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  • Awesome Music: For an obscure game by an insignificant company, the game has some really stunning soundtracks.
  • Cult Classic: It was sold poorly during its decade (and many gamers are still unaware of it), but those who do own the game have very positive opinions about it. So even if it isn't big, the game does have a loyal following. The fact the creators were able to successfully fund the release of the Nintendo 64 version of the game decades after its initial release only shows how dedicated the fanbase is.
  • Funny Moments: The only purpose of the cutscenes with Nitekap and Threadbear after defeating a boss are for comedy, and they are pretty funny.
    • The first one, where Nitekap tries to pep Threadbear that he's a killing machine. After succeeding, he asks which fabric he wants to be patched up with, polka dot or flower pattern. He can't choose.
    • The second one, where Nitekap accidentally steps on Threadbear's eye and breaks it. As well as the latter previously running around with said eye while following Nitekap's voice.
    • The third one has Nitekap kicking Threadbear out after the latter failed to beat the kids.
    • The fourth one, where Nitekap operates on Threadbear, and ends with hitting him with a giant mallet!
    • The fifth where Nitekap tries to give a new robot leg to Threadbear.
    • The last but not least, Nitekap fixing with a new arm for Threadbear, only to have it trying to strangle him, and Threadbear ignoring it while looking for other things to use on the table.
  • Goddamned Boss: The final boss (Threadbear in a bear robot) is not hard at all, it's just that he has way too many lives. So you repeat the same, boring procedure 16 times until he's finally beaten. Boring, but Practical, indeed.
  • Hilarious in Hindsight: Most of the levels in the pirate world have you spend a significant portion of your time there in the Ninja costume. Amusing in 1999; especially so nowadays.
  • Polished Port: The Nintendo 64 version had some downgrades compared to the PS1 release, but made up for it by replacing some of the FMVs with some rather impressive in-engine versions of the same cutscenes, and is overall considered to be just as good as the PS1 version. Also, the loading times between hubs and levels are considerably shorter than the PS1 version.
  • That One Boss: The castle world boss is a total pain in the neck to fight. His melee attack slices off 10 health (5 if you can recollect all the Z pickups), and in your normal form you cannot attack him at all. What you have to do instead is run off into little caves on the sides of the arena, past swinging hatchets that are very hard to properly avoid, and put on the magician costume — and even then, the only way you can damage him at all is to hit him with your third combo attack. This is way easier said than done because he moves extremely fast and he only occasionally stops for a bit, but nowhere near long enough to leave room to do three swings. On top of that, for no explainable reason, they reduced the time your costume has from 100 seconds down to a measly 30, and if you let the powerup run out while you're still fighting, you're left a sitting duck during the animation open for attack, so you constantly have to retreat back into the caves. Oh, and did we mention he has nine health points?

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