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YMMV: Grand Theft Auto III
  • Alternative Character Interpretation:
    • Did Claude really shoot and kill Maria at the end of III? When God finally got around to answering questions about it, he just shrugged.
    • Claude's character in general is extremely open to interpretation given his status as a Silent Protagonist. Cold blooded maniac? Dumb muscleman whose only joy is violence? It's really up to the player to decide.
  • Crowning Moment Of Awesome: 'The Exchange'. Last mission where you FINALLY get to kill Catalina, and with a rocket launcher no less. Made even more satisfying by the difficulty; you start with no guns and there's no checkpoints along the way. Plus the news report cutscene that ends it.
    • Flying the Dodo (A plane with crippled flight mechanics) successfully. Around the city. Even to "Ghost Town", the (normally unreachable) part of the city where the intro takes place.
  • Demonic Spiders: Any mook with an M16 was this. They can shred you apart and waste you in seconds before you can get a chance to react. Even if you have full armour/health, you can be killed in seconds if you're careless.
    • Mafia goons earn this distinction with flying colors once you have earned their eternal vendetta against you. They all have shotguns and even if you're in a vehicle, they'll immediately recognize you and open fire. Two solid shots will end your drive in a deadly explosion, unless you are in a Rhino tank or have unlocked special vehicles that are immune to gunfire. Additionally, if you're on foot, their shotgun blasts will likely knock you down and prevent you from moving while they close the distance. They will probably knock you down again if the shots don't kill you. Simply put, after you kill Salvatore, you'll never be able to set foot in the Saint Mark's district ever again.
  • Disappointing Last Level: Staunton Island and Shoreside Vale are increasingly less detailed compared to Portland's bustling activity, varied scenery, and things to do. This is probably why Liberty City was revamped from the ground up in Grand Theft Auto IV, even if that effectively meant putting the game in its own continuity.
  • "Funny Aneurysm" Moment / Harsher in Hindsight: In the mission 'Kingdom Come', you are set up in an ambush against suicide bombers who are high on "spank" and therefore don't know what they're doing. In Real Life, this became a favorite tactic of anti-American fighters during The War on Terror, except instead of using drugs, they do know what they're doing.
  • Game Breaker: The M16. It is extremely unbalanced, deals a lot of damage and can shred apart cars, people and any form of law enforcement with its ridiculous rate of fire. It's no surprise why it was nerfed in Vice City.note 
    • Shotgun. It can destroy a vehicle by two or three shots and it can easily knock down any pedestrian on foot and it's blasts can prevent from moving. It is not as powerful as the M16 but still very lethal weapon.
    • The Rhino Tank- without the use of cheats it is extremely hard to acquire,(You have to either beat the game or reach a full 6 star wanted level and steal it) but once you are in one....
      • 1. Every vehicle, including all law enforcement (besides other tanks), blows up when it touches it.
      • 2. The gun is as strong as a rocket launcher, blowing up anything in one shot.
      • 3. You have unlimited ammo.
      • 4. The tank is EXTREMELY hard to blow up by law enforcement, and reaching a 6 star wanted level is a breeze.
      • 5. Firing the gun creates recoil, which slows you down if it's pointing forward. If you point the gun backwards, however, firing it repeatedly will make you go absurdly fast.
    • The Drive-By-Shooting mechanic. Just get a submachine gun and let 'er rip.
    • The Banshee. It isn't the fastest car in the game and it has very low health, but its incredibly high acceleration and good handling make up for that, especially since a decent portion of Liberty City is made up of short, tight streets. Combine this with how there is an easy spawn for the Banshee on the first islandnote , and the car is fairly common on the other two, you will never need another car in most scenarios.
  • Goddamn Bats: The Triads. They're likely going to be the first gang you piss off. They're not very tough by themselves, armed only with bats and pistols, but their territory covers almost half of Portland, making moving around it for the remainder of the game's first chapter a pain.
    • And then there is the Mafia. They're a lot like The Triads, except they're armed with shotguns - they tend to blow your car up in one shot, making the game extremely frustrating.
  • Good Bad Bug: Due to the way normally unuseable special vehicles and garages work, you can gain access to a number of cars with unique properties by first wrecking said cars near a garage and then using a sufficiently heavy vehicle to push them in far enough that the door closes: once it opens back up, they'll be as good as new and their doors will be unlocked, allowing you to drive around in the only car in Liberty City with working door locks the police can't figure out how to open when trying to bust you or ones that're immune to bullets, flames and/or explosions.
  • Love to Hate: Catalina. No one can deny that she's an insane and insufferable woman, but she manages to get attention in the fandom.
  • Memetic Mutation: "Hey, I'm bored. When are ya gonna drill me?"
  • Moral Event Horizon: If Catalina had signs of sadistic madness in San Andreas, is already obvious in GTA III, probably crossing the line when he shoots her two boyfriends (one of her boyfriends was the co-leader of the cartel).
  • Most Annoying Sound: When you get on the bad side of the Triads early on in the story, expect to hear "Somebody call a medic!", "And the winner by knockout is..." "I see pain in your future!" every five seconds.
  • Porting Disaster: Although the PC version is usually considered the best version thanks to it's control scheme, the Steam version suffers from every car being dark and shiny as a result of fixing another graphical bug where headlights wouldn't show up. Thankfully, this can be easily fixed.
  • That One Level: "Big 'n' Veiny". You have to follow a long trail of, um... magazines in a van with a high chance of tipping over. You have a time limit which goes up by one second for each magazine you pick up (so at least you can skip a few). The longer you wait to do this mission, the harder it gets: if you wait to do it until you get to Staunton Island, the route will take you through three gang territories (Diablos, Triads, and Mafia), whose members will shoot your van. And if you happen to build up a wanted level, forget it... The good news is that this mission is optional.
    • Espresso-2-go! is another timed mission with its nine targets all over Liberty City and a strict time limit. One of which is in Shotgun-toting Mafia territory and they will shoot at you. If your car catches fire and it's a fast car or you have a wanted level, you might as well forget it and restart the mission.
      • Made a lot easier if you use the bulletproof Patriot given to you by Ray to get around.
  • The Scrappy:
    • Kenji Kasen. An ungrateful prick who doesn't care how much you do for him, and who blames you for one of his men starting a fight with the colombians. Thankfully, you get to kill him.
    • Maria. She is source of many trouble for Claude. Overlaps with Damsel Scrappy in finale.

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