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YMMV: GoldenEye Wii
  • Complacent Gaming Syndrome: Once people get to Level 45 or higher in Wii's online play, don't expect many of them to use anything else but Strata, Masterton, and Ivana. See Game Breaker below. Very rarely you'll see Anovas from high-level players and that's only due to the Ivana not being able to use the Grenade Launcher attachment.
  • Crowning Moment of Awesome:
    • The shootout in the Barcelona nightclub, with this playing in the background. It's quite the Ear Worm too
    • The tank mission, where the Russian Air Force BOMBS you!
  • Game Breaker: In the Wii version's online play, certain equipment you can unlock once you get your level to and past 45.
    • Level 45 grants you the Strata SV-400, a powerful SMG with a fast rate of fire. It's only con is it'll eat through ammo quickly which can be addressed with Hi-Cap Mag. There's a reason it's called a game changer.
    • Level 52 grants you the Masterton M-557, a fully automatic shotgun with a fast rate of fire. The only cons are the severe muzzle climb after firing for awhile and it's slow reload. The reloading can be addressed with Speed Loader. This weapon can utterly destroy a Black Box in a matter of just seconds. That's how powerful this gun is.
    • Level 53 grants you the Proximity Mine which will detonate once it detects any movement from enemies. It's only con is enemies can shoot your Proxy from afar or blow it up with their explosives if they see it. Since when you die you get your grenades and mines restocked, it basically guarantees two free kills per life.
      • Most would say use Minesweeper to counter this, but that only marks mines on your radar as tiny red dots and doesn't tell you if those mines are friendly or unfriendly. Also the time it takes to read the radar is the time somebody offs you.
  • Nightmare Fuel:
  • The Problem with Licensed Games: Averted. The game currently has a rating of 85.30 on GameRankings and 81 on Metacritic, and is generally regarded as the best single-player FPS for the Wii.
  • Recycled Soundtrack: The remix of deadmau5 and Kaskade's "I Remember" from the Barcelona level came from DJ Hero 2, another Activision title.
  • Scrappy Mechanic:
    • The leveling system in the Wii version's online play. To put it in perspective (depending on your choice of mode and your fighting capability and available gear):
      • The faster modes like Black Box may yield up to 250-500 XP a round where the longer modes (rounds that could take up to 10 minutes each) may yield up to 1000 XP a round.
      • The highest level in the game is 56 and takes about 1.4 million XP just to reach.
      • Better hope your matches don't have Game Breakers involved or your earnings may get down to a paltry 50-200 XP a round regardless of mode.
      • This is why leveling up was made faster in Reloaded.
    • The titular Heroes in Heroes mode. It's clear that the developers intended for the heroes to become juggernauts and turn the tide of battle; however, because the game's damage to health ratio is heavily in Rocket Tag territory, there's absolutely no way that the Heroes will do enough damage in their respective lives to make up for the HUGE 10-point bonus given to the opposing team when they die. Effectively, the team that USES the most Heroes in Heroes mode is almost certainly going to lose as a direct result. For this reason (and the high point totals), Heroes mode eventually became heavily used by the Wii community as an extended version of Team Conflict and for level grinding, with most experienced players eschewing the Heroes themselves altogether.
  • Scrappy Weapon: In online multiplayer (Wii and Reloaded), the Sigmus is considered the worst weapon in the game (the AK-47 is able to be equipped with a grenade launcher) with a small magazine (20 bullets in a clip), poor damage, poor range, and poor accuracy. Since it's the only gun you have for custom class building when you begin online play at Level 1, most players ignore using the Sigmus in favor of the default loadouts (including the more favorable Sigmus 9 and Stauger) until they level up enough to unlock more guns and equipment to start custom loadout building.
  • That One Achievement: One combat accolade in Wii's online play, Injury to Insult, can be a royal pain to achieve as it requires you to kill enemies while you are blinded by Flash Bangs. The catch is kills toward Injury to Insult only count during the five seconds the white flash is on your screen due to a Flash Bang going off near you. Kills when your vision is blurry after the white flash fades do not count to Injury to Insult. If you want this accolade be prepared to run Distraction for a long time to blind yourself since Distraction is not a common gadget used by other players.
  • They Changed It, Now It Sucks:
    • Being a remake of a classic, this was an inevitable outcome.
      • The changes to the story and the characters were not well received by some, either; Some choices made sense, such as the removal of Trevelyan's Cossack backstory, which just barely made sense at the point the original film was released, but others like Onatopp were altered to the point they were basically In Name Only versions of the characters. Partially justified in that the main writer of the script for the game also wrote one of the initial drafts of the film, later adjusted.
    • You can't use RPG in Online!
    • Boris does not return in multiplayer (though one of Zukovsky's mooks who shares the same name is playable).

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