YMMV / Far Cry 2

  • Accidental Innuendo: "I'll need to hold your equipment, bro."
  • Crazy Awesome: You. Go ahead, carry an M79 grenade launcher. As your sidearm.
  • Critical Dissonance: The game was widely praised at the time of its release, but the general consensus today amongst the general gaming public seems to be that in hindsight it actually had significant flaws, especially in comparison to Far Cry 3 and other open-world shooters like Fallout 3 and S.T.A.L.K.E.R.. However, a number of industry insiders cite the game and many elements of its interface and design as inspirational and a major influence on their own work.
    • True Art Is Angsty: Far Cry 2 seems to have a substantial amount of retroactive popularity amongst the "Games should be Art" faction, due to the relentlessly grim tone and the often cruel and (supposedly) deliberately frustrating gameplay mechanics that make it seem the game itself actively hates the player. This is largely based around imagining that everything in the game is intentional rather than compromises based on a too-early ship date and a ridiculously large map size.
  • Demonic Spiders: Mortar operators in Act 2. Also, the soldiers. They soak up ammo, do a huge amount of damage, and have the tendency to try and run you down with their cars, an instant One-Hit Kill.
  • Goddamned Bats:
    • The enemy jeeps spawned at checkpoints are relentless and fighting them quickly gets tedious.
    • Hell, the checkpoints themselves.
  • Good Bad Bugs:
    • It's rather amusing watching a bison walk head-first into an open car door or even a parked ATV and spontaneously drop dead.
    • If you crouch into a shallow part of a lake and slowly lose health, using the Heal Thyself button produces amusing results, such as your character setting a broken arm in three places to pulling rebar out of his torso. Observe!
  • Moral Event Horizon: Everyone in the game commits or attempts one, with the exception of Reuben and the Underground.
    • The Faction leaders once the other faction is weakened, will order their followers to rape, pillage and murder those they consider their enemies or threats to their hold in the region.
    • By the end of the game, both sides decide to negotiate a ceasefire... in order to massacre a fleeing population of would-be refugees.
    • Your buddies from Act I alongside your current best buddy will team up to steal the diamonds needed to save innocent lives for themselves by the end of Act III.
  • Older Than They Think: The "revolutionary" Wide Open Sandbox gameworld of Far Cry 2 was actually done a couple years earlier in Boiling Point: Road to Hell, a revolutionary game done in by a buggy pre-patch release and its non-big-name publisher/developer and their lack of publicity. There's also S.T.A.L.K.E.R.: Shadow of Chernobyl, which came out a year before Far Cry 2 and was in development even before the engine for the first Far Cry was created.
  • Porting Disaster: The PC version started out locked to the same "fake" widescreen mode as the console versions (ie, cutting the top and bottom off a 4:3 image to make a 16:10 image instead of extending the field of view left and right). This was eventually patched due to complaints that players with multiple monitors were dealing with a field of view so vertically compressed they couldn't see anything.
  • Scrappy Mechanic: The malaria mechanic forces the player to occasionally undertake a Fetch Quest to get pills. Also, the respawning checkpoints. The game is divided into nine grid squares in each of the two maps, and only remembers what the player has done in the current grid to save RAM. Unfortunately, some checkpoints are right next to grid boundaries, so walking a short distance away will instantly respawn all the soldiers at the checkpoint, sometimes while they're still in sight of the player.
  • Squick: Some of the ways you perform an emergency heal on yourself can be pretty gross, like pulling a bullet out of your palm with pliers, or pushing a bullet out the other side of your arm, or resetting your arm with a loud cracking noise.
  • Tear Jerker:
    • "You are terminal... same as I am". Also, the ending, though it might also count as Heartwarming Moment.
    • The "Good Night, Sweet Prince" achievement can be this, depending on how attached you are to your buddies.
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