you by fixing the bridge section you obviously didn't see, undermining the whole endeavour.
    • Of course, you can go offline and get the achievement by yourself if other players continue to rebuild the bridge.
    • Some more experienced players, upon observing they've been paired with a less experienced player, can be a little forceful, not giving the new player a chance to be the one to "sing" to release flags, flying carpets and reveal glyphs, rushing straight to the "solutions" to the puzzles and the locations of items rather than taking the back seat and allowing the newer player to work at their own pace.