YMMV / Forza
aka: Forza Motorsport

  • Breather Level:
    • Bowling and Car Passing events in Motorsport 4.
    • The 1000 Club in Horizon, a free DLC that gives you two cars (a Ford F-100 and a RUF CTR 2) and over 1000 minigame-style challenges across every car in the game, some of which are simply to perform basic skills or destroy stuff on the side of the road!
    • Forza Horizon 2 Presents Fast & Furious is a breather standalone expansion. Download it for ten dollars (it was available for free on its debut week), play it for a few hours, and get an easy one thousand gamerscore (two thousand if you play both Xbox One and Xbox 360 versions).
  • Broken Base:
    • Horizon caused this, splitting the fanbase into two: a part supporting the spin-off and liking the open world mechanic, the other attacking the game because it's not the Forza they have been used to.
    • Also, Motorsport 5 having fewer cars and tracks than Motorsport 4. Was it a legit quality-over-quantity move or was it a way to milk more money through downloadable content? As time passed, however, many more fans think of the former than the latter.
    • Horizon 2 Presents Fast & Furious adding on nitrous has divided fans over whether nitrous is fine as long as it is confined to the expansion, or if nitrous should even be in a Forza game at all.
    • There is also the lack of body modifications for cars later on in the series. The early games had multiple options for a fair amount of cars, while in later games only a handful of cars have anything beyond the standardised racing bumper and spoiler. Whether this feature is missed or not depends on who you ask. Horizon 3 takes steps to address this, adding additional modifications for a range of cars, as well as widebody kits.
    • Any unicorn car or other exclusive car that cannot be normally purchased. One side believes that they cause too much separation in the community and that cars shouldn't be put out of reach for the majority of players, while the other side believes that they are a good addition and should be challenging to get.
    • Any Joke Car introduced tends to get this. Either they provide fun options for players to mess around with, or they are taking a slot away from a more deserving vehicle.
  • Complacent Gaming Syndrome:
    • Forza Motorsport 3 often had multiplayer games composed entirely of Audi A5s and A4s. Other "Leaderboard" cars (cars that have the top times for each track) dominated the multiplayer, but none quite as hard as the Audis. Thankfully, the behavior died down quite a lot in Motorsport 4, as there were only a few game-breakingly good cars (and players usually get votekicked out of the lobby once they pull out the car).
    • 99% of the players of Horizon 2 are sure to use S2 or X-class cars, given the fact the game does not put car class limitations in offline races and automatically balances out the competition with your current car.
  • Contested Sequel: Forza Motorsport 5, believe it or not. It was slammed by critics, relatively speaking (it is the lowest-rated Forza game on both GameRankings and Metacritic by at least 6%), and met mixed reception from the fanbase, largely because it pushed microtransactions.
  • Disappointing Last Level: The final showcase event in Horizon 3, "Big Air", is seen as a very underwhelming final event to cap out the game, as it isn't as crazy as the game's other showcases. It consists of racing a Polaris against a blimp.
  • 8.8:
    • While Forza Horizon 2 has been very well-received, it garnered a Metacritic-certified negative review written by Tom Chick of Quarter to Three, who gave the game a really undeserving one star out of five. The review itself shows that the reviewer seems to be looking for petty excuses to complain about the game, such as how cars do not slow down when they leave the road and drive onto the dirt. For a game which blazing through the countryside at 200 miles per hour is actually part of the game's appeal, especially since the game is geared towards a more casual crowd, this comes across a rather pathetic complaint.
    • Forza Horizon 3, which has been praised like crazy, also received a Metacritic-certified negative review, this time from Edward Smith of International Business Times, who gave the game two stars out of five. He believes that Playground Games are getting tired of working on racing games (which is most definitely untrue, since they were founded with a talented team of racing game developer veterans), calls the open world environment "dead" (also untrue), he compares the game unfavorably to Dirt Rally (which is unfair as that game can't be anymore different of a racing game than the Forza Horizon series), and it's very clear that he has not played a lick of multiplayer prior to writing the review, only basing the game on its single-player content. This is all even though he calls the actual gameplay and graphics great.
  • Even Better Sequel:
    • The first Horizon, while suffering heavily from a way too shallow open-world and not having much to do after completing the main campaign, was a great game in its own right. Horizon 2 addressed those issues and made the overall experience much better, with a three-times-larger open world without any invisible walls, a main campaign so extensive the game says you just completed 15% of the game after becoming the Horizon Champion, seamless multiplayer, the introduction of the much-acclaimed Drivatar technology in the Horizon series, an even larger licensed soundtrack, and vehicle fine-tuning.
    • While a great game in its own right, Horizon 2 had a rather repetitive career and an open world that was far too catered to higher-end supercars. Horizon 3 does away with these issues by creating a much more varied open world and the Blueprint option, which permits players to create their own events. This also helped with the game's overall reception: on Metacritic, compared to Horizon 2's 85, Horizon 3 has a whopping score of 91, beating out games like Dark Souls III and Doom (2016), and on par with games like The Witness and Overwatch. Horizon 3 even won Best Sports/Racing Game at The Game Awards 2016, and it was the only racing game nominated for the award!
    • Motorsport 5, while seen as a genuinely good launch title for the Xbox One and a good entrance to next-gen consoles for Turn 10, suffered from a smaller car list compared to the previous game and a terrible in-game economy plagued by microtransactions (at least, pre-update), and still did not feature neither weather conditions nor night racing. Motorsport 6 added the latter two features - which, despite not being dynamic like in Horizon 2, were still a very welcome addition, made its in-game economy as microtransaction-free and as rewarding as possible, made its car list more than double the size of 5, and added a broader list of career events, as well as a League online multiplayer system similar to the one seen in fellow critically acclaimed sim-racer iRacing.
  • Fandom Rivalry:
    • With Gran Turismo, obviously, although it's pretty evident that Polyphony and Turn 10, as well as some fans, Take a Third Option and go for the Friendly Rivalry route for this.
    • Also with racing game juggernaut Need for Speed alongside GT, especially since Forza games has car customization like in various entries in the NFS franchise, and the Horizon games provide some stiff competition to NFS in the open world racing front.
    • In 2012, it was especially between the fans of Need for Speed: Most Wanted 2012 and of Forza Horizon. These two games are completely different, but they have exited around the same time (during Halloween and All Saints' Day), share a lot of the same cars (even in later DLC for both games), are open world racers in gorgeous environments (Most Wanted's Fairhaven City and Horizon's rendition of Colorado) and, the straw that broke the camel's back, they both have a song in common: "The Power" by DJ Fresh and Dizzee Rascal. Both these games would win several racing game of the year awards, although they also received some significant hatedoms from their franchises' fans.
    • There is also a raging in-base feud between Motorsport fans and Horizon fans. Most fans, however, Take a Third Option and root for both games, which surprisingly isn't maligned among the other fans.
    • The 2014-15 biennium shows an even more heated rivalry between Horizon 2 fans and Driveclub fans. That's all we'll say on the matter.
    • Horizon 2 and The Crew since the latter was the only other open world racing game released in 2015, with a bigger world and more extensive aftermarket customization (though not in the vinyl department) than the Forza game. Considering the reception for both games however, it's lop-sided towards Horizon 2.
    • Project CARS has become a new target of this for Forza fans, who bash over its lack of in-depth car customization and its Porting Disaster on the Xbox One. Project CARS fans, instead, are sure to aim on the lack of proper dynamic weather and day/night cycle in-game, and the excessively linear career mode.
  • Fridge Logic:
    • In Horizon there are non-street legal cars such as the Ferrari 599XX and the Maserati MC12 Versione Corse. In real life, you could be arrested for driving these cars on open roads, but not in Horizon.
    • The fact there is no police presence is even more questionable: the radio DJs allude to street racers being picked up by the cops, yet nothing like that is ever seen.
    • Cars don't have license plates in Horizon and Horizon 2. Word of God says that as the car manufacturers are supplying the cars to the Horizon Festival (which is true, as radio chatter confirms this), this means the player is effectively buying them for pure competition/race use, meaning they're not meant to be on the road and thus, don't need plates. Still odd though: then why you're perfectly able to drive through the open roads?
  • "Funny Aneurysm" Moment: There are two songs by Lostprophets in Horizon 1's soundtrack. Cue a few months after the release of the game, and Lostprophets frontman Ian Watkins has been charged of pedophilia. The music is still awesome, but you can't help feeling a little awkward or disgusted while you hear them.
  • Game Breaker: Here is a list of some the game-breaking cars and upgrades you will find in the series:
    • Vehicles with AWD as its stock drivetrain often delve into this, as they're quite light and incredibly grippy. The strongest examples are easily the Lamborghini vehicles, which usually have some of the best cars in the game.
    • The Honda CRX in the first game falls into this due to improperly set drag values.
    • In a sense, modification, as in Forza Motorsport 3 and previous games, the AI never has upgraded cars.
    • Things can get deliciously broken when you take a car that technically qualifies for a given race but which no human judge would allow entry. An example, the French Elite Invitational in Motorsport 3. Usually this is the stomping ground of Peugeot and Renault hatchbacks, but things get interesting if you're bastard enough to bring a Bugatti, or even more, a Peugeot 908 LM! Even better, at driver level 20 the game gives you a Veyron for free.
    • Due to how Motorsport 3 calculates a car's Performance Index (in other words, how "fast" a car is going around a track), All-wheel-drive drivetrains cause your performance index to actually go down, since it adds about a hundred pounds to the car. However, this allows players to then install huge engines, or cut weight from the rest of the car. What effectively happens is online play gets dominated by AWD Audi A5s, Dodge Vipers with AWD drivetrains, and AWD Volkswagens
    • As of Motorsport 4, these problems have been fixed; AI can be allowed to upgrade their cars, events now have an upper PI limit, and AWD cars/conversions have more PI rather than less.
    • However, upgraded muscle cars are tremendously fast for their class. As a result, a few muscle cars have been banned from setting leaderboard times while the problem is addressed.
    • In all the Forza games it has appeared in, the Aston Martin DBR9 is by far the best GT-modified race car available.
    • In Forza Motorsport 4, Rivals mode is very easily abused. By continually going only a fraction faster than your previous effort you will collect many more bounties than if you set your fastest time straight away. History repeats itself with Motorsport 5.
    • In Motorsport 4, performing rear-wheel-drive swaps on cars (like making a Honda Civic, normally FWD, into a RWD Car) causes a massive performance index number drop in cars without any real drop in performance - allowing you to slap on weight removals, turbochargers, and bigger tires without much of a PI increase from the stock car.
    • Horizon gives us the Pagani Zonda R. Fast, easy to handle, and even gorgeous.
    • Meet the Lamborghini Sesto Elemento!
    • Another example of Game Breaker in Horizon, other than the Pagani and the Lamborghini, is street races. They can net you at the very least the same amount of money if you place first in the final few Festival races (the ones where's also Darius Flynt), and from that point on, the last few of the street races give you 50-60 thousand credits. And it only gets better if you (ab)use the Hard Mode Perks.
    • Forza Motorsport 5 gives the Lotus E21 Formula One car. At first it was the most expensive car in the game, and for good reason: one, it's quick and astoundingly fast; two, it starts very quickly off the line even without driving aids; three, its handling is wonderfully touchy, you can pretty much handle many corners throughout the game almost flat-out. Even better, it is now available as a gift from Turn 10 after the economy update. Yes, this car is pretty much a huge load of badass-ness.
    • Another game-breaking car in 5 is the Mazda 787B, one of the game's LM Prototypes. Available only for those who buy the VIP membership - which costs just a couple bucks - this car set world records on pretty much every track in the game in its class. It surely isn't brilliant if stock, but with the proper tune-up, this car pretty much blows every other car in its class behind biting the dust. 6 added in the 2014 Audi R18, just as good as the 787B, and if that wasn't enough, one of the monthly packs added the Toyota TS040, which is far more broken than the other two cars.
    • Niki Lauda's Ferrari 312 T2 is hegemonic in the R-class lap time rankings as it is one of the quickest-accelerating and one of the nimblest cars in the game.
    • The Lamborghini Veneno is unquestionably the best car in Horizon 2, and appears almost ubiquitously at the top of the S2-class leaderboards. Lightweight? Check. All-wheel-drive? Check. Extremely powerful engine? Check. Unthinkable agility? Super check!
  • Germans Love David Hasselhoff:
    • Popular in the US, but a Killer App for the Xbox brand in Europe.
    • Australians love Forza: The series has a surprisingly large following from the land down under, which might have probably contributed to Turn 10 getting the exclusive license to the V8 Supercars car roster for Forza Motorsport 6, as well as the large influx of Aussie muscle cars in some DLCs. It eventually led to a country version of Ascended Fanboy with Horizon 3 taking place in the Land Down Under.
  • Good Bad Bugs:
    • If you are about to crash in Horizon 2 while playing online, you can pause then unpause after the crash to prevent your skill chain from resetting.
    • This bug in Motorsport 6 permits to get any car in the game for free: it works simply by choosing the car you want to "buy" (as long as you can afford said car), and immediately reset the game upon "buying" the car. This causes the car to be in your garage, but your credit amount will be exactly the same as before.
  • Heartwarming Moments: This commercial, from the Dead Island-grade sad piano, to the man's attempt for automotive thrills till he's stopped by police, and the icing, an oddly thoughtful narration by Jeremy Clarkson.
  • Hilarious in Hindsight: Everyone loves to hate M. Rossi, and the Indy Car expansions became a huge deal for the series. Cut to 2016, where a shellshocked Alexander Rossi wins the 100th Indianapolis 500... Even better, you can be called M. Rossi in Horizon 3, if you want to feel either like a Badass Driver or like hating yourself, depending how you interpret him.
  • Memetic Badass:
    • M. Rossi in Motorsport 2 and Motorsport 3, though "Memetic Jerkass" might be a better way to put it. Who knew an otherwise imperceptible character could be so universally reviled?
    • Apparently, according to Dan Greenawalt (Creative Director of Turn 10), M. Rossi even scared the developers.
    Dan Greenawalt: One driver, M. Rossi (no relation to the great V. Rossi) is one of our fastest and most aggressive drivers. Late in development, he started learning things that we hadn't taught him. He started check braking (A very advanced racing technique, also sorta dirty). Anyway, this was a bit of a scary moment. He was learning faster than we were teaching.
  • Polished Port:
    • While the Windows 10 version of Horizon 3 does come with some pretty hefty system requirements and lacks HDR support, it does come with support for 60fps and 4K resolution (both firsts for the Forza Horizon series), alongside better textures, anti-aliasing and draw distance.
    • Forza Motorsport 6: Apex, while not a full-fledged game like the Xbox One version, is easily capable of running at 60fps on even budget graphics cards and also supports up to 4K resolutions.
  • Porting Disaster: While Horizon 3 has many options seen only in a Polished Port, the coding implementation is less than stellar. Even on extremely high systems, Reddit users report wildly inconsistent performance, framerate stuttering, and crashing. Analysis on the Horizon forums have led some to believe that it is because the game uses the system memory rather than video memory - which makes sense on an Xbox but not on a PC with a dedicated GPU.
  • The Scrappy: M. Rossi in Motorsport 3 and Motorsport 4, as well as Hailey Harper and Darius Flynt in Horizon 1.
  • Suspiciously Similar Song:
    • A lot of the songs in the first game, as the songs are all remixed versions of actual rock and metal songs of The '70s, such as "La Grange" by ZZ Top.
    • The music heard in the opening cinematic of Horizon 2 shares some similarities to M83's "Another Wave from You". This may also be Hilarious in Hindsight, considering "Go!" appears in Horizon 3's soundtrack.
  • Tear Jerker:
    • The Endangered Species trailer.
    • The opening cinematic of Horizon 2. The background music, the sights of young people having fun in cars, and that mysterious voiceover woman's narration will give you chills and make you weep Tears of Joy.
  • That One Level:
    • Silverstone. It seems to be the dev's pet level, because it comes up constantly in the single player events. One of the most boring tracks to look at, boring to drive on, and it's full of 90 degree corners, making it an absolute nightmare to drive on online.
    • Forza Motorsport 4 has two Track Day events that earn the scorn of most players, thanks to the excellently driven AI cars:
      • The Fujimi Kaido event puts you on the arguably the trickiest circuit in the game in an A-class car making your way round superminis and city cars. The combination of steep narrow roads and sharp, blind turns only make the AI even slower than usual, and if they swerve across the road there is no space for you to avoid them. And on the one stretch of relatively straight road, an AI car has usually come to a complete halt.
      • The Nurburgring event isn't much better. You are in an S-class supercar on the "Green Hell" passing small hatchbacks and a couple of SUVs. The width of the SUVs means they will back up many cars behind them that cannot get past. And yes, they are by far the slowest traffic cars on the circuit.
    • New York City in Motorsport 2 and Motorsport 3. It's basically two straightaways on Times Square, three 90 degree turns, and a roundabout, making it tiring to race on. It's even worse in Motorsport 3's "New Circuit" version, which adds a chicane on each straightaway - the chicanes will take out at least one person per lap, the chicanes are so narrow that if one car wrecks, all the cars wreck. And finally, the chicanes are placed at the perfect distance to make passing almost impossible unless your car is far, far faster than the person you're passing.
    • The Long Beach in Motorsport 5. It is one of the narrowest track ever featured in the franchise, combine it with 16 cars on the track and you'll get a supply of Nightmare Fuel in the form of endless fender benders in the first three corners. Oh and it has returned in Motorsport 6, we dare you to do a 24 car race here.
    • In Horizon 2, a lot of people tend to be tripped up by the cross country races. In addition to the loosely defined tracks making it easy to miss checkpoints, you also need to contend with the jumps that can flip your car up if you approach it even slightly wrong. Furthermore, not many cars are actually suited to driving off-road. This isn't too bad in single player where cross country races don't appear in certain championships, but in multiplayer where you are unrestricted by car type it is a lot easier to end up with a terrible off-road car. Special mention goes to the Montellino Grande Cross Country, which combines all the worst aspects of cross country races: Several large jumps, sharp corners, uneven terrain and a driving line that skirts dangerously close to obstacles.
  • Tier-Induced Scrappy: Motorsport 3 has lots of the High Tier variants of this trope in the "Leaderboard cars", so called because they always get the best times on the leaderboards. Some examples include the Dodge Viper and most things made by Audi (but especially the A5)
  • Uncanny Valley:
    • Whilst it's nowhere near as bad as some other racing games, a few of the car models (which have been re-used since the first Forza Motorsport, mind) do look a bit inaccurate compared to the real car and indeed other cars in the game. A good example is the 90's Acura NSX; the front end is out of proportion, and the back end is far too angular.
    • Your player character in Horizon 2. While the rest of the characters look fine, you are a Ridiculously Average Guy who never shows any expression whatsoever. And to make matters worse, this character model drives every car in the game. The developers seem to have realised this too, as Horizon 3 adds a diverse selection of drivers for the players to choose from.
    • However, Horizon 3 brought a new issue. Unlike the first two Horizon games, Playground Games did not do motion capture for the characters in cutscenes. They don't appear much, but still in the few scenes where Keira and Warren appear talking to the Festival Boss, they are clearing doing out-of-sync Mouth Flaps when they speak. It's even more bizarre considering that this is also the best-looking Horizon yet, and the first Horizon game on PC as well.
  • Unconventional Learning Experience: Horizon 3 adds scenic vistas as collectables, which trigger a real life fact about the location in question. As an example, there is one that goes over the Aboriginal legend surrounding the Glass House Mountains.

Alternative Title(s): Forza Motorsport

http://tvtropes.org/pmwiki/pmwiki.php/YMMV/Forza?from=YMMV.ForzaMotorsport