YMMV / Gabriel Knight

  • Base-Breaking Character: Grace in GK2 can be this. While many fans find her gameplay more interesting, there are others who can't stand her attitude.
  • Best Level Ever: Le Serpent Rouge in Gabriel Knight 3 is regarded as one of the greatest puzzles in the genre.
  • Contested Sequel: Gabriel Knight 3
  • Crowning Soundtrack of Awesome: Among Sierra's best, including an entire libretto written for The Beast Within.
  • Ensemble Darkhorse:
    • Grace is arguably more popular than the titular character. The character has her own page on The Other Wiki while Gabriel doesn't, is Promoted to Playable in the sequels, and people generally find her parts of GK2 and 3 to be more interesting than Gabriel's.
    • Friedrich von Glower is fairly popular with the fans, to the point where he appears in Temptation comic.
  • First Installment Wins: Whilst opinion is divided as to whether GK 2 or 3 was the worse sequel, it is agreed neither hold a candle to the original.
  • Foe Yay: Gabriel and Von Glower — very intentionally too.
  • Fridge Brilliance: Novelisations of the first two games were released, but never the third. In-universe, Gabriel writes two Blake Backlash novels based on the cases he encounters in Sins of the Fathers and The Beast Within, but it's implied that between his depression over Grace leaving him and his full-on breakdown as of Temptation that he never got around to writing a novel based on his experiences in Blood of the Sacred, Blood of the Damned. Hence no novelisation of that game, perhaps?
  • Game Breaker: Deducing the correct combination to the old clock found in Grandma's attic, while essentially logical, is arguably one of the hardest puzzles in the entire series, due to the fact that the hints provided by the game will most likely seem to most gamers as totally unrelated. There is, however, an effective, albeit tedious and boring way to solve it without consulting a game guide, namely to try out every single of the 1728 possibilities. The game designers seem to have thought about such an approach, which is probably why the correct symbol to match the hands of the clock to is located immediately to the left from the default symbol, thus causing most gamers, naturally prone to going through the puzzle the way a normal clock hand would move, to waste hours on end of their gameplay, finally getting the right combination at the very end of their torment. It doesn't help that every time you move the hands of the clock, the cursor will automatically teleport to the very fringe of the screen and possibly make you accidentally turn off the puzzle, forcing you to go through the annoying icon-changing sequences every five minutes or so.
  • Harsher in Hindsight: In Sins of the Fathers, it's possible to have a conversation with the gravedigger where he outlines in graphic detail what would happen to the bodies buried in New Orleans if there was a flood, twelve years before Hurricane Katrina.
    • An in-universe example, probably deliberately played up in the 20th anniversary remake, where it's far more pronounced. If Gabriel continues to bug Grace for his messages after she's read them all for him, she'll exclaim in mock melodramatic exasperation "I've given you everything I have!" Funny enough, but if you've played the whole original trilogy and know how their relationship ends up taking its toll on Grace, it's an uncomfortable bit of Foreshadowing on her part.
    • While there are certainly extenuating circumstances, the scene at the end of GK1 where Mosely guns down Dr. John is much more unsettling in light of the recent Police Brutality against black civilians in the US.
  • Hell Is That Noise:
    • The music at the basement in Chateau de Seres sounded like somebody is screaming.
    • Gabriel screams whenever he falls at the invisible tiles towards the end of GK3.
  • Hilarious in Hindsight: In GK3, Larry Chester is writing a manuscript he hopes will introduce the fact Jesus has descendents to mainstream society. He tells Gabe it'll come to light in the next decade. Out of universe, about four years after the game, The Da Vinci Code, a book featuring the same pseudo-history, became a best seller.
  • Ho Yay: plenty in The Beast Within. Specifically, von Glower's past lovers include Ludwig and von Zell, and he's clearly interested in Gabriel as well.
  • Les Yay: It's pretty strongly hinted that Lily and Estelle in Blood of the Sacred... are more than just "companions".
  • Magnificent Bastard: Von Glower in the second game.
  • Most Wonderful Sound: In the first game, a small piano tune appears whenever you pick some items or solve puzzles.
  • Nightmare Fuel: In the first game,Wolfgang tears his own heart out so Gabriel can get the Schattenjäger amulet. It also doubles as a Tear Jerker moment.
  • Never Live It Down. The cat moustache puzzle in GK3. To this day, many adventure game-related articles such as the infamous rant from Old Man Murray tend to use that puzzle as one of the main examples why adventure genre died.
  • Ooh, Me Accent's Slipping: Curry actually does a fairly convincing Southern-American accent about 99% of the time, but every once in awhile you'll hear a critical fail that wasn't redone.
    • Narm Charm: This actually is probably the only "bad" voice acting in the game, sans the Narrator. When it fails, it's an Epic Fail but that's what adds to the charm.
    • Curry repeatedly pronounces "New Orleans" as "New Orleens", which is obviously something a true New Orleanian (or someone who's watched Treme) would never do. One of the few directorial changes to voice acting in the 20th anniversary remake is to have Gabriel pronounce it "N'Awlins"
    • The German accents throughout The Beast Within are generally pretty good — until Grace talks to the workman installing the chandelier in the game's final act. He says "ja" a couple of times, and says the rest of his lines in a normal American accent.
  • Paranoia Fuel: In Sins of the Fathers once you find out about the Rada Codes. Then you notice the drummers stationed all over the city. You know, the ones you've probably been ignoring because they just sit there all day and drum. They're not only watching you, they're broadcasting your moves to the creepy voodoo cartel that's already left a number of messy corpses all over the city. And of course, the creepy looking guy who just stands outside the shop for two days and stares in the window.
    • If you listen in on the drummer on the day after you crash the St. John's Eve conclave, the only word you can make out is "Warn." YMMV, of course, on whether it makes the Paranoia Fuel better or worse that the frightful Voodoo cult is just as frightened of you.
  • Rewatch Bonus: Plenty of minor incidents in GK3 after you learn that Emilio is an immortal.
  • Slow Paced Beginning: The series suffers from this for those not interested in backstory, historical minutiae, and/or drawn-out interview processes, especially when controlling Grace. Each of the three games takes about half the game for the action to pick up, which is good when it does, but until then it's jarring.
  • Special Effect Failure: The Beast Within, when it comes to the Werewolves. They are completely computer generated and looked awful(but not in the intended way) when the game was released. The fact that the Normal wolves are depicted via video footage of actual wolves makes the werewolves look even worse by comparison. The damage is limited by the fact the wolf-form werewolves get relatively little screen time until the end.
  • Tear Jerker: Wolfgang's Heroic Sacrifice in the first game.
  • That One Puzzle:
    • In the first game, translating and writing a message in the cemetery certainly does a mention.
    • Not very many puzzles require even rudimentary knowledge of any language besides English, so even with the in-game German-English dictionary telling you all the German words you need to know, the "Drei Drachen" puzzle counts too.
    • The cat moustache puzzle, as stated above.
    • Some players have trouble with the audio splicing puzzle early in the second game. This is mitigated a little in that, unlike the voodoo message puzzle in the first game, once Gabe gets a word correct, you're unable to remove it from the splice.
  • They Changed It, Now It Sucks: Many fans aren't happy with the results in the first game's remake.
  • Uncanny Valley: The character models in GK3 looked awkward and have not aged well even during the game's initial release.

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