These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
Anticlimax Boss: The Director is quickly and unceremoniously shot dead by Azriel. If you're quick, he'll be dead before he even turns to face you. At least you get his pet psycho to face first.
Crowning Moment of Heartwarming: "Sometimes our patients don't turn the way we want them to, you being an extreme case. Some of them just fail to function as their programmed roles, and you know why? I think it's because there's one section of the human psyche that we just have never deconstructed in our rehabilitation process. We call it the conscience."
Critical Research Failure: Barracus is shown as a world with cities, rain, mines, and reasonably Earthlike gravity and atmosphere. It's also described in the terminals as a gas giant.
Fridge Brilliance: All the skills learned as Delta Six, then get used by Azrael Odin to solve problems in the field.
Fridge Horror: In the end, Azriel elopes together with Sayuri towards a brand new life, blowing up the prison in the process. So far, so good. Too bad he has had his conscience erased not long before.
Fridge Logic: Why is the weight you left in test chamber 2 suddenly in test chamber 3? Besides, shouldn't someone have noticed that the gun is missing? There are at least 4 other blues.
Guide Dang It: Not as prevalent as in many adventure games, but certain things can end up being difficult to figure out the first time. Examples include:
Reaching Giselle, which requires you to talk through a door to get her to open it for you.
The pipe stuck in the gears in the Weather Tower.
Turning off the lights to attack the guards outside the room in Hibiscus Highrise.
The flippy-switch puzzle.
Paranoia Fuel: How do you know that everything you know and remember is real?