* AwesomeMusic: The Main Theme [[EarWorm will never leave your head]], and it's awesome (especially the {{Dubstep}} remix!).
** The jazzy version of Jingle Bells when you get the Sleigh of Awesome.
* GameBreaker: The Strong Arm Machine. It makes missiles the only hazard, not a single coin will be dodged, and it has three hit points. If it's used skillfully, it could make you top the leaderboard by covering a lot of distance.
* HilariousInHindsight: The gameplay mechanic for Profit Bird is very similar to ''VideoGame/FlappyBird''.
* MemeticBadass: [[InUniverse The flavor text treats Barry Steakfries like this.]]
* NightmareFuel: The Nerd Repellent does ExactlyWhatItSaysOnTheTin, but the tin doesn't say that the lab looks like it's been empty for years. It's pretty unsettling when you aren't expecting it.
** Also, when you remove Flash from your gadget set, a slowly fading Lost Dog poster appears, implying that each run through is possibly weeks apart.
* OlderThanTheyThink: [[{{VideoGame/Liero}} This isn't the first time a minigun has been used as a jetpack]].
* ThatOneAttack: With S.A.M., there's probably two rare missile patterns that's literally impossible to deflect every single one without making S.A.M. lose one HitPoint. The other pattern, known as the middle, top, and bottom missiles in quick succession is this to some; it's more common, but at least it's possible to deflect every single one of them successfully.
* ThatOneSidequest: The Germaphobe achievement requires you to reach 2000m ... without touching ''anything'' except the floor and the ceiling. this is surprisingly difficult to do. Remember, a single coin can mess up the whole run.
* WhatDoYouMeanItsNotSymbolic: The Profit Bird.