- Awesome Music: The entire soundtrack can qualify, but especially the Dungeon themes. Note that, with the exception of the Imperial Cruiser, none of these tracks appear during gameplay in the Gamecube port.
- The Blind Ruins, which ties in well with the more aquatic environment found in the lower levels.
- The Descent Ruins have a celestial feel, fitting the bottom floors, which are designed to look cosmic
- The Shade Ruins has a solumn-sounding theme.
- The Heaven Ruins has a serene feel to it, which is good, because it's the longest dungeon at 26 floors.
- The Sheol Ruins has a song that captures the feeling of descending into volcano.
- Last but certainly not least is the final dungeon track, which gears you up to storm the 8th Empire's battleship and rescue Linear.
- That One Attack: Pretty much every attack from the last boss, If playing from the remake Evolution Worlds it may appear that this trope is false but the boss was MAJORLY nerfed from the previous game. His attacks consist of: a claw that pretty much always hits critical (more or less form what I've seen), A Gatling gun that hits everyone and has an added effective of sleep, grabbing one character and throwing him back one row while dealing near death if at full health, and a large rocket that hits everyone doing intense damage. To add the cherry on top, these are pretty much ALL of his attacks.
- That One Boss: Eugene, not only does he have the large array of That One Attack, he also has his own array of items which include Minalion Royal (which heals 3000 health, the strongest attack can deal somewhere in the range of 1500) and Clear Light (Which removes any status changes from your team). Both of which can be used infinitely.
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