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YMMV: Freedom Fighters
  • Complacent Gaming Syndrome: Once you figure out what order to perform each set of stages in, some levels become almost too easy, and several objectives can be reached by shortcuts — some easily missed, some not — that bypass most of the enemies.
  • Crowning Music of Awesome: Two words: Jesper Kyd
  • Good Bad Bugs: Sometimes, when you grab a weapon in the hideout, it will have more than the maximum amount of ammo that it can usually carry. Sometimes, this is a small, unexpected bonus, and you'll get a few extra magazines. Other times, a sniper rifle will spawn with 8,000 rounds in it and you'll be able to spend the rest of the game shooting everyone from a mile away with the normally quite rare sniper ammo.
  • It's Short, so It Sucks : Averted. Despite the short length it was well-received by critics.
  • Player Punch: General Tatarin personally executes Chris' brother.
  • Spiritual Licensee: They could have called it Red Dawn: The Game and there wouldn't even be a need for any changes. Wolverines!
  • That One Level: The rebel base when it is overrun with Soviet troops. Nothing but a linear progression of soldiers and no save points.

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