YMMV / Empire Earth

  • Awesome Music: The main theme in the first game.
  • Crazy Awesome\Creepy Awesome: Grigor II. A super-intelligent, terrifyingly efficent and absolutely ruthless AI and combat robot who leads Russia as the greatest conqueror in history of the world, takes over most part of the Earth in a Curb-Stomp Battle manner, orders genocide of millions without a second thought and has a nice robotic voice. If Molotov had not betrayed him, he would have ruled the world.
  • Fridge Logic: Aristotle is seen studying plants used to kill rats and ward off disease. That this later allows him to cast the Malaria and Plague powers is somewhat logical, that he also gets the Earthquake and Volcano powers is not.
  • Game Breaker:
    • The Sniper Rush (investing heavily in expensive snipers early on in a modern age game and using them en masse to instantly kill enemy units in hordes) act like this.
    • Towers are also incredibly powerful and almost unstoppable except for otherwise fragile siege units and massing them can provide an impressive defense.
    • There is no friendly fire in this game. There are, however, nuclear weapons. Say hello to saving your armed forces from direct assault by nuking them, leaving your enemies destroyed and your forces strangely unscathed.
    • Aircraft carriers have a limit on how many aircraft they can produce... but it only applies when the aircraft are onboard. Send them all out, build some more, and it can still carry the old ones, evidently having infinite Hammer Space hulls.
    • Fortresses (not available in the campaign for obvious reasons) allow you to store units inside, which removes them from the population cap and later returned.
    • The first mission of the Roman campaign featuring Caesar lets you recruit a prophet. Unlike other missions where they're available but limited to one or two situational powers, this one has access to 5.
    • Missile bases had no counter whatsoever in the first game, sending unstoppable nukes at any visible enemy at any range, and only available in the editor. The expansion makes them available as a civ power, with the caveat that you now have to pay for the missiles (each of which costs more than a nuclear bomber) and can be countered with a dedicated, relatively cheap land unit. Sea units? Screwed.
  • Good Bad Bugs:
    • Hitting escape during a cinematic sometimes reveals the entire map afterwards.
    • Building four walllengths next to an enemy wall and building a gate incorporates the wall into your own gate. Destroy the gate, and the enemy now has a hole in his wall.
    • Bombards will sometimes react to map lag by forgetting artillery is supposed to fire slowly, and end up emitting a stream of cannonballs, so fast it looks like time lapse photography, and causing what can only be described as a Kill Sat that follows the unfortunate and soon to be very dead target.
  • Ham and Cheese: Some of the voice acting is strangely enjoyable. The French dubbers were clearly enjoying themselves during every line of the French campaign.
  • Narm: The voice acting in the first game is wince-inducing.
  • Narm Charm: Again, the voice acting, particularly the accents, which will veer into So Bad, It's Good territory often enough for some to actually enjoy it.
  • Nightmare Fuel: Gollett (William's jester)'s face is, for all intents and purposes, The Joker's.
  • Sequelitis: Kicked in for the third one.
  • That One Level:
    • The second scenario in the Russian Campaign in the first game. Very few people were able to beat that without using a trick to create a duplicate of the scenario and activating the ability to cheat in it.
    • The second scenario in the Asian campaign is even worse, as you have to complete a long list of highly failable objectives on a tight resource budget while assailed by unlimited enemy reinforcements. At one point your citizens rebel and to make them stop you have to delete part of your military. Saving a region from economic collapse is hard.
  • They Changed It, Now It Sucks: Empire Earth 2 and 3 which, to no surprise, led to the death of the franchise. To elaborate:
    • Empire Earth 2 attempted to introduce a plethora of content and game mechanics (including a gimmicky minicam). While the end result remained at best well-done, it made gameplay more confusing and complicated.
    • Empire Earth 3 meanwhile tried to streamline the gameplay while expanding on the historical scope...only to wind up a significantly dumbed-down mess (such as removing a lot of what worked in previous entries) that pretty much killed the series.
  • Tough Act to Follow: The very likely reason why the Empire Earth series died off is that they simply didn't know how to improve upon the success of the first game in a good way. That and the probability of heavy competition or the developers simply not caring enough to get essential feedback from the fans.
  • Uncanny Valley: Zooming in on individual units is disturbing. Those that don't appear to have been beaten with an ugly stick bear permanent grimaces, and then there's the fact that their faces are all flat. And then there's Gollett...
http://tvtropes.org/pmwiki/pmwiki.php/YMMV/EmpireEarth