These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
YMMV: Hot Wheels Accele Racers
Hot Wheels World Race:
Fridge Logic: How do the racers besides the Dune Ratz, Kurt Wylde, and the Wave Rippers get past the sand in the third leg of the race?
The Whole Final Jump to return the Wheel of Power, how Vert was able to get up the ramp despite less momentum and almost no Nitrox-2 left.
Why Vert didn't use another ramp (there are three others) instead of the one that had just been sliced and diced?
How did the Accelerons built Highway-35 in the alternate dimension?
How did Dr. Tezla discover the information about the Accelerons?
How did Markie even make it to the Race? (This is Handwaved though.)
Why Kurt's codename is Zedd-36. There are 35 racers, and Z is the last letter of the alphabet. There are no references to Lord Zedd (that have been successfully made.)
Hot Wheels Acceleracers:
Sidetracked by the Gold Saucer: The Realms prevent drivers from doing this by only being open for one hour. Otherwise, what's stopping history-buff drivers from exploring the Ruins Realm? Or mechanics from pirating from the Junk Realm? The Water Realm would solve all of the droughts world-wide if it could be accessed at will. The Metro Realm has the same issue. On top of that, the Neon Pipeline Realm is pretty cool to drive in.