YMMV / G.I. Joe Extreme

  • Big-Lipped Alligator Moment: Several episodes in the first season had rock music sequences at random moments. Not only did the music completely replace the rest of the audio, but the confusing, looping editing used for them wouldn't look out of place in a YouTube Poop.
  • Evil Is Cool: The SKAR characters are generally more liked than the Joes introduced in Extreme due to their hammy personalities and flamboyant designs. Quite tellingly, every references made to Extreme after its cancellation focus on Iron Klaw and SKAR,
    • Interestingly, Kirk Bozigian's (the manager of A Real American Hero and Sgt. Savage) main objection to Extreme was that he found the villains "boring".
  • Heartwarming Moments: They remade the PSAs from G.I. Joe: A Real American Hero.
  • Dork Age: The figures were 5 inches tall and sported at best five points of articulation, a large departure from the much more poseable Real American Hero (and even Sgt. Savage) figures, and looked like Liefeldian wet dreams.
  • Freud Was Right: This essay argue that the toys promote "ideological mechanism inscribed by a hypermasculine sign system. One of the argument provided is that the missiles coming with the toys looks like "circumcised erect male penis".
  • Growing the Beard: The second season has stronger writing and removes the sillier elements.
  • Narm: The live-action segments that introduced every episode of the first season. Actors picked out more for their physique than their acting ability lipsync their lines which are then dubbed over by the series' voice actors, coupled with Conspicuous CGI and a few instances of poor costuming (Black Dragon suffers excessively from this) make these intros incredibly hard to take seriously.
  • Special Effects Failure: The live-action intros feature some rather crude CGI for the vehicles, Even their producer lamented the conspicuousness of the models, stating he wanted real cockpit props build for the aircrafts instead.
    Lloyd Goldfine: "[The CGI], however, missed the whole point, since we were supposed to be bringing the characters and experience of G.I.Joe: Extreme to life, not replacing cel animation with CG animation. But I couldn't get them to build or shoot those sequences while we were shooting, and once we were wrapped all I could do was to try and make the best openings I could with what I had. "
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