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* HilariousInHindsight: The episode of Extra Credits on ''VideoGame/CallOfJuarezTheCartel'' has become this ever since Techland themselves decided to forgo putting it on digital storefronts once they reacquired rights for the series. Likely this is in-part due to them [[CreatorBacklash sharing the same opinion]] that ''Extra Credits'' has about the game, coupled with how poorly the game's content has aged since its initial release.

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* HilariousInHindsight: The episode of Extra Credits ''Extra Credits'' on ''VideoGame/CallOfJuarezTheCartel'' has become this ever since Techland themselves decided to forgo putting it on digital storefronts once they reacquired rights for the series. Likely this is in-part due to them [[CreatorBacklash sharing the same opinion]] that ''Extra Credits'' has about the game, coupled with how poorly the game's content has aged since its initial release.
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* HilariousInHindsight: The episode of Extra Credits on ''VideoGame/CallOfJuarezTheCartel'' has become this ever since Techland themselves decided to forgo putting it on digital storefronts once they reacquired rights for the series. Likely this is in-part due to them [[CreatorBacklash sharing the same opinion]] that Extra Credits has about the game, coupled with how poorly the game's content has aged since it's initial release.

to:

* HilariousInHindsight: The episode of Extra Credits on ''VideoGame/CallOfJuarezTheCartel'' has become this ever since Techland themselves decided to forgo putting it on digital storefronts once they reacquired rights for the series. Likely this is in-part due to them [[CreatorBacklash sharing the same opinion]] that Extra Credits ''Extra Credits'' has about the game, coupled with how poorly the game's content has aged since it's its initial release.
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* HilariousInHindsight: The episode of Extra Credits on ''VideoGame/CallOfJuarezTheCartel'' has become this ever since Techland themselves decided to forgo putting it on digital storefronts once they reacquired rights for the series. Likely this is in-part due to them [[CreatorBacklash sharing the]] [[OldShame same opinion]] that Extra Credits has about the game, coupled with how poorly the game's content has aged since it's initial release.

to:

* HilariousInHindsight: The episode of Extra Credits on ''VideoGame/CallOfJuarezTheCartel'' has become this ever since Techland themselves decided to forgo putting it on digital storefronts once they reacquired rights for the series. Likely this is in-part due to them [[CreatorBacklash sharing the]] [[OldShame the same opinion]] that Extra Credits has about the game, coupled with how poorly the game's content has aged since it's initial release.
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* {{Misblamed}}: Among the many things that the "Stop Normalizing Nazis" video was criticized for, the use of the Iron Cross as a stand-in for swastika came across to many as a major case of spreading misinformation and/or lack of research. However, the use of the Iron Cross in this manner was actually discussed before in a three-minute video corresponding with their Battle of Kursk series. The reasoning being that using the actual swastika would risk their videos being banned in Germany.[[note]]Of course, an argument could be made that the "Stop Normalizing Nazis" video should have taken a moment to remind the audience about this.[[/note]]

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* {{Misblamed}}: MisBlamed: Among the many things that the "Stop Normalizing Nazis" video was criticized for, the use of the Iron Cross as a stand-in for swastika came across to many as a major case of spreading misinformation and/or lack of research. However, the use of the Iron Cross in this manner was actually discussed before in a three-minute video corresponding with their Battle of Kursk series. The reasoning being that using the actual swastika would risk their videos being banned in Germany.[[note]]Of course, an argument could be made that the "Stop Normalizing Nazis" video should have taken a moment to remind the audience about this.[[/note]]
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* HilariousInHindsight: The episode of Extra Credits on ''VideoGame/CallOfJuarezTheCartel'' has become this ever since Techland themselves decided to forgo putting it on digital storefronts once they reacquired rights for the series. Likely this is in-part due to them [[CreatorBacklash sharing the]][[OldShame same opinion]] that Extra Credits has about the game, coupled with how poorly the game's content has aged since it's initial release.

to:

* HilariousInHindsight: The episode of Extra Credits on ''VideoGame/CallOfJuarezTheCartel'' has become this ever since Techland themselves decided to forgo putting it on digital storefronts once they reacquired rights for the series. Likely this is in-part due to them [[CreatorBacklash sharing the]][[OldShame the]] [[OldShame same opinion]] that Extra Credits has about the game, coupled with how poorly the game's content has aged since it's initial release.

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Changed: 235

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* FranchiseOriginalSin: For some people, their episode on ''Call of Juarez: The Cartel'' could be considered a prelude to many of Extra Credits more controversial episodes such as "Stop Normalizing Nazis" and "Evil Races are Bad Game Design". However, the episode receives nowhere near as much hate as these latter episodes do, both then and now. Much of this likely stems from many factors: For one, Dan states that he isn't against the idea of a game about Mexican Drug War on principle. On the contrary was a bit excited about the premise. Furthermore, he spends a great deal of the episode pointing out the factual inaccuracy presented in a game about a subject matter most outside of Latin America know little about. And finally, most people agree that ''VideoGame/CallOfJuarezTheCartel'' itself is ''not'' a well-made game, meaning even people who'd otherwise view the episode as PoliticalOvercorrectness, don't see it as a game worth defending.

to:

* FranchiseOriginalSin: For some people, their episode on ''Call of Juarez: The Cartel'' could be considered a prelude to many of Extra Credits more controversial episodes such as "Stop Normalizing Nazis" and "Evil Races are Bad Game Design". However, the episode receives nowhere near as much hate as these latter episodes do, both then and now. Much of this likely stems from many factors: For one, Dan states that he isn't against the idea of a game about Mexican Drug War on principle. On the contrary contrary, he was a bit excited about the game's premise. Furthermore, he spends a great deal of the episode pointing out the factual inaccuracy presented in a game about a subject matter most outside of Latin America know little about. And finally, Not to mention that most people agree that ''VideoGame/CallOfJuarezTheCartel'' itself is ''not'' a well-made game, even from a gameplay and technical, meaning even people who'd otherwise view the episode as PoliticalOvercorrectness, don't see it as a game worth defending.


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* HilariousInHindsight: The episode of Extra Credits on ''VideoGame/CallOfJuarezTheCartel'' has become this ever since Techland themselves decided to forgo putting it on digital storefronts once they reacquired rights for the series. Likely this is in-part due to them [[CreatorBacklash sharing the]][[OldShame same opinion]] that Extra Credits has about the game, coupled with how poorly the game's content has aged since it's initial release.
Is there an issue? Send a MessageReason:
None


* FranchiseOriginalSin: For some people, their episode on ''Call of Juarez: The Cartel'' could be considered a prelude to many of Extra Credits more controversial episodes such as "Stop Normalizing Nazis" and "Evil Races are Bad Game Design". However, the episode receives nowhere near as much hate as these latter episodes do, both then and now. Much of this likely stems from many factors: For one, Dan states that he isn't against the idea of a game about Mexican Drug War on principle. On the contrary was a bit excited about the premise. Furthermore, he spends a great deal of the episode pointing out the factual inaccuracy presented in a game about a subject matter most outside of Latin America know little about. And finally, most people agree that "Call of Juarez: The Cartel" itself is ''not'' a well-made game, meaning even people who'd otherwise view the episode as PoliticalOvercorrectness, don't see it as a game worth defending.

to:

* FranchiseOriginalSin: For some people, their episode on ''Call of Juarez: The Cartel'' could be considered a prelude to many of Extra Credits more controversial episodes such as "Stop Normalizing Nazis" and "Evil Races are Bad Game Design". However, the episode receives nowhere near as much hate as these latter episodes do, both then and now. Much of this likely stems from many factors: For one, Dan states that he isn't against the idea of a game about Mexican Drug War on principle. On the contrary was a bit excited about the premise. Furthermore, he spends a great deal of the episode pointing out the factual inaccuracy presented in a game about a subject matter most outside of Latin America know little about. And finally, most people agree that "Call of Juarez: The Cartel" ''VideoGame/CallOfJuarezTheCartel'' itself is ''not'' a well-made game, meaning even people who'd otherwise view the episode as PoliticalOvercorrectness, don't see it as a game worth defending.
Is there an issue? Send a MessageReason:
None


* FranchiseOriginalSin: For some people, their episode on ''Call of Juarez: The Cartel'' could be considered a prelude to many of Extra Credits more controversial episodes such as "Stop Normalizing Nazis" and "Evil Races are Bad Game Design". However, the episode receives nowhere near as much hate as these latter episodes do, both then and now. Much of this likely stems from many factors: For one, Dan states that he isn't against the idea of a game about Mexican Drug War on principle and on the contrary was excited about the premise. Furthermore, he spends a great deal of the episode pointing out the factual inaccuracy presented in a game about a subject matter most outside of Latin America know little about. And finally, Call of Juarez: The Cartel is ''not'' a well-made game, meaning even people who view the episode as PoliticalOvercorrectness, don't see it as a game worth defending.

to:

* FranchiseOriginalSin: For some people, their episode on ''Call of Juarez: The Cartel'' could be considered a prelude to many of Extra Credits more controversial episodes such as "Stop Normalizing Nazis" and "Evil Races are Bad Game Design". However, the episode receives nowhere near as much hate as these latter episodes do, both then and now. Much of this likely stems from many factors: For one, Dan states that he isn't against the idea of a game about Mexican Drug War on principle and on principle. On the contrary was a bit excited about the premise. Furthermore, he spends a great deal of the episode pointing out the factual inaccuracy presented in a game about a subject matter most outside of Latin America know little about. And finally, Call most people agree that "Call of Juarez: The Cartel Cartel" itself is ''not'' a well-made game, meaning even people who who'd otherwise view the episode as PoliticalOvercorrectness, don't see it as a game worth defending.
Is there an issue? Send a MessageReason:
None


* FranchiseOriginalSin: For some people, their episode on ''Call of Juarez: The Cartel'' could be considered a prelude to many of Extra Credits more controversial episodes such as "Stop Normalizing Nazis" and "Evil Races are Bad Game Design". However, the episode receives nowhere near as much hate as these latter episodes do, both then and now. Much of this likely stems from many factors: For one, Dan states that he isn't against the idea of a game about Mexican Drug War on principle and on the contrary was excited about the premise. He spends a great deal of the episode pointing out the misinformation presented in the game about a subject matter most outside of Latin America know little about. And finally, Call of Juarez: The Cartel is ''not'' a well-made game, meaning even people who view this PolticalOvercorrectness, don't see it as a game worth defending.

to:

* FranchiseOriginalSin: For some people, their episode on ''Call of Juarez: The Cartel'' could be considered a prelude to many of Extra Credits more controversial episodes such as "Stop Normalizing Nazis" and "Evil Races are Bad Game Design". However, the episode receives nowhere near as much hate as these latter episodes do, both then and now. Much of this likely stems from many factors: For one, Dan states that he isn't against the idea of a game about Mexican Drug War on principle and on the contrary was excited about the premise. He Furthermore, he spends a great deal of the episode pointing out the misinformation factual inaccuracy presented in the a game about a subject matter most outside of Latin America know little about. And finally, Call of Juarez: The Cartel is ''not'' a well-made game, meaning even people who view this PolticalOvercorrectness, the episode as PoliticalOvercorrectness, don't see it as a game worth defending.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FranchiseOriginalSin: For some people, their episode on ''Call of Juarez: The Cartel'' could be considered a prelude to many of Extra Credits more controversial episodes such as "Stop Normalizing Nazis" and "Evil Races are Bad Game Design". However, the episode receives nowhere near as much hate as these latter episodes do, both then and now. Much of this likely stems from many factors: For one, Dan states that he isn't against the idea of a game about Mexican Drug War on principle and on the contrary was excited about the premise. He spends a great deal of the episode pointing out the misinformation presented in the game about a subject matter most outside of Latin America know little about. And finally, Call of Juarez: The Cartel is ''not'' a well-made game, meaning even people who view this PolticalOvercorrectness, don't see it as a game worth defending.
Is there an issue? Send a MessageReason:
None


** "Western Vs. Japanese [=RPGs=]". The episode takes it for granted that turn-based combat with menus is inherently less engaging and interesting than other systems of play, such as RealTimeWithPause or straight-up action, and the substantial anti-fanbase of [=JRPG=] non-fans were eager to agree. But even at the time, many protested that this was narrow-minded and [[BiasSteamroller doesn't dig into actual problems with the model so much as assume it doesn't work]], and the renaissance of the [=JRPG=] style later in the decade suggested that other factors were more to blame for the drought.

to:

** "Western Vs. Japanese [=RPGs=]". The episode takes it for granted that turn-based combat with menus is inherently less engaging and interesting than other systems of play, such as RealTimeWithPause or straight-up action, and the substantial anti-fanbase of [=JRPG=] non-fans were eager to agree. But even at the time, many protested that this was narrow-minded and [[BiasSteamroller doesn't dig into actual problems with the model so much as assume it doesn't work]], and [[HilariousInHindsight the renaissance of the [=JRPG=] style later in the decade decade]] suggested that other factors were more to blame for the drought.



** "Western Vs. Japanese [=RPGs=]" is extremely critical of the latter style of game, arguing that it represents a stagnant artform that hasn't meaningfully evolved the way western roleplaying games have, namely by liberally stealing and borrowing from other genres. In the 2020s, as the genre was undergoing a renaissance of popularity and cultural reappraisal after years of drought, input from Japanese creators led to a reexamination of both the term "[=JRPG=]" and the Western attitudes that birthed it, and now it looks increasingly like studio politics, hoping to avoid backlash from western gaming culture, itself driven by a handful of influential western tastemakers and developers who disliked the style, were behind the decline and fall of the artform rather than the creative stagnation the episode blames. Worse, many have also felt that the western RPG style of mixed-up gameplay the episode praises eventually went too far, resulting in games that are [[FollowTheLeader all trying to incorporate all the most popular elements of whatever's in vogue into themselves]] and, paradoxically, ending up just as or even more stale and same-y than the [=JRPG=] titles the episode criticizes.

to:

** "Western Vs. Japanese [=RPGs=]" is extremely critical of the latter style of game, arguing that it represents a stagnant artform design philosophy that hasn't meaningfully evolved the way western roleplaying games have, namely by liberally stealing and borrowing from other genres. In the 2020s, as the genre was undergoing a renaissance of popularity and cultural reappraisal after years of drought, input from Japanese creators led to a reexamination of both the term "[=JRPG=]" and the Western attitudes that birthed it, and now toward the subgenre. Now it looks increasingly like studio politics, hoping to avoid backlash from western gaming culture, itself culture (itself driven by a handful of influential western tastemakers and developers who disliked the style, disliked [=JRPGs=]) were behind the decline and fall of the artform style rather than the creative stagnation the episode blames. Worse, many have also felt that the western RPG style of mixed-up gameplay the episode praises eventually went too far, resulting in games that are [[FollowTheLeader all trying to incorporate all the most popular elements of whatever's in vogue into themselves]] and, paradoxically, ending up just as or even more stale and same-y than the [=JRPG=] titles the episode criticizes.

Changed: 1342

Is there an issue? Send a MessageReason:
None


** "Western Vs. Japanese [=RPGs=]". The episode takes it for granted that turn-based combat with menus is inherently less engaging and interesting than other systems of play, such as RealTimeWithPause or straight-up action, and the substantial anti-fanbase of [=JRPG=] non-fans were eager to agree. But even at the time, many protested that this was narrow-minded and [[BiasSteamroller doesn't dig into actual problems with the model so much as assume it doesn't work]], and the renaissance of the [=JRPG=] style later in the decade suggested that other factors were more to blame for the drought. In the 2020s, input from Japanese creators led to a reexamination of both the term "[=JRPG=]" and the Western attitudes that birthed it, and now it looks increasingly like studio politics, hoping to avoid backlash from western gaming culture, itself driven by a handful of influential western tastemakers and developers who disliked the style, were behind the decline and fall of the artform rather than the creative stagnation the episode blames. As the product of an influential gaming tastemaker and developer, the episode now looks downright HarsherInHindsight.

to:

** "Western Vs. Japanese [=RPGs=]". The episode takes it for granted that turn-based combat with menus is inherently less engaging and interesting than other systems of play, such as RealTimeWithPause or straight-up action, and the substantial anti-fanbase of [=JRPG=] non-fans were eager to agree. But even at the time, many protested that this was narrow-minded and [[BiasSteamroller doesn't dig into actual problems with the model so much as assume it doesn't work]], and the renaissance of the [=JRPG=] style later in the decade suggested that other factors were more to blame for the drought. In the 2020s, input from Japanese creators led to a reexamination of both the term "[=JRPG=]" and the Western attitudes that birthed it, and now it looks increasingly like studio politics, hoping to avoid backlash from western gaming culture, itself driven by a handful of influential western tastemakers and developers who disliked the style, were behind the decline and fall of the artform rather than the creative stagnation the episode blames. As the product of an influential gaming tastemaker and developer, the episode now looks downright HarsherInHindsight.



** "Western Vs. Japanese [=RPGs=]" is extremely critical of the latter style of game, arguing that it represents a stagnant artform that hasn't meaningfully evolved the way western roleplaying games have, namely by liberally stealing and borrowing from other genres. In the 2020s, as the genre was undergoing a renaissance of popularity and cultural reappraisal after years of drought, and as actual Japanese developers began to weigh in and make it clear they were very aware that [=JRPG=] was a dirty word when it first started being used in western discourse, lots of analysts and pundits have questioned whether or not attitudes like this weren't being narrow-minded and unfair, or even whether or not they contributed to the eventual drought of major classical [=JRPG=] titles from major Japanese publishers eager to distance themselves from what had become a byword for lazy design in many western circles. Worse, many have also felt that the western RPG style of mixed-up gameplay the episode praises eventually went too far, resulting in games that are [[FollowTheLeader all trying to incorporate all the most popular elements of whatever's in vogue into themselves]] and, paradoxically, ending up just as or even more stale and same-y than the [=JRPG=] titles the episode criticizes.
* HoYay:

to:

** "Western Vs. Japanese [=RPGs=]" is extremely critical of the latter style of game, arguing that it represents a stagnant artform that hasn't meaningfully evolved the way western roleplaying games have, namely by liberally stealing and borrowing from other genres. In the 2020s, as the genre was undergoing a renaissance of popularity and cultural reappraisal after years of drought, and as actual input from Japanese creators led to a reexamination of both the term "[=JRPG=]" and the Western attitudes that birthed it, and now it looks increasingly like studio politics, hoping to avoid backlash from western gaming culture, itself driven by a handful of influential western tastemakers and developers began to weigh in and make it clear they who disliked the style, were very aware that [=JRPG=] was a dirty word when it first started being used in western discourse, lots of analysts behind the decline and pundits have questioned whether or not attitudes like this weren't being narrow-minded and unfair, or even whether or not they contributed to fall of the eventual drought of major classical [=JRPG=] titles from major Japanese publishers eager to distance themselves from what had become a byword for lazy design in many western circles. artform rather than the creative stagnation the episode blames. Worse, many have also felt that the western RPG style of mixed-up gameplay the episode praises eventually went too far, resulting in games that are [[FollowTheLeader all trying to incorporate all the most popular elements of whatever's in vogue into themselves]] and, paradoxically, ending up just as or even more stale and same-y than the [=JRPG=] titles the episode criticizes.
criticizes.
* HoYay:HoYay:

Removed: 483

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Trope cut per TRS.


* FaceOfTheBand: Daniel, who edits the script and records all the dialogue, and James, the scriptwriter who's generally seen as the intellectual center of the group, tend to be the two most recognizable members of the team, a fact mocked in the [[https://www.youtube.com/watch?v=X5q5TbFnvkM making of feature shown at PAX]]. Years later following Dan's departer, his replacement still jokes that, no matter how much goodwill he garners from the fans, he'll always be "Still Not Dan."

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