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* PortingDisaster: The [[UsefulNotes/PlayStation2 PS2]] port. The game was functional, and even included some cool features like a screen that displayed your overall progress in the game, but:

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* PortingDisaster: The [[UsefulNotes/PlayStation2 [[Platform/PlayStation2 PS2]] port. The game was functional, and even included some cool features like a screen that displayed your overall progress in the game, but:
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Spelling/grammar fix(es)


** Any [=ZiGZaG=] song is definitely one, but special mention goes to the VerTex songs for their infamous high scroll speed and mine density.

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** Any [=ZiGZaG=] song is definitely one, but special mention goes to the VerTex [=VerTex=] songs for their infamous high scroll speed and mine density.

Added: 321

Changed: 100

Removed: 182

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Moved Utopia entry to That One Attack section


** Utopia Single Expert 11. The chart is solid for the most part until it gets to two certain sections where the arrows just... stop going with the rhythm of the music. It is ridiculously annoying for those trying to get a Quad Star/100% on the song. Chart can be seen [[https://www.youtube.com/watch?v=tTQKbAyYy0o here]]



** Any [=ZiGZaG=] song is definitely one.

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** Any [=ZiGZaG=] song is definitely one.one, but special mention goes to the VerTex songs for their infamous high scroll speed and mine density.



** Utopia Single Expert 11. It's okay for the most part, until a third into the song the steps stop making sense for a while. See [[https://www.youtube.com/watch?v=tTQKbAyYy0o here]]
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Added DiffLines:

* NotSoCheapImitation: Despite its obvious ''DDR'' inspiration, it's still a very popular game in the Western rhythm game community due to the quality-of-life touches it added and its charting style, with fans continuing to make modded editions of the game with new songs and charts long after [[ScrewedByTheLawyers the official editions were snuffed out by Konami's lawyers]].
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* SeinfeldIsUnfunny: For the longest time, it provided ''DDR'' players with what Konami wouldn't: extremely NintendoHard charts that pushed them to their limits. Nowadays, ''DDR'' features dozens of "boss" charts as well, which causes ''ITG'' to lose its charm for some players, although it still has a dedicated following for doing things that ''DDR''[='=]s charting team won't.
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Added DiffLines:

** The "Speed Up" section in Robotix on Expert. To clarify, it's a steady, consistent 8th note pattern on the left and right arrows, however the scrolling gradually gets faster and faster until it's impossible to read visually, thus forcing you to keep to the beat of the 8th notes through your own internal rhythm.

Changed: 2

Removed: 91

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Clean up and typos


** Tell is rather a harsh Single Expert 12 chart because of its infamous use of 16th triplet pattern that ends awkwardly with a jump. Because this chart uses it so frequently the community coined the term "Tell Jumps" for it whenever it surfaced in other charts.

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** Tell is rather a harsh Single Expert 12 chart because of its infamous use of a 16th triplet pattern that ends awkwardly with a jump. Because this chart uses it so frequently the community coined the term "Tell Jumps" for it whenever it surfaced in other charts.



** Tell Single Expert 12. It's hated due to the fact it has nearly-impossible to hit jumps.
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** Tell is rather a harsh Single Expert 12 chart because of its infamous use of 16th triplet pattern that ends awkwardly with a jump. Because this chart uses it so frequently the community coined the term "Tell Jumps" for it whenever it surfaced in other charts.
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** The "fade in" modifier on courses, which makes arrows not appear until they're halfway up the screen. While other modifiers such as "alternate" are worse, those ones are accordingly in courses known for having crazy modifiers and lighter steps. "Fade in", on the other hand, appears casually in a lot of the courses, and mean you have half the reaction time you normally do to hit the arrows.

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** The "fade in" "FadeIn" modifier on courses, which makes arrows not appear until they're halfway up the screen. While other modifiers such as "alternate" are worse, those ones are accordingly in courses known for having crazy modifiers and lighter steps. "Fade in", on the other hand, appears casually in a lot of the courses, and mean you have half the reaction time you normally do to hit the arrows.
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* VindicatedByHistory: Mines were derided at first for being a form of FakeDifficulty. Then when ''[=DanceDanceRevolution=] X'' introduced Shock Arrows, those were criticized for being ''ITG'' mines but covering all four panels at once and eight in Double Play (with the rare "only one side" Shock Arrows here and there), causing ''ITG'' mines to be viewed in a better light due to affording more flexibility with chart design.

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* VindicatedByHistory: Mines were derided at first for being a form of FakeDifficulty. Then when ''[=DanceDanceRevolution=] X'' introduced Shock Arrows, those were criticized for being ''ITG'' mines but covering all four panels at once and eight in Double Play (with the rare "only one side" Shock Arrows here and there), causing ''ITG'' mines to be viewed in a better light due to affording more flexibility with chart design.design since mines can be placed on fewer than four arrows at the same time.

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