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- Awesome Music: The soundtrack of Neo Momoyama Bakufu no Odori/Mystical Ninja is overall very good, given its use of Variable Mix. But the track from the final part of Gorgeous Music Castle takes the cake. It sounds like "Electric Eye" - and when you're comparing something to Judas Priest, you know it's So Cool It's Awesome.
- Ryugu Castle theme from Goemon's Great Adventure.
- Complacent Gaming Syndrome/Character Tiers: Generally, Goemon and Sasuke are regarded as better than Yae and Ebisumaru in every way, due to having skills sets designed for platforming compared to the other two's more situational ones.
- Cut-and-Paste Translation:
- The instruction manual of Legend of the Mystical Ninja. On the one hand, it's humorous tone fits the game fairly well. On the other hand, it completely makes stuff up, including a completely fictional Big Bad (the "Dragonbeast", along with his henchman, the "Silver Serpent").
- Two town-buildings included in the Japanese version of the game - one featured Ebisumaru splitting into four clones for a dance routine which ended with all four dropping their pants and farting and the other which had a peep-show in it, including a brief shot of a completely nude woman (albeit with all naughty bits covered) - were removed in the English translation and replaced by mini-game houses. Interestingly, the first scene was fully translated and is still on the cartridge, but was Dummied Out of the final release.
- Demonic Spiders: The masked carpenters in Ryukyu castle and the town preceding it in Legend of the Mystical Ninja that throw hammers that home in on the player. The hammers can't be destroyed, and they don't disappear after they hit the player, meaning they can easily hit multiple times and ravage your life meter.
- Dork Age: The "New Age" series.
- Dude, Not Funny!: The Mystical Ninja instruction book, in an entry for the "Memory" minigame, opens up the description with "You really have to concentrate in this camp." Yep - a Super Nintendo game actually thought a concentration camp joke was a good idea. It's actually kind of amazing that one somehow slipped by Nintendo's notoriously tight censors at the time...
- Fanon Discontinuity: The fandom tends to cringe at the very mention of the "New Age" games.
- Friendly Fandoms: DeviantArt has The Loud House : Team Konami All-Stars. Where Lucifer Amenhotep Neb-jeperu-Ra Loud The V is Goemon's Descendant from his mother lineage, and his father is a mummy.
- Goddamned Bats: The lantern and coin-throwing enemies in Legend of the Mystical Ninja that appear in towns. The former's projectile can be knocked aside, but it's surprisingly hard to do so, and the latter moves much faster, jumps before attacking (meaning you have to jump to hit him as well,) and hurls a whole bunch of projectiles downward, meaning you're screwed if you're below him. It doesn't help that later levels are utterly clogged with them, to the point that grinding for money in town can actually be harder than the dungeon that comes after it.
- There's also pickpockets who move faster if you're aligned horizontally with them, jump over obstacles, and steal your money if they collide with you.
- The deer. They hurt you just like any other enemy, but you get penalized $100 if you attack them like with the bonus NPCs. They're even included in a really assholish trap where, if you visit a certain fortune teller and fork over $100 to get your fortune told, he simply tells you that he sees bad things in your future. After you walk outside, you're suddenly surrounded by deer, and either have to take a hit or lose another $100 getting out.
- Replacement Scrappy: Shin Sedai Shuumei! and New Age Shutsudō weren't really bad games, per se - they just annoyed a lot of fans by thrusting an entirely new cast into the spotlight with nary a hint as to what became of the old favorites.
- Scrappy Mechanic: The Mountain Pass and Phrase Book requirements in the first SNES game. Each requires you to shell out a large chunk of change for an item that does nothing except lets you move on to the next area. This usually requires a huge amount of money-grinding, especially if the player has been spending all their cash up to that point, which does nothing except completely destroy the pacing of the game.
- The Goemon Impact boss fights in Mystical Ninja: Starring Goemon for the N64 would not let you pause the game during said boss fight. Exceptionally annoying if you needed to do so for whatever reason. Thankfully this was fixed for Goemon's Great Adventure.
- Sequel Displacement: The Ganbare Goemon series originally began with a Japan-only arcade game called Mr. Goemon, from which the original Famicom game Ganbare Goemon was loosely based on as well. Some gamers even assume that the first SNES game in the series, the one that came out in America as Legend of the Mystical Ninja, was actually the first game in the series, period. It doesn't help that the Goemon sequels for the Super Famicom in Japan are numbered in a way that they ignore the early Famicom games.
- Sidetracked by the Gold Saucer: The amusement park on Awaji island in Legend of the Mystical Ninja, and that's just the tip of the iceberg...
- That One Level: Castle Ryukyu in Legend of the Mystical Ninja. The town itself is aggravating enough, mostly populated with projectile throwing enemies, but you can't even get into the final dungeon without shilling out almost $1000 on a phrasebook, meaning that unless you have that much money to throw around, you'll be spending even more time in town than you'll need to be. And then you get to the level itself and find a section where you have to fight the same hammer-throwing carpenters from before, only located in places where you either have to hit them with bombs or jump and pray that they don't hit you with a hammer and cause you to fall into a Bottomless Pit before you can get down to their level and hit them. And then after that is a series of very quickly moving platforms over more Bottomless Pits. The final level that comes after it is actually easier in comparison despite being a constant assault of Goddamned Bats, because at least there's no Bottomless Pits around and you can actually hit your enemies without jumping through hoops.
- Best Known for the Fanservice: Yae's main purpose in the manga was to demonstrate that "sex sells," which definitely helped her become the series' second-most popular character.
- Die for Our Ship: Omitsu is the favored punching bag for bitter shippers, as she is the sole love interest of the main series - a matter exacerbated by her lack of screen time outside of kidnapping plots, leading her to be denounced as a useless cuckoldress or simply ignored as a result. To rub more salt into the wound, Konami has been making Goemon and Omitsu's romance more overt in recent times, and even threw in a couple of moments to sink the more popular GoeYae couple. (The fans of the aforementioned couple have the manga and Bouken Jidai Katsugeki to go on, but they're Alternate Continuity so they "don't count.")
- Ensemble Darkhorse: Harakiri Seppukumaru, and the Four Tsujigiri by association.
- Fan-Preferred Couple: Goemon/Yae and Goemon/Sasuke are the most prevalent.
- Portmanteau Couple Name: Naturally, given how nearly all of the characters have Japanese names.
- Unpopular Popular Character: Sasuke gets kicked around a lot, especially in the manga. Such is the price of being the most popular in the series.
- Viewer Gender Confusion: The crossdressing Sister Bismaru is mistaken for a woman thanks to a typo in the Goemon's Great Adventure manual. There's also Sasuke, to a lesser extent.