YMMV: Freddi Fish

  • Ass Pull: Augie the octopus suddenly having the ability to change color in ABCs Under the Sea.
  • Awesome Moments: Has its own page.
  • Awesome Music:
  • Base Breaker: Luther. Half the fandom views him as a hilarious comic relief side character and the source of all of the games' most memorable moments, and the other half views him as an annoying Scrappy with a grating voice, constantly perceiving himself as hilarious, and never shutting up. Even some of the people at Humongous seemed to hate him, if some in-house spare time drawings (including one of Fatty Bear fishing Luther out of a lake) and hidden development Easter Eggs (Eddie Eats Luther) seem to suggest.
  • Demonic Spiders: Water Worries may be really easy, but that doesn't stop the jellyfish from being way more annoying than they need to be. They come out of red bubbles like all the other enemies, and they will happily block any ammo that happens to cross them. They also descend incredibly slowly and if you happen to run into them, they shock Luther an make him unable to use his ammo unless you get Percival to drop a bowling ball on him. As if that weren't enough, if you are one who likes to shoot everything in sight, you're going to get many of them on the screen at once, and they will make the level a whole lot more painful to play than it needs to be. And they're only the second enemy in the game.
  • It's Easy, so It Sucks: Water Worries gets its fair share of this.
  • Moral Event Horizon: Averted. In "Eddie Eats Luther", Freddi seemingly crosses it when she feeds her friend Luther to Eddie the electric eel. Of course, that was just her imagining this. It was also non-canon to the game.
  • Meaningless Lives: In Water Worries, at least if you aren't part of the game's target audience. See It's Easy, so It Sucks above.
    • Also if you use the Junior Helper in both games then Maze Madness qualifies as well.
  • Most Annoying Sound: In ABCs Under the Sea, Freddi and Luther's voice clips can get pretty repetitive, at least if you aren't part of the game's target audience. They can be quieted or muted, but only along with the other sound effects.
  • Nightmare Fuel: Has its own page.
  • Pandering to the Base: The series was originally based around problem solving with several educational values buried within the gameplay and several humorous moments, making it fun for kids and adults. Nearly a decade after Atari's buy-out, they got 1st Playable Productions to create ABCs Under the Sea, a game based around learning about letters, words, numbers, directions, and colors. What the heck. And despite this, the game tries to ride on the previous installments' success by pointing out that it's from the award-winning series with 15 million copies sold worldwide...not mentioning that the rest of the series was made by different people. (Additionally, one of the game's alternate titles is ABC's Under the Sea, which is grammatically incorrect.)
  • Rescued from the Scrappy Heap: Although still a Base Breaker even afterwards, it's also worth noting Luther got a pretty hefty amount of Character Development after the first game. He was originally portrayed as much more egotistical and far less likable, not helped by the fact he was more interested in becoming rich in finding the treasure rather than actually focusing on the important part. Besides that, he never actually did anything useful aside from knocking the first bottle off the rock, which was the result of what most consider an overly repetitive gag anyway. His egotism was majorly turned down a notch in the second game and he was shown making himself a lot more useful (such as being sent to retrieve Casey's glasses and actually helping retrieve some of the game's items).
  • So Bad, It's Good: The "Argh!" song in Hebrew. Watch it and try not to burst out in laughter.
  • Squick: Freddi using a spittoon to color a hat. Even Freddi is disgusted by it.
  • That One Level: Level 24 of Maze Madness. Not that it's hard, but it's very long and tedious.
  • Viewer Gender Confusion: Quite a few didn't know Freddi was a girl until they played the fourth game, where her gender gets uttered at the very beginning. It doesn't help that she was called a guy at the end of the first game. Her gender can be determined as early as the second game, though, when the player gives Mr. Triplefin his business card. Mr. Triplefin called the two of them boys, at which Freddi corrects him that she is a girl.