YMMV: Final Fantasy Type-0

  • Angst? What Angst?: The final chapter begins with Class Zero returning to their Academy to find it in ruins with the corpses of their classmates littering the halls. They barely seem to notice, and in a cutscene a few minutes later are bantering with each other like normal.
  • Anti-Climax Boss: Unfortunately, similar to Yu Yevon, the Final Boss is impossible to die against. However, it's not as bad a case — while Yu Yevon was practically a joke of a boss, this time the boss actually needs a semblance of strategy to beat. It's just that he can't kill you as you whittle him down.
  • Awesome Music: As to be expected of the series.
  • Bizarro Episode: The transition to the final chapter. With very little foreshadowing or build-up, Finis happens, envoys of the fal'Cie appear to massacre the world's citizens, and Cid departs to a temple that's appeared to usher in the end of the world. With the rest of the story up to that point being straightforward and simple, this sudden swerve makes the finale seem quite detached from the rest of things. There is some talk before about how one nation uniting the world would bring in Finis, but if you miss it you'll be wondering what's going on.
  • Broken Base:
    • Judging by the comments on the Final Fantasy Answers, the huge amount of characters seen as Expies has only gotten negative reviews. Some say they won't try the game just because of this, others say it's too soon to judge. It's not the first time fans of Final Fantasy choose to hate a game just because of its character design.
    • The game's announcement sent fissures through the fandom. The official announcement at E3 2014 came mere days after the fanmade English patch was released, and Square Enix sent a C&D to the creators to pull the patch. They did, but this being the internet, it's still out there and fans who want it can still find it. Behind the scenes there was a lot of drama, namely that SE had repeatedly tried telling them to not finish the patch weeks prior to E3. Further, the team felt the patch was not ready for such an early release (the final version that was put out has spelling errors and some parts left untranslated), but the leader of the team did it anyway, because according to rumors he knew or at least strongly suspected the official translation was to be announced at E3 and he wanted to push the patch out before the announcement. Was SE protecting their investment with the C&D or spitting on hardworking fans? Was the patch's early release just the creator wanting to push his team, or was he trying to stick it to the company? Should SE have even gone for an HD release or just translated the game for PSP to save time and money? Suffice to say, this game's release is a touchy subject among those familiar with that fateful week during E3.
  • Ensemble Darkhorse: Nine and Queen are the two most often featured in fan-fic.
    • Sice has more fanart than Rem.
    • For a character who isn't playable and isn't entirely a part of the main group, Naghi has a huge following, more so than any other side character save for Kazusa or Emina.
  • Fan-Preferred Couple: Despite the Launcher of A Thousand Ships down there, fans tend to ship Ace with Deuce, Trey with Cinque, Eight with Cater, Nine with Queen, and of course, the Official Couple Machina and Rem. Carla gets this with Naghi to an extent.
    • Ho Yay: KURASAME X KAZUSA. Also, Ace x Machina, Jack x Eight, and King x Nine.
      • In the first light novel there's an entire chapter dedicated to Ace and Izana, in which the later describes the former as having a "pretty face that could be mistaken for a girl's".
    • Les Yay: In-Universe example. In the Alternate Ending, Sice has feelings for Kurasame which she put into a love letter, but she's too nervous to give it to him. However, she accidentally presents it to Seven. It gets even more funny when the latter actually considers the relationship.
  • Just Here for Godzilla / Overshadowed by Awesome: "I can't wait for the Final Fantasy XV demo to release. Sure it may be $60, but at least it comes with a free game." and similar lines will crop up in most discussions about either game.
  • LGBT Fanbase: Nine and King, despite being fairly lithe-framed and bishounen, tend to get this treatment.
    • Cater and Carla get this in small amounts as well.
  • Launcher of a Thousand Ships: Everyone in Class Zero, and we do mean everyone, is heading down this direction.
  • Moral Event Horizon: Any potential chance for redemption or sympathy Cid might have ever had goes out the window in Chapter 7 when he plants an Ultima Bomb in Qator's Magitek Armor, planning to blow up his own nation's capital to finally kill Class Zero. And he doesn't even tell Qator, to boot.
    • Actually, judging by the English version, that was probably a random Imperial Quaestor who had come completely unhinged at that point.
  • Nightmare Fuel: There's something unsettling about absorbing your dying enemy as mana. Bonus points for them exploding into red mist afterwards.
    • And when you get a Game Over, your character is surrounded by a blue smoke ...which almost means the enemy is going to do the same thing with you...until NPCs in the game say that only the Magic Bureau, Class Zero cadets and black market traders know how to gather Phantoma, or even know it's existence
  • The Scrappy: Many hate Machina for his Wangst over his brother's death, being cold and often lashing out at Class Zero except for Rem without listening to them, being The Mole to his classmates for a basically paranoid council, his Face-Heel Turn and his slaughter of his fellow Suzaku (never mind that it's partially because of his memory loss), revived at the end while the rest of the Class Zero students are dead, and effectively becoming the leader of Oriense without being called out for any of his wrongdoings.
  • Scrappy Mechanic:
    • Throughout the world map save for just around the Academy, you can find Grand Horns wandering around. You're told to avoid them because if they see you they will chase you and you cannot outrun them. When they catch you they're Level 99 and capable of killing your characters in one hit, and are immune to damage unless you nail a kill-sight on them, which still takes a lot of hits to bring them down. They also always attack in pairs so getting an opening to try and hit them isn't easy. This means on your initial playthrough at the least and likely into New Game+, if you wander too close to these guys and they start chasing you, you basically have to let them kill your three lead party members so the battle will end.
    • One of the optional Special Order objectives you'll get on missions is "don't die for X number of minutes." The problem is that once you kill all enemies and combat ends, the SO timer keeps going. Despite the fact you can't die anymore (even status ailments are unlikely to do enough gradual damage to cancel out your innate regen when you dismiss weapons), you still have to stand around and wait for the timer to expire to get credit for meeting the objective.
  • That One Boss: The Dragon Egg, fought at the end of an optional combat exercise late in the game. It has very high HP, requiring fifteen minutes or more of constant attacks to whittle it down. Except it summons an endless horde of dragons to attack you and distract you, so constant attacks is a tall order. The fight can take half an hour, and comes at the end of a Marathon Level with nine floors of fortress to run through. It's even worse on higher difficulties — on Impossible, where beating the Egg is needed to unlock Holy, the dragons reach Level 100.
  • That One Sidequest: One of the optional combat exercises in subsequent playthroughs has the party storm a base like always. Except when you get to the boss, he runs off through the base and a Crystal Jammer field activates. For the rest of the mission, all magic is useless, but also all items are useless, which basically means no healing unless you have a Drain ability equipped, and only a few characters have those anyway. You don't even regen when standing still like normal. Have fun playing through the rest of the mission with no healing or buffs.
  • They Changed It, Now It Sucks: The fandom was initially not happy with the name change from Agito XIII to Type-0. It died down over time.
  • They Just Didn't Care: The HD port unfortunately has a lot of cut corners and half-assed effort. Many visuals are of terrible quality because the model and/or texture was not improved from the PSP version, even the models that were upgraded still have questionable quality, parts of the translation are sloppy, and the voice acting is subpar. Combined with many reviewers agreeing the game is a case of Play the Game, Skip the Story, and it results in asking if this title is really worth $60, or was even worth porting to the PS4 when it seems the PS3 would have handled the port just fine.
  • They Wasted a Perfectly Good Character: A surprising number of supporting characters are sidelined in the game. Outside of Class Zero, Kurasame, and Arecia, you can count on one hand how often most other characters appear beyond NPCs to talk to between missions. It's a pity, too, because they seem rather interesting and could probably contribute a lot to the story.
  • Tier-Induced Scrappy: Any character not named "King," "Cater," "Ace," or "Trey," is much weaker in battle than those four characters on account of their ranged attacks. There's a large number of flying enemies in the game, as well as enemies that attack from balconies and towers, so using ranged characters is just plain smart. The melee characters need to rely on ranged magic to hit back, otherwise they're helpless and the game becomes significantly harder.
  • Visual Effects of Awesome: The original PSP version is gorgeous, and one of the best-looking titles produced for the console. The in-game graphics are highly detailed, massive and detailed enemies and environment are common, red tints are used to enhance the mood and atmosphere, and the art direction is great.
  • Woolseyism: The Japanese name for the final dungeon is "Palace of All Magic." The fan translation, and later the official translation, went with the much simpler and striking (not to mention familiar) "Pandaemonium."