YMMV: Half-Life

  • Alternate Character Interpretation: Is Gordon just an innocent scientist caught up in a much larger plot and forced to take extreme measures to survive, or did he deliberately cause the Cascade and is trying to escape and cover his tracks? Is Freeman's aptitude at combat and his willingness to kill an indication that he is more than just a scientist caught in the middle of extraordinary events? G-Man's mention of his "employers" being impressed by Freeman's "limitless potential" also seems to hint at such.
  • Disappointing Last Level: Xen. Previously known as Xen Syndrome, Half-Life was the founder of this trope due to its annoyingly-designed jumping puzzles seen throughout the alien world levels.
  • Freud Was Right: The Gonarch and the Nihilanth. A giant testicle spider and a giant fetus, respectively.
  • Fridge Logic: In Opposing Force, how exactly is a Marine recruit a corporal?
  • Funny Moment: In the Playstation 2 version of the Hazard Course. "I, Gordon Freeman, hereby agree to the following terms, Blah Blah Blah, in any case of serious injury, dismemberment, toxic poisoning, burns, rashes, blah blah, etc. etc..."
  • Genre Turning Point: For the First-Person Shooter genre. Prior to Half-Life, First-Person Shooters were generally "shoot everything you see" with no sense of tactics or strategy, and the extent of puzzles were just simple "search for the key and lock" puzzles. Half-Life changed that with more complex enemy A.I., requiring much more care on how you progress.
  • Good Bad Bugs:
    • Near the end of Surface Tension, you reach a map layout that requires you to find, and escort, a security guard to open a door to the next area. Getting stuck in doors usually does a slight bit of damage to you. However, due to an error in the scripting for this map, the doors instead do the exact opposite and HEALS you instead; to the point that purposefully getting stuck in the door will allow the player to obtain health levels ''beyond'' the 100 health limit. Want 4000+ health? Just get yourself stuck in the doorway.
    • Due to the game using scripting quite often, scripted behaviour can be heavily abused. Especially useful with one Gargantua - it's spawned neutral and if you remove trigger of chasing script (what can be done with pistol, FYI), it will remain as so. This can be done twice in whole game. Miniboss fight easily averted.
    • Ichthyosaur. There are generally two strategies for how to fight it: either jump after it into the water and start frantically firing your crossbow while avoding being eaten, or bug it above your head and kill it with the crowbar.
    • Tricks that allow the player to skip entire sections of the game.
      • Near the end of Office Complex, you can push a security guard towards a locked exit door to open it from the locked side, allowing the player to skip having to traverse through the freezer portion of the level.
      • At the very beginning of We've Got Hostiles!, you can glitch the scientist to open the security door which will allow you to click the button to open the silo door to the Blast Pit; effectively skipping the entire chapter.
      • You can climb the cement divider barricade at the start of Power Up to skip the entire level (While this is still possible in the Source version of the game, you can no longer squeeze your way through the tram-drop elevator to get to the next area, so you'll need to go back to get the tram working this time around anyway). Also, due to an overlap oversight between the first map sections of Power Up and On a Rail. It's possible to glitch the crate items from the Power Up area to duplicate into the On a Rail map for extra health and trip-cameras.
      • Hell just watch the World Record speed-run video.
  • Seinfeld Is Unfunny: The vast majority of the game's innovations have since been copied by every single first person shooter to come since. The game itself has also not aged very well, with the [Narm] factor being the most obvious.
  • That One Level: The Chapter Foxtrot Uniform in Opposing Force.
  • Ugly Cute: The Spore Launcher from Opposing Force is a repulsive alien creature that Shephard can use as a weapon. But if you hold still for a bit, Shephard will pet it and for a moment itís just adorable. Its reload animation is also quite cute, since you quite literally feed it ammunition which it happily chomps down.