Alternative Character Interpretation: This is canon for Marth. He's always been noble and brave to a degree but in the earlier games he was decidedly naive and a bit of a bleeding-heart, apparently so much that the OVA adaptation removed the brave and noble part and upped the softness. In Super Smash Bros. Melee, he was something of a show-off. Finally, Shadow Dragon introduced a bolder, more serious version of the character.
It even gets lampshaded in Fire Emblem Awakening: Lucina believed Marth to be The Stoic and used said interpretation as a base for her "Marth" disguise. Tiki corrects her in their supports and states that Marth was a kind and gentle Magnetic Hero.
Elice and her relationship with Merric. Fans who don't like the pairing have suggested Elice's feelings for him are maternal rather than romantic, even going so far as to suggest she has a woobie fetish and is looking for a sweet, sickly little boy to mollycoddle based on their conversation in Shadow Dragon.
Adaptation Displacement: Outside Japan, Marth's much more well known for appearing in Super Smash Bros. than his own games; the international release of Shadow Dragon didn't actually do much to dispel it, as it was a fairly quiet release.
Anti-Climax Boss: In the first Fire Emblem, Gharnef is a mere check if you have the Starlight spell to break his Imhullu spell. Medeus from the same game is infamous for being in par with Idenn and Veld as the easiest final bosses in the franchise. If Marth scores a critical in the first attack with the Falchion against a full-health Medeus, the fight's over.
Big Lipped Alligator Moment: The Pyrathi chapter. Not because of anything that happens in it, which is all in the bounds of the game itself - but because Pyrathi is never even so much as mentioned again afterward, in any of the games. As soon as you clear the chapter, the ending cutscene doesn't mention anything that just happened, instead segueing directly into Catria arriving to deliver a message from Minerva. The SNES remake even cuts that chapter out entirely. Word of God says it's Ogma's hometown, though strangely this detail is never brought up in the games themselves.
Lang, Marquess of Adria, betrayed his nation to the Dragon Empire of Dolhr so he could rob from his own people. When Dolhr started losing, Lang defected back to Archanea. Taking advantage of the now Emperor Hardin's Despair Event Horizon, Lang gets himself appointed as Overseer of Grust, a defeated nation that in the previous war allied with Dolhr. The sadistic Lang commits various atrocities on Grust, including killing men that could oppose him, capturing young girls to rape and pimp, ordering the massacre of family members of those who participated in the rebellion, and executing the preteen heirs of Grust. When confronted over his actions, Lang tries to put the blame for his action on the Emperor so he could trick his foes into letting their guard down. Selfish, loyal to no one, and willing to do anything to satisfy his own greed and sadism, Lang is among the worst Archanea has to offer.
Gharnef, who first appeared in Shadow Dragon and the Blade of Light, turns evil and later killed Linde's dad, Miloah, solely because their master gave him the Aura spellbook. Gharnef led the attack on Altea that killed King Cornelius, stealing the Falchion and kidnapping Elice. He brainwashed Tiki into attacking Marth and manipulated Hardin, corrupting him via the Darksphere. He also kidnaps four innocent girls, Elice, Nyna, Rena, and Maria, as sacrifices for Medeus's resurrection. Worse, this also causes a huge war that turns the continent to hell and ruins the lives of many. In the Japan-only remake New Mystery of the Emblem: Heroes of Light and Shadow, he brainwashed Eremiya, the kindhearted caretaker of a destroyed orphanage, to make her the horrible Tyke Bomb fought by Marth's group. When defeated, Gharnef restored her memories, purely to mock her as she died in despair.
Demonic Spiders: Wyverns (or Flying Dragons) in Mystery and its remake, but especially in Lunatic Mode of the latter. All dragons are pretty bad, having defence-ignoring breath, but Wyverns stand out due to their massive movement range and flight. They have a very annoying tendency to circumvent your meat-shields and pick off vulnerable characters in the rear, not helped by the first time you face them being a desert chapter where your movement is already heavily restricted.
Elice is loathed by Merric/Linde fans; ditto for Est, in regard to Palla/Abel. In the case of the latter group, Est actually marries Abel, but they're separated during Mystery, which opens a whole new can of worms.
Even Better Sequel: Mystery of the Emblem to the original Shadow Dragon and the Blade of LightandNew Mystery of the Emblem to Shadow Dragon.
Ensemble Darkhorse: The Archanea canon as a whole is easily the most popular and famous in Japan, in contrast to the rest of the world's view of them; Mystery of the Emblem in particular is beloved and heralded as the best.
Ogma is considered a great unit overall and started an archetype that fits this trope.
Like Ogma, Navarre started an archetype and is said to have inspired the Myrmidon class he would later be reclassed as in the remakes.
After Shadow Dragon, Wolf's good growths, Bishōnen looks, and sympathetic background made him very popular.
Catria is one of the more popular characters from the Archanea games.
Legion. Well, sort of. Among the FE Game Mod community, he's a very popular character to insert into hacks.
Vyland, among the Japanese fandom. Despite his dubious usefulness and utter genericness in a game with both far more developed characters and a billion better Cavaliers, he has a bizarre borderline-memetic following in the Japanese fandom.
Wrys, seemingly due to his baldness. He can convince your Avatar to shave their head in New Mystery. It appears his recruitment quote ("I can't fight, but I can heal others with my staff") have reached borderline memetic status among the Japanese fandom, given how he repeats it word-for-word in New Mystery.
Xane is very well liked, for his cheerful trickster personality, Hidden Depths, relationship with Tiki, and the general gameplay usefulness of his shapeshifting — having two of your best unit never hurts. He's also one of a mere three playable male Manaketes. There are many who lament that Xane made no appearance in Awakening, especially given that there's no reason he couldn't have.
Fanon Discontinuity: People seem to be treating Michalis's optional survival in New Mystery as this. His ending isn't helping matters either.
Franchise Original Sin: Taking a quick look at Game Breaker and questionable mechanic in the first game should be enough to see the amount of issues that would be prevalent over the course of the series such as the advantage of superior mobility from the Paladin class, the side effect of having a Fliers with superior stats spreads, the strength of mobility from the Warp Staff, and last but not least the extreme advantage of having a really high base stats compared to growth oriented unit, which surprisingly comes from Wendell instead of Jagen, whose archetype ended up being the poster boy for three games in a row later on in the series.
Game Breaker: The original, and perhaps one of the most overpowered Lord in Fire Emblem series, is none other than the very first appearance of Marth. Marth has stats that, while they may seem unimpressive at first, happen to be enough to singlehandedly trivialize the early chapters and enough to last him throughout the entire game with little to no support. Marth has dominance over several broken resources, including the game's ridiculous version of stats boosters. However, on top of this, Marth has an exclusive access to three exclusive weapons: The Rapier, which is buyable for most of the game for 900 gold apiece, and is effective against Knights and Cavaliers, which make up 80% of the enemies in the game; Miracle Sword, which is acquired mid game and is one of the strongest weapons in the game (and boosts his growth rates to boot); and the Falchion, which allows Marth to ignore direct attacks and allows him to defeat Medeus. The only time Marth can have any sort of difficulty is during the small part of the early game where he is stuck with his decent, but not impressive, stats against axe-wielding bosses, and against Camus.
The so-called Christmas Knights (Cain and Abel duo). Both units join in the first chapter, have both of the best weapon classes available, have great bases, and arguably some of the very best growths in the game. It's no wonder they have always been top tier in Shadow Dragon and the Blade of Light's remakes. Mystery of the Emblem instead gave us Luke and Rody, who have roughly equal bases to what Cain and Abel had... but with even better growths, having some of the best growths in the series. The Paladin class has always been on the edge of gamebeaking in FE, and these guys are part of the reason.
Alongside Cain and Abel, Hardin in the original is a Jagen-type character thanks to his ability to wield the Silver Lance with an actual growth rate and the fact that he joins during chapter 6. In both the original and Book 1 of Mystery, Hardin is usually considered the best Cavalier in the game.
Shadow Dragon and the Blade of Light in general, being a relatively outdated game, has tons of this. One of the more notable examples was the ridiculous stat-increasing items, which give boosts of around +4 or +5 compared to the +2 of later games, while the stat cap in this game is 20. Safe to say, most of them are nerfed considerably in the more modern games, and for good reason.
Catria, and to a slightly (but only very slightly) lesser or bigger extent Palla, in Mystery and its remake. Catria joins in chapter 2, with decent bases, amazing growths and excellent mobility (being a flyer and all), alongside the ability to use Silver Lance right off the bat in Mystery. Palla joined one chapter later with even better bases and the ability to use Silver Lances right off the bat. Sure, she has a bad Speed growth, but her speed base is so high it really doesn't matter, even worse in Mystery where she has 16 speed in a game where 20 is the speed cap. Is it any wonder that most Lunatic playthroughs rely on them both extensively?
Caeda in the remake. Caeda has an exclusive access to the Wing Spear, a Rapier expy, except stronger (8 MT, which translates into 9 extra damage compared to the Rapier and did not face Weapon Triangle disadvantage). This weapon allows Caeda to curb stomp any Horse riding and armored units, both of which filled the map in Shadow Dragon. To top it off, Caeda has an extremely overkill speed growth, and the forge mechanic allows her to mitigate her low STR, especially notable with forged effective weaponry, which gets +3 Damage for every MT forged on it, such as the aforementioned Wing Spear, and her flying traits gives her absurd versatility in term of applying her offense. Promotion into Dracoknight also makes up for her weak points (low STR, HP, and DEF). It says something when Caeda barely gets buffed in the transition to New Mystery, her Wing Spear gets significantly nerfed because New Mystery is not as much of a Cavalier + Knight Swarm as Shadow Dragon, and she is still up there with Palla and Catria (both of which enjoyed a massive amount of buffs) for the best character in the game after My Unit.
The Warp Staff in Shadow Dragon. It allows you to teleport one of your units anywhere on the map, even right next to the boss. Oh, and it has seven uses (unlike previous games where it usually had three), you get it really early and, you can find more. By abusing it, you can complete most chapters in the game in two turns or less. It's nerfed in New Mystery simply by virtue of coming much later, and isn't even available on Lunatic (the highest difficulty level).
Ho Yay: Rickard has a pretty blatant crush on Julian; he even ends his dialogue with hearts when talking to him.
The first game's character portraits get a lot of this for being So Bad, It's Good, particularly the hilariously smug Abel◊ and Cain◊.
Narm: In Mystery of the Emblem, Lorenz bites it in the first chapter. How is this represented? His sprite explodes. Clouds of fire, sound effects, the works. This was changed in the remake.
This piece of artwork◊ for Shadow Dragon would be all well and good... except everyone's expression (especially Ogma's) is really Off Model, undermining any attempt to seriously appreciate it. Thanks for that, Shirow Masamune.
Older Than They Think: Some fans who started with one of the internationally released games might be surprised that the series goes as far back as 1990. It's also quite surprising how many features that are considered a series staple were already in the first game.
As of Awakening, the Avatar creation system has also fallen into this, to the point where many Western reviews (and Nintendo of America themselves!) claim Awakening invented the system.
Jagen has technically been saved from the Scrappy heap a long time ago, since most fans of the series who know their stuff are aware that he's actually pretty great for the beginning, much like several later characters of his archetype.
Abel himself is starting to garner a lot of hate for betraying Altea during the War of Heroes. Est's own Scrappy status ties into this as well, many fans don't see her as being worth Abel turning traitor for.
Kris, the Avatar from New Mystery, is easily the least popular of the series' three Avatars (with the most charitable thing said about them usually being "At least they're not as much of an idiot as Nohr!Corrin"), largely due to the general opinion that adding in an extremely powerful player surrogate to a pre-existing story and having them usurp many of the feats and accomplishments of pre-existing characters was a stupid idea, like something out of a bad fan fiction. Kris's successors have been better received because they, by virtue of not being in remakes, were made part of stories designed from the ground up to include them.
Scrappy Mechanic: In Shadow Dragon, having to kill off people to get the sidequest chapters. Also the reclass system, to some.
Seinfeld Is Unfunny: Most of the criticisms towards Shadow Dragon can be attributed to this, being that it left the 18-year-old core original game alone and made only a few tweaks beyond the obvious presentation facelift.
The original games themselves really suffer from this. The Famicom's Shadow Dragon and the Blade of Light started a genre, true, but as a result of being the first (and the game being on the NES) the interface practically qualifies as a war crime, animations are molasses-slow, especially on the map (and are unskippable), the plot barely exists, the graphics are ugly even for an NES game, and once a few certain characters promote difficulty goes out the window. Mystery of the Emblem on the SNES is somewhat better (see below), but it still lacks attack ranges on the map, the animations are still slow (armored Knights, Jesus) and while the plot is better, it still lacks some of the elements (like supports) that most modern fans would think of as defining Fire Emblem.
With the release of Fire Emblem Awakening, New Mystery as a whole has fallen into this. Generally considered a Surprisingly Improved Sequel and a great addition to the series at the time it came out, with its No Export for You status combined with Awakening taking everything good about it Up to Eleven, the game will most likely be doomed to obscurity among many western fans, though with the fan translation for the game, it's known to diehard fans.
Surprisingly Improved Sequel: Mystery of the Emblem to the original Shadow Dragon and the Blade of Light. While the latter was a good game that helped establish a genre, it was plagued with a terrible inventory system, staves didn't give EXP, the graphics were rather bland, and the story barely existed. Then the former comes and fixes most of the gameplay flaws as well as adding much-needed character and story development, and wraps it up with a more streamlined version of NES Shadow Dragon.
Many fans consider New Mystery to be this to (DS) Shadow Dragon too. It takes the Adaptation Expansion route rather than being a straight remake, adds a support system for much needed character development, and you no longer need to kill off your own characters to get the sidequests. Aside from that, it also brought back characters that were omitted during the transition from NES to SNES (e.g., Wrys).
That One Boss: Shadow Dragon and the Blade of Light for the most part is a really easy game. That being said, Camus is a good example of this trope in the first game. Camus has a solid stats and wields the lance Gradivus, which gives him high attack power and a 1-2 range. Camus is arguably the only boss that can't be trivialized by the Game Breaker Marth. Hardin in the third game is one as well; coincidentally, both of them wield the Gradivus.
Tier-Induced Scrappy: Only six classes could promote in the original game, automatically writing off most units who could not. Mystery of the Emblem slightly improves this by connecting four existing classes into lines, and the DS remakes feature lines introduced later, even going so far as changing certain Mercenaries into Myrmidons! The DS remakes improved things by giving non-promotable classes an actual promotion or higher caps to make up for it, such as giving Marth a level cap of 30 to work with.
Jagen is probably the most affected by this. In the game's universe, he's considered a Cool Old Guy, veteran knight, and tactician. In real life, he started an archetype of EXP THIEVES!
Then came the Metagame shift, and people cared more about availability than growths, causing all Crutch Characters to become more popular.
Wrys is surpassed by Lena in both growths and base stats, so he is not considered very useful despite appearing in the very first chapter.
Unlike the rest of the members of the Wolfguard, Vyland's never been good.
In both games and the remakes, Bantu starts out with pathetic stats and has possibly the worst growths in the game.
Boah is hated for having the worst growths in the game and being the weakest of the potential mages.
Rickard is usually considered inferior to Julian in terms of growths.
Every character who joined after the Sable Knights in New Mystery, thanks to the combination of low availability and terrible base stats for their join time. There's a reason that Character Tiers for the game usually ignored them and considered them as Free Items instead of a new character.
While Knights are normally not very good except for Draug, Macellan in Shadow Dragon is especially bad, stemming from later availability than Draug and worse growths with none higher than 35% other than HP.
Uncanny Valley: The dialogue portraits for the DS remakes, which have an unsettling median between anime-inspired and realistic. Poor reception to the style likely brought the succeeding 3DS games back to an anime-inspired style like the GBA games.
Unintentionally Unsympathetic: Michalis. It's understandable that Maria would want to save him, being his little sister and a healer, it's harder to agree with Gotoh's assessment of him as a Tragic Villain. Michalis killed his dad to take the throne and used Maria as a hostage with orders that she be killed if Minerva pulled a Heel–Face Turn, allying Macedon with The Empire because his besieged allies couldn't send reinforcements and he let Gharnef convince him he could make Macedon more powerful than them. Given these crimes, he's probably not the character that you'd be looking to get a redemption arc in Mystery.
Viewer Gender Confusion: Marth was a pretty common subject of this among western Super Smash Bros. fans, as his design in those games seems to lend itself to making that mistake. In everything other than Super Smash Bros., though, it's hard to make such a mistake.
Rickard due to his long hair, big eyes, and apparent crush on Julian.
Jagen and the Jagen Archetype. They used to be hated by the fanbase, and then the metagame shift happened and Jagen has a much better position. Ironically, some the players even discovered that Oifey actually is worse than the original Jagen (if only because if you're experienced with breeding the second generation, the children vastly outclass Oifey to the point of him being pointless).
When Shadow Dragon comes out, Caeda is considered a high-tier mage, but nowhere near the top of the tier list, which is populated by Wolf and Sedgar. And then people discovered how to really use Caeda. Nowadays, Caeda is considered the best character in the game alongside Lena.
Shadow Dragon also has gotten more sympathy since its release. It was criticized for being a straight remake with better graphics than the NES game, which would be good if the latter had aged better. Since it was a fairly quiet release, it wasn't exposed as much to the demographic that would appreciate the faithfulness to the original game. However, many people who learned about the remake or looked back on it think that it was a good game for what it was, and many people were happy to see it re-released on Wii U Virtual Console.
Nyna gets this from some fans. Considering how tough her life has been, it isn't surprising she suffers from emotional damage! Considering her shattered spirit, is it really surprising she handed her kingdom to Marth, after all the mess she was a part of?! Some fans also tend to blame only her for all that happened in book 2, forgetting over Boah and Hardin's in it (in-universe, all three characters blame themselves).
Caeda is sometimes called a slut for daring to use her good looks and charm to recruit guys into the group. Many of the people who never played Fire Emblem Archanea, or only watched the anime, also excuse her of being a Faux Action Girl. This is despite Caeda never getting kidnapped, and being a Lady of WarIn-Universe as well.
The Woobie: Wolf started out his life in slavery, is forced to choose between his hero/best friend and the right thing, and he never gets over Hardin's death.