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YMMV: In The Hunt
  • Nightmare Fuel: The seabed ruins boss, a giant living statue, turns out to be organic once you deplete its health. Its central face explodes, revealing a bloody, flesh-like interior with eyes dangling out of their sockets...
  • Awesome Music: The Channel.
  • Demonic Spiders:
    • Bomber enemies drop a stream of bombs almost constantly. If the bombs are damaged, they just turn into flaming bombs that can still destroy your submarine.
    • The Antarctic Ocean Stage as well as the final stage has the golden sea mines. These explode into a burst of eight indestructible bombs when destroyed. They also can start a chain reaction with other sea mines, causing a lot of smaller bombs to be fired off...
    • The Deep Dark Sea stage has grey, futuristic deep-sea submarines. That fire off indestructible aimed shots. And start coming in a column of SIX. And they come at you indefinitely unless you progress further to the right... The only good thing is that they can't take much damage. Starts at 2:25 here.
    • The Sunken Town stage has a seemingly endless amount of large submarine enemies that fire homing missiles and can deploy smaller drones. Thankfully, they can be easily destroyed by attacking the drone hatch.
  • Goddamned Bots/Boats:
    • Almost all the stages have annoying little yellow robots that drop bombs on you if they are above the water, and launch homing missiles if they are underwater. They also come in great numbers, and sometimes they will just drop on you from nowhere.
    • Annoying patrol boat enemies that spawn endlessly will try to drop depth charges on you in some areas.
    • There are also endlessly spawning helicopters that do the same too.
  • Scrappy Level:
  • That One Attack: Yugusukyuure uses an attack where it generates a minefield of INDESTRUCTIBLE small red mines in two of its phases. Said attack resembles a Bullet Hell, and this attack is the only one that those two phases will use.
  • That One Boss: Two of them.

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