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** The game's voice acting is evocative of English dubs for the UsefulNotes/PlayStation or UsefulNotes/SegaSaturn that wouldn't sound out of place in a Creator/WorkingDesigns localization. With the retraux presentation and the actors' sincerity, it fits the rest of the game's aesthetic of a localized [[UsefulNotes/TheFifthGenerationOfConsoleVideoGames Fifth Generation title]].

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** The game's voice acting is evocative of English dubs for the UsefulNotes/PlayStation Platform/PlayStation or UsefulNotes/SegaSaturn Platform/SegaSaturn that wouldn't sound out of place in a Creator/WorkingDesigns localization. With the retraux presentation and the actors' sincerity, it fits the rest of the game's aesthetic of a localized [[UsefulNotes/TheFifthGenerationOfConsoleVideoGames [[MediaNotes/TheFifthGenerationOfConsoleVideoGames Fifth Generation title]].
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** While the game has been praised by fans and critics, it was still incomplete with two out of the five playable characters missing from the lineup, several scrapped concepts promised in the Kickstarter, and cut lines/scenes not implemented in the final product. As of 2017, [[ObviousBeta the game still hasn't been completed]], with more focus put towards porting the game in its current state and working on the [[VideoGame/FreedomPlanet2 sequel]]. Needless to say, some fans are divided over the delays, with some citing their pleasure in playing the game on other consoles, liking the game as is which still contains a lot of meat and a great climax, and looking forward to the sequel, while others are frustrated at the lack of promised features. The dev addressed this point, admitting that she'd overstretched what she could realistically promise and offered full refunds, combined with the facts that the team felt that Torque and Spade's more unique gameplay wouldn't fit with the existing game, and the game's foundation straining to keep the game stable with so much content.

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** While the game has been praised by fans and critics, it was still incomplete with two out of the five playable characters missing from the lineup, several scrapped concepts promised in the Kickstarter, and cut lines/scenes not implemented in the final product. As of 2017, [[ObviousBeta the game still hasn't been completed]], with more focus put towards porting the game in its current state and working on the [[VideoGame/FreedomPlanet2 sequel]]. Needless to say, some fans are divided over the delays, with some citing their pleasure in playing the game on other consoles, liking the game as is which still contains a lot of meat and a great climax, and looking forward to the sequel, while others are frustrated at the lack of promised features. The dev addressed this point, admitting that she'd overstretched what she could realistically promise and offered full refunds, combined with the facts that the team felt that Torque and Spade's more unique gameplay wouldn't fit with the existing game, and the game's foundation straining to keep the game stable with so much content.content (mostly because of the utter relic that is the Clickteam Fusion engine, which is why the sequel moved to Unity when it became a viable engine to use since it was exponentially more modern and easier to work with).
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* SignatureScene: The scene where Brevon tortures Lilac is one of the most well known moments in the game and a frequently brought up example of the game’s tonal inconsistency.

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* SignatureScene: The scene where Brevon tortures subjects Lilac to ElectricTorture is one of the most well known moments in the game and a frequently brought up example of the game’s tonal inconsistency.
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* ThatOneBoss

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* ThatOneBossThatOneBoss:
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Has Two Mommies is now a disambig. Dewicking


* LesYay: Carol and Lilac, perhaps inevitably. They live in the same house together, have a TomboyAndGirlyGirl dynamic, never seem to leave each other's side on missions, and are very close friends. The separation scene can easily be taken as a temporary breakup, Lilac is too [[ItsNotYouItsMyEnemies worried for Carol and Milla's safety to put them at risk]]. And with Milla for all intents and purposes adopted as a child to take care of, she HasTwoMommies.

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* LesYay: Carol and Lilac, perhaps inevitably. They live in the same house together, have a TomboyAndGirlyGirl dynamic, never seem to leave each other's side on missions, and are very close friends. The separation scene can easily be taken as a temporary breakup, Lilac is too [[ItsNotYouItsMyEnemies worried for Carol and Milla's safety to put them at risk]]. And with Milla for all intents and purposes [[PlatonicCoParenting adopted as a child to take care of, of]], she HasTwoMommies.has two mothers.
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* SignatureScene: The scene where Brevon tortures Lilac is one of the most well known moments in the game and a frequently brought up example of the game’s tonal inconsistency.


* FandomRivalry: While this is by no means universal, fans of the ''Franchise/SonicTheHedgehog'' series tend not to think too highly of this game or its fans. This is due to some ''Freedom Planet'' players taking potshots at ''Sonic'' games, as well as a tinge of envy due to the critical acclaim that ''Freedom Planet'' received. Another cause of resentment is the fact that ''Freedom Planet'' took a good deal of attention away from the ''Sonic'' franchise. Younger fans and non-gaming fans of ''Sonic'' can get particularly angry, to the point where the issue can border on a BerserkButton among some — as ''Freedom Planet'' lacks the MascotWithAttitude factor that drew them to ''Sonic'' in the first place, and admittedly, is a lot girlier than ''Sonic'', they see it as ''Sonic''[='=]s SpiritualAntithesis. Not helping this is some fans using this game as a perfect opportunity to take deliberate potshots at the ''Sonic'' franchise[[note]]which has been considered an AcceptableTarget among many gamers for a long time due to the series' [[BrokenBase/SonicTheHedgehog infamous]] BrokenBase, history of [[AudienceAlienatingEra Audience-Alienating Eras]], and poorly done fanart community; it's understandable that some ''Sonic'' fans might be… rather sensitive about the series getting panned and shunned '''again'''[[/note]]. This has tapered off ever since VideoGame/SonicMania proved to be an unmitigated success, and you're most likely to find positive reception of this game from the Sonic fan-gaming community where Freedom Planet was birthed alongside Mania. It helps that the sequel's physics framework was coded by Christian "The Taxman" Whitehead himself.

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* FandomRivalry: While this is by no means universal, fans of the ''Franchise/SonicTheHedgehog'' series tend not to think too highly of this game or its fans. This is due to some ''Freedom Planet'' players taking potshots at ''Sonic'' games, as well as a tinge of envy due to the critical acclaim that ''Freedom Planet'' received. Another cause of resentment is the fact that ''Freedom Planet'' took a good deal of attention away from the ''Sonic'' franchise. Younger fans and non-gaming fans of ''Sonic'' can get particularly angry, to the point where the issue can border on a BerserkButton among some — as ''Freedom Planet'' lacks the MascotWithAttitude factor that drew them to ''Sonic'' in the first place, and admittedly, is a lot girlier than ''Sonic'', they see it as ''Sonic''[='=]s SpiritualAntithesis. Not helping this is some fans using this game as a perfect opportunity to take deliberate potshots at the ''Sonic'' franchise[[note]]which has been considered an AcceptableTarget among many gamers for a long time due to the series' [[BrokenBase/SonicTheHedgehog infamous]] BrokenBase, history of [[AudienceAlienatingEra Audience-Alienating Eras]], and poorly done fanart community; it's understandable that some ''Sonic'' fans might be… rather sensitive about the series getting panned and shunned '''again'''[[/note]].franchise. This has tapered off ever since VideoGame/SonicMania proved to be an unmitigated success, and you're most likely to find positive reception of this game from the Sonic fan-gaming community where Freedom Planet was birthed alongside Mania. It helps that the sequel's physics framework was coded by Christian "The Taxman" Whitehead himself.
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Dork Age was renamed


* FandomRivalry: While this is by no means universal, fans of the ''Franchise/SonicTheHedgehog'' series tend not to think too highly of this game or its fans. This is due to some ''Freedom Planet'' players taking potshots at ''Sonic'' games, as well as a tinge of envy due to the critical acclaim that ''Freedom Planet'' received. Another cause of resentment is the fact that ''Freedom Planet'' took a good deal of attention away from the ''Sonic'' franchise. Younger fans and non-gaming fans of ''Sonic'' can get particularly angry, to the point where the issue can border on a BerserkButton among some — as ''Freedom Planet'' lacks the MascotWithAttitude factor that drew them to ''Sonic'' in the first place, and admittedly, is a lot girlier than ''Sonic'', they see it as ''Sonic''[='=]s SpiritualAntithesis. Not helping this is some fans using this game as a perfect opportunity to take deliberate potshots at the ''Sonic'' franchise[[note]]which has been considered an AcceptableTarget among many gamers for a long time due to the series' [[BrokenBase/SonicTheHedgehog infamous]] BrokenBase, history of {{Dork Age}}s, and poorly done fanart community; it's understandable that some ''Sonic'' fans might be… rather sensitive about the series getting panned and shunned '''again'''[[/note]]. This has tapered off ever since VideoGame/SonicMania proved to be an unmitigated success, and you're most likely to find positive reception of this game from the Sonic fan-gaming community where Freedom Planet was birthed alongside Mania. It helps that the sequel's physics framework was coded by Christian "The Taxman" Whitehead himself.

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* FandomRivalry: While this is by no means universal, fans of the ''Franchise/SonicTheHedgehog'' series tend not to think too highly of this game or its fans. This is due to some ''Freedom Planet'' players taking potshots at ''Sonic'' games, as well as a tinge of envy due to the critical acclaim that ''Freedom Planet'' received. Another cause of resentment is the fact that ''Freedom Planet'' took a good deal of attention away from the ''Sonic'' franchise. Younger fans and non-gaming fans of ''Sonic'' can get particularly angry, to the point where the issue can border on a BerserkButton among some — as ''Freedom Planet'' lacks the MascotWithAttitude factor that drew them to ''Sonic'' in the first place, and admittedly, is a lot girlier than ''Sonic'', they see it as ''Sonic''[='=]s SpiritualAntithesis. Not helping this is some fans using this game as a perfect opportunity to take deliberate potshots at the ''Sonic'' franchise[[note]]which has been considered an AcceptableTarget among many gamers for a long time due to the series' [[BrokenBase/SonicTheHedgehog infamous]] BrokenBase, history of {{Dork Age}}s, [[AudienceAlienatingEra Audience-Alienating Eras]], and poorly done fanart community; it's understandable that some ''Sonic'' fans might be… rather sensitive about the series getting panned and shunned '''again'''[[/note]]. This has tapered off ever since VideoGame/SonicMania proved to be an unmitigated success, and you're most likely to find positive reception of this game from the Sonic fan-gaming community where Freedom Planet was birthed alongside Mania. It helps that the sequel's physics framework was coded by Christian "The Taxman" Whitehead himself.

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* FriendlyFandoms: With ''VideoGame/ShovelKnight'' fans, as its 8-bit older brother. Both are indie-developed {{Retraux}} games funded on ''Website/{{Kickstarter}}'' that came out within a month of each other, are throwbacks to the golden age of platformers, and have detailed pixel art and excellent gameplay.

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* FriendlyFandoms: FriendlyFandoms:
**
With ''VideoGame/ShovelKnight'' fans, as its 8-bit older brother. Both are indie-developed {{Retraux}} games funded on ''Website/{{Kickstarter}}'' that came out within a month of each other, are throwbacks to the golden age of platformers, and have detailed pixel art and excellent gameplay.gameplay.
** With ''VideoGame/SparkTheElectricJester'', as both are Sonic-inspired indie platformers with an emphasis on combat. It helps that ''VideoGame/FreedomPlanet2'' and ''VideoGame/SparkTheElectricJester3'' were released a month apart from each other.
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* FandomRivalry: While this is by no means universal, fans of the ''Franchise/SonicTheHedgehog'' series tend not to think too highly of this game or its fans. This is due to some ''Freedom Planet'' players taking potshots at ''Sonic'' games, as well as a tinge of envy due to the critical acclaim that ''Freedom Planet'' received. Another cause of resentment is the fact that ''Freedom Planet'' took a good deal of attention away from the ''Sonic'' franchise. Younger fans and non-gaming fans of ''Sonic'' can get particularly angry, to the point where the issue can border on a BerserkButton among some — as ''Freedom Planet'' lacks the MascotWithAttitude factor that drew them to ''Sonic'' in the first place, and admittedly, is a lot girlier than ''Sonic'', they see it as ''Sonic''[='=]s SpiritualAntithesis. Not helping this is some fans using this game as a perfect opportunity to take deliberate potshots at the ''Sonic'' franchise[[note]]which has been considered an AcceptableTarget among many gamers for a long time due to the series' [[BrokenBase/SonicTheHedgehog infamous]] BrokenBase, history of {{Dork Age}}s, and SturgeonsLaw-laden fanart community; it's understandable that some ''Sonic'' fans might be… rather sensitive about the series getting panned and shunned '''again'''[[/note]]. This has tapered off ever since VideoGame/SonicMania proved to be an unmitigated success, and you're most likely to find positive reception of this game from the Sonic fan-gaming community where Freedom Planet was birthed alongside Mania. It helps that the sequel's physics framework was coded by Christian "The Taxman" Whitehead himself.

to:

* FandomRivalry: While this is by no means universal, fans of the ''Franchise/SonicTheHedgehog'' series tend not to think too highly of this game or its fans. This is due to some ''Freedom Planet'' players taking potshots at ''Sonic'' games, as well as a tinge of envy due to the critical acclaim that ''Freedom Planet'' received. Another cause of resentment is the fact that ''Freedom Planet'' took a good deal of attention away from the ''Sonic'' franchise. Younger fans and non-gaming fans of ''Sonic'' can get particularly angry, to the point where the issue can border on a BerserkButton among some — as ''Freedom Planet'' lacks the MascotWithAttitude factor that drew them to ''Sonic'' in the first place, and admittedly, is a lot girlier than ''Sonic'', they see it as ''Sonic''[='=]s SpiritualAntithesis. Not helping this is some fans using this game as a perfect opportunity to take deliberate potshots at the ''Sonic'' franchise[[note]]which has been considered an AcceptableTarget among many gamers for a long time due to the series' [[BrokenBase/SonicTheHedgehog infamous]] BrokenBase, history of {{Dork Age}}s, and SturgeonsLaw-laden poorly done fanart community; it's understandable that some ''Sonic'' fans might be… rather sensitive about the series getting panned and shunned '''again'''[[/note]]. This has tapered off ever since VideoGame/SonicMania proved to be an unmitigated success, and you're most likely to find positive reception of this game from the Sonic fan-gaming community where Freedom Planet was birthed alongside Mania. It helps that the sequel's physics framework was coded by Christian "The Taxman" Whitehead himself.

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* HarsherInHindsight: Early in the game, Lilac tells Milla that she "wouldn't last a day without [her] tree house". [[spoiler:By the time Lilac returns from Dragon Valley in [[VideoGame/FreedomPlanet2 the sequel]], the tree house is completely destroyed.]]

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* HarsherInHindsight: A couple innocent things in this game turn out rather poorly in the sequel.
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Early in the game, Lilac tells Milla that she "wouldn't last a day without [her] tree house". [[spoiler:By the time Lilac returns from Dragon Valley in [[VideoGame/FreedomPlanet2 the sequel]], the tree house is completely destroyed.]]
** Before she met Lilac and Carol, Milla had been looking for ingredients for a Super Feather potion so she can meet her parents again. Tragilariously enough, one of the potions you can craft in the game is that same Super Feather potion, which merely increases your jump height. [[spoiler:Even worse, Milla is literally from another planet, meaning making a potion to travel to them was {{all for nothing}}.
]]

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disambiguated


* LowTierLetdown: Poor Carol gets this reaction from speedrunners. While her bike is capable of some good speed, the fact is there's nothing she can do that Lilac and Milla can't do better. Their Dragon Boosts and Super Laser Bursts respectively push the cap to the limit, allowing them to keep a steady momentum with diagonal dives that let them zip through walls. Making it worse, Carol's only good with the bike, since it blows up in three hits she requires the bosses to be fought on foot to preserve it for as long as possible. The devs clearly noticed this, and [[RescuedFromTheScrappyHeap her gameplay was retooled for the sequel]].



* TierInducedScrappy: Poor Carol gets this reaction from speedrunners. While her bike is capable of some good speed, the fact is there's nothing she can do that Lilac and Milla can't do better. Their Dragon Boosts and Super Laser Bursts respectively push the cap to the limit, allowing them to keep a steady momentum with diagonal dives that let them zip through walls. Making it worse, Carol's only good with the bike, since it blows up in three hits she requires the bosses to be fought on foot to preserve it for as long as possible. The devs clearly noticed this, and [[RescuedFromTheScrappyHeap her gameplay was retooled for the sequel]].

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