YMMV / Fire Emblem Jugdral

  • Alternate Character Interpretation:
    • Arvis' final actions in the game. Did he arrange for Seliph to receive the Tyrfing just because he wanted Seliph to save the children from the Loptyr hunts? Or did he also intend to set up a Suicide by Cop situation where he would be killed by Seliph? He had to have known he would eventually fight Seliph since he had been assigned to defend Chalphy castle by Julius; and considering he was very remorseful for being Manfroy's unwitting pawn, he may have become an outright Death Seeker by this point. He also pointlessly taunts Seliph by calling Sigurd, Seliph's father whom Arvis personally murdered, "pathetic" right before the battle; an action that feels out of character for him at this point in the story. Arvis most surely knows that Seliph wants avenge his father's death, so was this actually Arvis trying to provoke Seliph into attacking and killing him?
    • Lewyn, particularly regarding his attitude change in Gen 2. It's revealed at the end of Genealogy that he's been possessed by Forseti for at least the last half of the game, but it's up in the air as to when exactly the possession started (after his death and subsequent revival? As soon as he inherited the tome?) and how it contributes to his behaviour: if he has a Forseti-shaped hole in his personality and whatnot, if he's more Forseti than Lewyn at that point, if he's putting up a Jerkass Façade because he knows that being Back from the Dead (and possibly only temporarily) means that he can't live a normal life, etc.
  • Anticlimax Boss:
    • Julius, the final boss of Genealogy, if you use the plot-dictated method involving Julia and Naga. If you want to do anything else, the final boss becomes a SNK Boss. It is still entirely possible to kill him without Naga, but it requires a lot of patience, as you can only do a tiny bit of damage every turn (20 to be exact, assuming Seliph's attacks hit), and he regenerates 15 HP every turn. (He's immune to skills and criticals thanks to his Awareness.) And hope that he doesn't decide to cast Meteor on whoever you have healing Seliph- he's known for charging (Charge or Duel, a skill that causes combat to act as though another "attack" command was issued, and it can proc on itself, causing combat to last until death in some cases...) those in his meteor range to death (he also has Wrath so if he's at 35 HP and decides he's gonna meteor someone, say a quick prayer for that character, cause he/she is dead).
    • The final boss of Thracia 776 is widely considered to be the most pathetic final boss ever. Most other final bosses can be one-shotted because the character (Often the main character or someone with a special weapon, i.e. Julia in Genealogy and Tiki or Nagi in Shadow Dragon) has a weapon that almost doubles the damage done to them and bypasses defense entirely. Veld (Beldo/Berdo/Beld), meanwhile... is practically just an Upgraded Mook. You can literally take him out without even using a special weapon or having Leif lay a finger on him. It's kind of a disappointing end to a Nintendo Hard game.
  • Asspull:
    • King Travant of Thracia murders Quan and Ethlyn in cold blood and kidnaps an infant Altenna. While it's made known that he is a Well-Intentioned Extremist who desperately wants to improve Thracia's welfare (which is down the tubes, as the game lets you know), his acts are heinous. Come Thracia 776, we find out, very cheaply, that the Loptyr Sect manipulated him into killing Quan and Ethlyn.
    • It is known that Julia is Deirdre's daughter and has major Naga blood, so this is averted when she gets the Naga Tome at the eleventh hour...however, it's not explained as to why the Naga Tome is superior to the Loptyr Tome (as it can pierce right through its defensive powers), when it's made known that light and dark magic are on even ground in terms of power in this game.
  • Broken Base: Over the atypically large maps for Genealogy. Fans are divided on whether it gave the series some of the most interestingly designed and challenging maps in the series, or if it bogged down a game with otherwise interesting gameplay features.
  • Complete Monster: These two games are really good at this.
    • Bishop Manfroy, Dark Priest and leader of the Lopto Sect, spends years patiently preparing the way for the return of the dark god Loptyr . Using assassination and manipulation, Manfroy creates a massive war, which initiates the chaos necessary for his plans. To create Loptyr’s vessel, Manfroy kidnaps Deirdre, the wife of Sigurd, cruelly and gleefully erases all her memories of her beloved husband and son, and places her for his pawn Arvis to find, fall in love with and marry despite the fact she is his unknown half-sister. With his goal achieved, Manfroy awakens Loptyr in Deirdre's son Julius and sets about constructing a nightmarish dictatorship where children are sacrificed and any who resist are massacred. Manfroy even murders his own son-in-law and drives his daughter into madness, and also exerts mind control over Julius's twin sister Julia to make her kill her beloved friends with nothing less than sadistic relish. A manipulative priest of a Religion of Evil who seeks to enact an endless regime of nightmarish suffering for the sole reason that he can, Manfroy sticks out as the worst in the Holy War.
    • Queen Hilda of Freege, for no other reason than For the Evulz, wholeheartedly supports, and participates in, the movement of sacrificing kids to Loptyr. Later on, it is revealed that she is responsible for the abuse of Taltio/Tiltyu (fatally) and her daughter Teeny/Tinny (a 2nd generation character). Hilda takes extreme pride in her actions, gloating about it in front of her children. If Tiltyu dies childless, her and Blume's little sister Ethnia will replace her as Hilda's punching bags, alongside her children, Amid and Linda (replacements for Arthur and Tinny). And although her daughter, Ishtar, was not physically abused, she was still manipulated by her mom because of her love for Yurius, which Hilda saw as a chance to gain even more power than she already had. The more terrifying thing is that unlike Manfloy who can invoke Freudian Excuse that his kinsmen has been persecuted for ages (though it won't be enough), Hilda has no such excuses, she just does all that because she's power hungry and she can.
  • Contested Sequel: Thracia 776. Fans are rather divided over whether it's an interestingly designed and brutally challenging entry in the series, or an unfair, unplayable mess.
  • Counterpart Comparison: Sigurd is the Ned Stark of Fire Emblem. Like Ned Stark he is an honorable man of noble birth that is beloved by his people. He leaves his homeland for the sake of a friend and is subsequently caught up in a plot where his honorable nature compels him to make well-meaning but misguided decisions that end up helping the antagonists, who are secretly plotting to seize power through manipulations and treachery. In the end he is falsely branded a traitor and executed by the ruler of the new regime, with his offspring fighting said regime in part to avenge him. On a meta level, both characters are established as the main protagonist but are killed off well before the end of their respective stories in an infamous Wham Episode.
  • Crack Pairing: In Genealogy, you can potentially pair any available male with any available female, but it'll take some work for the couples who don't interact in the main story.
    • Once the player understands how the romance and inheritance mechanics work, and if they start pairing people up for items and stats rather than for their in-story relationships, a lot of the resultant pairings are like this.
  • Cult Classic: This is the only timeline that never enjoyed big international exposure (while Roy's tale was never released, he did make an appearance in Super Smash Bros.) and never updated to a more recent generation. However, it remains to have a strong following.
  • Early Game Hell: It is generally agreed that the hardest part of Thracia is the Manster section spanning chapters 4 through 6. The late game chapters, while still difficult, are not nearly as dependent on your RNG luck for survival.
  • Ensemble Darkhorse:
    • Finn, for being a character who survived part 1, including being usable in both Genealogy and Thracia 776, and being a solid character for both of them. In a series-wide poll conducted by Famitsu, Finn came in the top ten alongside well-loved characters like Lyn, Ike, and Hector, and was the only Jugdral character to do so. (Notably, he was one of only two in that list who weren't Lords, the other being Tiki)
    • Though probably debatable, despite being considered by some as a Tier-Induced Scrappy and being the last person to join you in the first generation, Tailto is actually popular enough that she spawned a lot of fanarts for a late-joiner and people actually bore with her Tier-Induced Scrappy stats and sometimes get surprised when she turns out pretty good. Reasons? Must be because she's probably the closest one of being Moe amongst the first generation as the youngest girl of the team, and very much a Genki Girl to boot, something that the more depressing saga quite needed, and she does have moments of vulnerability that doesn't look forced. Of course, all in all, it makes her downward spiral to depression and death even more depressing and contributes heavily to her children's depressing stories.
    • Ced, Arthur, and Teeny, the former for being memetic-levels of badass, and the latter two for their depressing backstory and respective snark and Moe.
    • Amid and Linda is quite probably the most lauded replacement children ever, so much that sometimes, Tailto gets considered as an acceptable sacrifice (to get killed off or get through the 1st generation childless), because there is a chance they could turn out better than her children, and they're the only replacement children that weren't just some random faces, being part of the Freege house and they even mentioned Tailto in the final chapter if they weren't paired.
  • Fake Difficulty: A more subjective example in Thracia 776 - The Fatigue mechanic and need to capture is sometimes seen as this, while some think it does add a new level of strategy. Fatigue, however, is disliked for some for the requirement to bench some members of your "A" team just so they don't get too tired and are forced to sit out anyway, forcing you to put another unit who is too weak to handle the map in their place.
  • Foe Yay: Ayra's fight with Lex in the Oosawa manga reeked with this.
  • "Funny Aneurysm" Moment: Sylvia's first conversation with Sigurd is pretty funny, until you look up her age and find out she's fourteen... and then think about the Hooker with a Heart of Gold implications from before and the "special dance" she offers to Alec. (Which is confirmed in a roundabout way when Sylvia explains her backstory in the Oosawa manga) Even for a medieval setting, the idea of a girl that young making her living like that is cringeworthy. And depressing.
  • Game Breaker: If you play your cards right with the pairings in the first generation of Genealogy, you can end up with a whole army of Game Breakers. Justified, since most people wouldn't have a clue on their first time through that pairing people up was actually extremely important, never mind which pairings were good or bad, and the game doesn't take it easy on you, so the few couples that the game does push on you (i.e. Lewyn/Ferry) result in characters that have to take up the slack for the generic replacements.
    • Special mention goes to any magic user who inherits Forseti. Especially Ced or Arthur.
    • In Thracia 776, the various warp and rewarp staves come as close as you can get, allowing a player to abuse Instant-Win Condition to get around some of the more difficult chapters.
  • Germans Love David Hasselhoff: Sigurd is a very popular Lord to western fans, as he is often considered a Badass exceeding that of other lords well-loved in the west such as Hector and Ike, and western fans tend to see his son Seliph as something of a minor Replacement Scrappy. Japanese fans on the other hand prefer Seliph to his father, due to his relatively kinder nature and that his own Badass cred is earned rather than being right there in the beginning.
  • Hilarious in Hindsight: Seliph tells Lana "Nuns and warfare do NOT mix!" at the start of Chapter 6 of Genealogy. Fire Emblem Awakening would later introduce the Battle Cleric class and resulting NUNSWITHAXES meme. And in the English localisation, the class is even called War Cleric!
  • It Was His Sled: The ending of Chapter 5 in Genealogy in which Sigurd and almost everyone else in your army are murdered seems to be known by everyone now.
  • Jerkass Woobie: Depending on your interpretation, Lewyn in Gen 2. While generally the harshest among Seliph's army and not a particularly pleasant person (he's not going to win any parenting awards if Ced and Fee are his kids, for sure), his life is fairly depressing after the Battle of Belhalla: he actually did die in that battle, his mother is soon killed, his wife is likely dead by the present depending on who she is (canonically, Ferry), he had to abandon his family and his beloved country (with Thracia 776 mentioning that the people of Silesse now hate him for that) and his uncaring attitude could very well just be a Jerkass Façade in an attempt to cut off his ties with the world. At the end of the game, it's entirely possible he goes back to being dead, and even if not, Word of God notes in an interview that it's impossible for him to go back to his old life.
  • Love to Hate: What Manfroy did is very horrible and qualifies him as a Complete Monster, but in the same time, he's such a master planner that it becomes a quality for his villain creeds. Succeeding said plans also help too. Which amounts a lot more when you compare him with Hilda.
  • Magnificent Bastard: Arvis plays Sigurd, Grannvale's unscrupulous nobles, and the king for all they're worth, eventually becoming the head of Grannvale's new Empire after removing all of his potential rivals—Sigurd included. Manfroy, meanwhile, is manipulating Arvis and the leaders of several other nations on the continent to bring about the resurrection of a dark god whose followers had been driven into hiding for centuries.
  • Memetic Badass:
    • Ayra is considered by some to be the Action Girl of the series, being the first female Myrmidon-typenote . She can easily be made a Game Breaker if she's given the Brave Sword, which combined with her Astra skill can allow her to hit an enemy ten times in a row. Her kids are just as badass as she is.
    • Finn for being a Badass in both games, not to mention the only character who is not only playable, but manages to survive the entirety of the game's events. Like Ayra, he can also get a Brave weapon, and his role in the story is pretty significant too. Some compared Finn to Marcus in this respect.
    • When arguing about broken Fire Emblem characters, Sigurd also gets mentioned a lot. His main competitor in this category is Seth. Unlike every other Lord in the series, Sigurd is a pre-premote and yet avoids being a Crutch Character.
    • Ced, or more specifically Forseti-wielding-Ced. One LP of the game had the player commenting "Anyone who attacks Ced deserves to die, period."
  • Memetic Mutation:
    • "I kill X for Y". Literally, for some characters whose substitute children are considered more preferable character-wise or stat-wise, then the mother (X) must be left childless or get thrown off to a bunch of enemies to die so you get the substitute (Y) instead. Two characters that are unfortunate enough to get this usually include either Tailto or Sylvia (for either Linda or Laylea), and in Tailto's case, it can be substituted as a way to give her a Mercy Kill, because her death should she sired her children was just plain too depressing.
    • And Ferry? She. Has. FURY!! Explanation 
    • Anything concerning Sigurd and fire, given that Chapter 5's ending is fast becoming an It Was His Sled.
    • Marty is The Man Whom Dagdar LovedExplanation 
  • Moral Event Horizon: Arvis brings the brainwashed and amnesiac Deirdre in front of her husband, Sigurd, to taunt him, just before he kills Sigurd and his entire army. And shortly beforehand, Travant assaults and slaughters Quan's entire army in a desert. The catch is, Travant's army are flying Wyvern Knights, Quan's army is made up of Cavalry hindered by the desert. Quan's beautiful wife Ethlyn got killed, her 3-year-old daughter Altena is captured by Travant and is used as a hostage so Quan drops the only thing that could save him: the Gae Bolg. Then Travant killed Quan out of cold blood, and takes Altena and the Gae Bolg to Thracia.
    • When you were first introduced with Hilda on screen, you might think she's just a particularly sadistic duchess, but nothing special when you compare with others like Danan or Bloom. She even tried to make you think that she's just trying to preserve the Freege house reputation and also avenging her son Ishtore. Then you sent Teeny/Linda to face her and she starts gloating happily about how she drove Tailto/Ethnia to depressing death and rubbing it to their faces that she enjoyed every bit of it. That's the point that all her 'positive' points were swept over and everyone starts demanding her blood for righteous vengeance on those poor ladies.
  • Narm:
    • Deirdre and Sigurd's romance goes beyond Fourth Date Marriage. After meeting each other once, both of them are pining and a separation of just a few turns is enough for them to say things like "I was afraid I'd never see you again!" Even if you interpret 1 turn = 1 day, that's a pretty short time to be saying wistful things like "I tried to forget you" about a person you've known for ten minutes.
    • As if the narmification of the Battle of Belhalla via limited graphic quality wasn't enough, a very antiquated word usage in some fan translations ruins it all over again.
    Sigurd: " ARVIS, YOU DASTARD!"
    • It doesn't help that the whole Battle of Belhalla (the incident mentioned above) is represented as tiny little Super-Deformed mages casting Meteor over an equally cutesy army. Wha…?
    'YT commenter: There's hardly a more faith-rocking experience than losing this many friends in one sitting. (...) Though, to be honest, the little Fire Emblem sprites of the mages casting Meteor are just a little too... cute... to truly affect any person. I'd love a remake of this game.
    • Many of the lovemaking scenes in Mitsuki Oosawa's manga adaptation are this, natch, as is Sigurd's ridiculously heartfelt declaration of love to Deirdre:
  • Newer Than They Think: Many game mechanics that are now accepted as standard in the series, like Fog of War, sidequest chapters, route splits, rescuing, and the current weapon ranking system all debuted in Thracia 776, the fifth game in the series.
  • Nightmare Fuel:
    • The very idea of how the Battle of Belhalla developed. Think about it: Not only do you see your leader being burned to death by the local Magnificent Bastard, but immediately afterwards your whole army is decimated via a particularly horrifying and fiery Death from Above via a Meteor shower of sorts. SERIOUSLY, NOT COOL.
    • Oosawa's rendition of Sandima's Fenrir spell is really not pretty.
    • The Child Hunts. Children are forcibly taken from their families to be sacrificed to an evil god.
  • Older Than They Think: Genealogy is where the weapon/magic triangle and weapon ranks originate from, although Thracia 776 was the first game to use the "modern" weapon ranking system (ranks from E to A; weapon usage increases the rank). The biggest mechanic of all, though, is the marriage system that Fire Emblem Awakening cranks Up to Eleven; due to the fact that all of the kids in the second generation had their classes set in stone, only a small selection of fathers are optimal for each child (admit it, are you really going to have Arden be Ced the sage's father?), so anyone who knew of Awakening's marriage system first is in for quite a shock should they play Genealogy.
  • Player Punch:
    • In Chapter 5, it is quite painful to watch Quan and Ethlyn ambushed and cut down in the Yied Desert. Your army is, by then, technically in the area—but there is no way to reach them in time. And that's just the start of the hits in this chapter. In which every of the characters you played are killed off.
    • A lot of players usually mourn at the fate that befell on Tailto. The cheeriest girl from the first generation received the most depressing death, being taken away from home and horribly abused by her sister in law, partially to protect her daughter, until she couldn't help but cry at every day, and died due to illness contracted by the abuse and her despair as a shadow of her former self. Even those who thought that she's a bad unit for her generation will think that her death is depressing, and said sister in law likes to gloat about enjoying such torture makes the players feel more obligated to have Tailto's children take bloody vengeance upon her.
    • The Sadistic Choice regarding Eldigan's fate: you either fight him or have Raquesis talk to him. No problem, right? Talking to an enemy unit usually spares them—nope, talking to him means sending him back to what ultimately gets him executed. Lawful Stupid he may have been, it can still be a bit of a punch, knowing that he was one of Sigurd's best friends and remembering how earlier in the game he went out of his way to protect Evans and take out Elliot's army on Sigurd/the player's behalf.
  • The Scrappy: Marty, in addition to his horrible stats (see Tier-Induced Scrappy below), is shown through what little characterization he's given to be a coward with absolutely no backbone and who easily caves into peer pressure.
  • Scrappy Mechanic: Dismounting in Thracia 776, Knights specializing only in Lances spontaneously losing their ability to use their Weapon of Choice and being forced to use Swords when they get off a horse is completely illogical. This also turns makes all of the Lances acquired Vendor Trash in the later chapters.
    • Thracia 776 doesn't allow players to reposition their units before entering battle. The order in which they're deployed is based on their position in the unit selection screen and units selected for one chapter appear the top of the selection screen for the next chapter.
    • The lack of item trading in Genealogy. Because units cannot just give each other items, they're forced to sell their items to the shop and have another unit buy it back at twice the price it was sold for. Units also have their own separate gold reserves that they can only trade to each other under very limited circumstancesnote , which means some units will end up perpetually strapped for cash if they need pricey items but aren't the ones who first acquired them, doubly so if they're poor fighters who can't earn gold in the arena.
    • The crowning jewel has to be escape chapters in Thracia 776. Leif MUST be the last unit to exit the map. Any of your characters still on the map when Leif leaves are automatically captured by the enemy and cannot rejoin you until a gaiden chapter late in the game. The game does not tell you this beforehand.
    • Thracia 776 is so far the only game in the series where healing Staves can miss. It's telling that mechanic was never used in the series again. Staves can also double-cast in the same way normal double attacks work, but this is a bad thing too as it can lead to wasting staff uses on healing insignificant amounts of HP.
  • Seinfeld Is Unfunny: The marriage and children system in this game, which was phenominal for its time, will likely come off as this to anyone who's played Awakening. It's never made clear exactly how the love system works or which conversations give love points, meaning it's easy to accidently end up with pairings you don't want. Only a very small set of pairings even get conversations, everyone else is Strangled by the Red String. There's a cut-off point for every 1st generation marriage that the game never tells you about, and not marrying of killing off a female results in you getting weak "substitute" characters later on. The childrens' classes are all fixed so only a very small number of fathers are viable for each, and making the wrong pairngs can result in some of them being outright useless, or render legendary weapons Lost Forever.
  • Shipping: It's a game mechanic in Genealogy. Who you pair up determines what characters, with what stats, you get in the second generation. Thus, Ship-to-Ship Combat is about mechanical benefits as much as it is about romantic chemistry and sex appeal.
  • Squick: A lot of the incest can fall into this, with half-siblings Dierdre and Arvis marrying and having children (albeit Dierdre was hypnotized at the time and Arvis didn't find out that they were related until later in life) being the biggest, and arguably most well-known, example. Taken even further with Julia, who's all but stated to be in love with Seliph...her half-brother. Julia herself is the result of inbreeding (she's one of Dierdre's and Arvis' children), taking this particular example Up to Eleven. Yikes.
    • And the best part? Arvis remained heavily in love with Dierdre, even after discovering that they were related. This is the same guy who's implied to have something of an Oedipus Complex. Just look up pictures of Dierdre and Cigyun, Dierdre and Arvis' mother. They almost look identical...
  • Strangled by the Red String: Finn and Raquesis are pretty close to an Official Couple. The Oosawa adaptation of Genealogy goes in-depth into the relationship, Finn can have a conversation with Nanna if he's her father, and Thracia 776 drops some very strong hints that he and Raquesis were married before she vanished in the desert. The only thing is that during the time Fin and Raquesis are both playable in Genealogy, they have no love conversations the way other plotted pairings do. It comes off like the writers forgot to put that in there.
  • That One Sidequest: A few units are extremely difficult to recruit in Thracia 776, but Xavier is legendary for this. Each of his eight men has had a loved one taken prisoner by the enemy, and as such they're forced to work for them. You can free the loved ones (who take the form of extremely squishy NPCs), then talk to the men to get them to turn coat. Once each of them has talked to their respective NPC (yes, each one can only talk to one specific NPC), you can recruit Xavier. Note that while his men won't attack the NPCs, other enemies in the stage will, and any who haven't been turned will attack those who have.
    • While it pales in comparison to a number of Thracia 776's recruitments, Corple/Sharlow and Hannibal are probably the worst offenders in Genealogy of the Holy War. Hannibal is a free-roaming boss; the actual castle he guards is staged by an Elite Mook. Like most castles, any units attached to that castle still standing when you take it are automatically killed. It's made clear, however, that Hannibal is not exactly a willing participant. You have to keep some units to distract his men (note that this is the castle closest to your own, which if taken is an automatic game over) while Seliph and others go past to the next castle, take that and rescue Corple/Sharlow, then head back to talk to Hannibal. Killing Hannibal before rescuing Corple/Sharlow will cause him to freak out and not join your party. This is the first time all game that multiple castles have been around as viable targets, except briefly in Chapter 6 when both Johan and Johalva are still enemies, so it might not immediately be obvious that you can do this. It won't be the last time.
  • Tier-Induced Scrappy:
    • Arden, dear lord. Also, do NOT mention wanting to use your high priests as combat units. Ever. Sylvia and her children (Leen and Corple) aren't well-liked either, forum discussions will practically implore you to kill Sylvia or not pair her up and take the substitutes Laylea and Sharlow (basically both Leen and Corple are going to be garbage in combat no matter who their father is unless Corple is Lewyn's son, and Laylea and Sharlow come with charisma and elite respectively, two skills that make them much better at their non-combat jobs). Tailto and her children often receive similar reactions; while most would agree that Teeny and Arthur are usually better than Linda and Amid, Tailto herself is regarded as an awful unit who requires too much babying to be worth it, and pairing her with anyone but Lewyn or Azel (who both have other, potentially better pairings) is generally regarded as pointless.
    • The replacement characters in general get hit with this (aside from the aforementioned Laylea, Sharlow, Linda, and Amid, though even they have their detractors). By far the worst hit is Radney, who replaces Lakche but lacks the ridiculous skillset that makes Lakche useful, and is regarded very negatively because of it.
    • Lance knights, with the exception of Finn, are considered totally inferior to cavaliers in Thracia 776, since the former cannot use swords unless they dismount while the latter can. Axe knights are also looked down upon for similar reasons.
    • In Thracia, there's also Ronan, an archer who has poor stats in everything but speed and magic; Marty, who shares a class with the Crutch Character Dagda and is completely inferior to him in every meaningful way (having the lowest speed and skill stats in fire emblem history, at zero); Selfina and the knights accompanying her, all of whom have poor stats in every area; and Eda, for having worse bases and worse growths than her brother, Dean.
  • Unintentionally Unsympathetic: Travant in Geneology is supposed to be a Well-Intentioned Extremist, a good man driven to brutal actions to save his country from terrible poverty, and the player was supposed to feel bad for him in the end. Unfortunately, his actions in Chapter 5 put him well across the Moral Event Horizon for most players, and in what little screentime he gets in the second generation he doesn't come off much better than your average warmongering tyrant. Thracia tried to salvage his characterization, but it required the awkward retcon mentioned under Ass Pull above.
  • What an Idiot: Eldigan employs Honor Before Reason like there's no tomorrow which eventually proves to be quite fatal for him. At the start of chapter two, Chagall is preparing to invade Grannvale after widespread (and true) rumors that he killed his father. Eldigan dismisses Raquesis' belief that a father-killer is not to be trusted and rides off to talk to Chagall. He gets tossed in the dungeon for the whole chapter while Chagall tries to seize his lands and attack his little sister. And then Eldigan rescues Chagall from Sigurd and pledges his continuing loyalty to the king, continuing into chapter 3 when Agustria is clearly losing. If Raquesis asks him to try reasoning with the now-losing Chagall, he goes... alone, leaving the Cross Knights on the field. Chagall immediately has him beheaded. If she doesn't, Eldigan insists on fighting Sigurd despite their years of friendship and Chagall's obvious evil, and dies.
  • The Woobie: Both games have plenty, given the Crapsack World that Jugdral becomes, with special mentions below.
    • It pretty much sucks big time if you are a heroic character from House Freege.
      • Tailto: Starts out as a super cheery, devil-may-care Genki Girl that has the markings of a Plucky Girl. The pluckiness starts to shatter the instant her father brands her a traitor along with Sigurd and she felt that only her childhood friend Azel is the one she can turn to. It breaks again when confronting her father and eventually losing contact with her husband after the Battle of Belhalla. Then she gets kidnapped with her infant daughter Teeny to Freege, losing contact with her son Arthur, and broken beyond belief due to the torture and abuse of Hilda just to protect little Teeny that she degenerated into a depressed woman that dies losing her will to live. And possibly, she gets turned into the Deadlord Anguilla afterwards, seeing that Anguilla has both minor Tordo blood and the spellbook Tailto had in the beginning: Thoron. Damn it.
      • Teeny: See above. The prospect of being kidnapped since infant age, seeing her mother die protecting her and spending the rest of her childhood taking further abuses by Hilda now that Tailto is gone (like being called 'traitor's daughter'), and Bloom still acting like a controlling uncle instead of protecting her... it's not doing any favors for Teeny's insecure self. It was a good thing that there were some kind souls like Ishtar and Ishtore to prevent her going off the rockers. The same also applies for Linda, who takes Teeny's role if Talito died or had no children.
      • Arthur: Unlike any other children, Arthur pretty much had his life as a normal child robbed from him at the tender age of 7, including the kidnapping of his mother and sister. Other children may have their noble upbringing (Ced/Fee), being in an Orphanage of Love (Seliph & co, Faval/Patty, Leen), be in good retainer/parent's hands (Leif, Nanna, Julia (yes, Arvis and Deirdre were very kind to her before things went to hell)), or be Happily Adopted (Corple). Arthur only had a stranger old lady that picked him up and the rest, he had to fend for himself since young age, shaping up his 'cold' self as mentioned.
    • Altena: Kidnapped as an infant by Travant, the man who murdered her parents, and raised to believe that she's his daughter, with the Nea Fuyuki manga suggesting that she had a very unhappy (if not outright abusive) childhood with Areone as her only support. Either way, by the present she's a Broken Bird, and the bomb that Leif drops on her doesn't help, seeing as how it shakes up everything she's known and pits her against Areone, her Implied Love Interest.
  • Woolseyism: Most characters' names are Japanese renditions of various figures from Nordic or Celtic mythology. With the release of Fire Emblem Awakening, the localization team is rendering many of them as the original names (e.g. Sigurd and Deirdre, rather than Siglud and Diadora). On the other hand, some of the changes (Raquesis? Quan?) seem to be just rendering the Japanese renderings back again and making them weirder.
http://tvtropes.org/pmwiki/pmwiki.php/YMMV/FireEmblemJugdral