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YMMV: GHOST Squad
  • Default Setting Syndrome: Don't expect any player at the arcade to use anything other than the default weapon, costume, and mission level. Ever. If you're lucky, you might see someone change their weapon or costume.
  • Demonic Spiders: Knife Mooks in higher levels, due to the increased reaction time required. It's easy if you know beforehand, but still.
  • Fridge Logic: You Are Ghost Squad! Leave No Traces Behind! (Warranty note: Extensive casualties, environmental damage, and even several EXPLODING vehicles do not count as a trace).
  • Game Breaker: The TR14 and SPR11, for their ludicrous penetration that makes killing enemies a cinch. Potentially also the CPG7 Uzi Sub-Machinegun, which, while having a lesser amount of ammo, has a quicker reload time and an equally powerful penetration rating.
  • It's Short, so It Sucks : Many players' reactions, particularly to the Wii version. The game offers 20 variants of each of the game's 3 missions, but no one cares.
  • Narm: On Mission 3's mine-defusing segment, your CO helpfully warns you that "THE MINE WILL EXPLODE WHEN THE TIME BECOMES 0!"
    • Don't forget the part where the frickin' president of the USA gives you an high-five after you rescue him.
  • Narm Charm - Zimone's VA should be given a medal for clearly not taking his role seriously.

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