YMMV / Elite Beat Agents

  • Awesome Music: The whole game. There's a song for everyone on here.
  • Awesome: Video Game Levels: It really depends on which songs you prefer, but if you can get over their difficulty, the top contendants are the two final songs: "Without a Fight" and "Jumpin' Jack Flash".
  • Big-Lipped Alligator Moment:
    • The level set in 15th century Italy starring Leonardo Da Vinci set to Freddy Mercury's "I Was Born to Love You". It's the only level that takes place at any time other than the present, and is the only level that doesn't have some representation during the final two songs. The only other reference made to it anywhere is a brief picture of its stars at the very end of the game.
    • It's a quick one, but in the Carrington sisters' level, just before everything starts, Commander Kahn does his usual epic "Agents are...Go!" complete with anime speed lines...Except that he's now wearing a Hawaiian shirt.
  • Ear Worm: Come on. Try not to sing one of the songs from this game in public after hearing it.
  • Hilarious in Hindsight:
  • Memetic Badass: Morris and Derek, namely because they can easily adjust whether they're dancing with J, Spin, or Chieftain. This has led to semi-serious theories that they are, in reality, the most experienced agents.
  • Memetic Mutation: You bet, kid! Explanation 
  • Most Wonderful Sound:
    • Cap White's "Yeah!"s, Bryman's "You bet, kid!".
    • From the final stage: "ARE YOU READY?" "OKAY!!" "3, 2, 1, GO!"
  • Narm Charm: This is Narm Charm: The Game. It's silly, cheesy, and over the top. And you will love every minute of it.
  • Rescued from the Scrappy Heap:
    • A lot of the songs would normally be hated by the target audience, but their presence in the game redeems them immensely. "You're the Inspiration" in particular was a hugely hated and heavily criticized song, before this game made it the Tear Jerker theme song.
    • You could thank both the cover artists and the seamless integration with their corresponding scenarios for that. After all, who can argue with Jason Paige as the lead singer?
    • How did they make "La La" good?
    • This game contains the Hoobastank song "Without a Fight". And it is awesome in context.
  • Rooting for the Empire: Some of the people the Agents are supposed to be helping come off like they should really be the villains of the level, like a compulsive gambler who wastes his paychecks and an oil baron who spends all his money on his gold-digger wife, all of whom you're supposed to turn into Karma Houdinis when their cries for help spring from their habits catching up with them. That's not even getting into "I Was Born to Love You", which straight-irons Leonardo da Vinci and seems to endorse stalking. Makes you want to throw the level just to see what "should" happen.
  • The Scrappy: Colonel Bob's gold-digging wife who clearly only loves him for his money, and unashamedly pissed away their fortune on herself. Never mind that she forces him out on the streets to work his ass off re-making their fortune back during the course of "Let's Dance" and, judging from the splash art you get for the best ending, with the way she's looking at the diamonds, doesn't appear to have learned a thing.
  • Scrappy Mechanic:
    • The spinners are not a very popular feature of the game. Would you believe they were worse in Ouendan?
    • Like with Ouendan, the scoring is highly combo-based; you get a multiplier proportional to your current combo. In other rhythm games, missing a note simply means you'll lose a few points; here, a combo break halfway through the song will damage your potential score to the point where you may as well restart.
  • Tear Jerker:
    • This is what happens when fiction and reality collide.
    • "You're the Inspiration". The tears start before the level even begins. Usually, the person in need of assistance screams for help as Commander Kahn watches, and he then turns around to say "Agents are... Go!" to start the mission. Here, Lucy is simply pleading for her father to come back, and Kahn is just... Sitting there, watching her. It's almost as if he's just as heartbroken as the person playing the game. And if you fail the stage... well...
    • Additionally, the beginning of the final level involves the crowd gradually cheering the EBA to break free of their petrification, and the building surge of emotion can drive one to tears. The scene was so good that the second Ouendan game shamelessly copied it. And many Manly Tears were shed.
    • Every Downer Ending you can get if you get a Game Over. Let's count the ways:
      • Fail "Walkie Talkie Man", and Don becomes so overwhelmed with taking care of the children that he bails and leaves Jane to contend with them all on her own, ruining her chances to confess her love to him.
      • Fail "Makes No Difference", and Romancing Meowzilla is cancelled, Chris is fired and we get a lovely shot of a dejected Chris sitting among the destroyed set of the movie, his dreams of becoming a big name director hopelessly crushed.
      • Fail "Sk8er Boi" and Jack is arrested by the cops for speeding, with his license getting revoked and failing to deliver Linda to the hospital as promised (though it's implied that the cops are gonna get her there regardless, making this a "Shaggy Dog" Story).
      • Fail "I Was Born to Love You", and Leonardo is rejected by Lisa, losing his beauty in the process.
      • Fail "Rock This Town, and the Fullhouse Bandits get clean away with the casino's riches, with Thomas, Angelina and the casino manager tied up, unable to do anything to stop them.
      • Fail "Highway Star", and Sam gives up his search for his home, lamenting how he wishes he were still there.
      • Fail "YMCA", and Captain Brooke is abandoned at sea by his own parrot, doomed to die alone and penniless.
      • Fail "September", and Sophie is called out by her son for lying to him about the weather forecast, leaving her disheartened in the rain. This also means that she's fired from her job for flat-out lying to all of her viewers live on air.
      • Fail "Chained Heat", and Ken is captured by the Moo Moo Motors guards and thrown into a jail cell surrounded by doberman guard dogs, his father likely never seeing his son again and losing his business on top of that.
      • Fail "Material Girl", and the Carrington Sisters are still seen trying to signal for help to no avail, likely to starve to death due to their inability to handle survival outside of their element.
      • Fail "La La", and Cap White fails in her duties to fight off the numerous Mr. Viruses taking over Bill's system, and Bill is forced to go to the hospital, never to fulfill his dream of winning the gold medal he worked so hard to win.
      • Failing "You're The Inspiration" takes the cake, though. Ten years have passed and Lucy is still waiting for her father, never having learned what happened to him. Her mother suggests that they should move eventually, but Lucy doesn't even know where they would go at this point. The scene ends on a shot of Lucy embracing her old teddy bear in despair, wondering if she would ever see her father again. Jesus Christ, Nintendo.
      • Fail "Let's Dance", and you get to see Colonel Bob gasping his last, begging for water before he falls still. Yes, we get to see him die on-screen.
      • Fail "The Anthem", and the kid that idolizes Hulk denounces and abandons him, the giant lava golem continuing to rampage through the amusement park unimpeded.
      • Fail "Believe", and Amanda is forced to give up on her dreams of becoming a Broadway dancer and return to the country.
      • Fail "ABC", and Max is caught by the construction workers and thrown out, leaving Alden to continue wandering through the construction zone and quite possibly to his death.
      • Fail "Survivor", and Jake runs out of peanuts, leaving him vulnerable to zombie attack...which ends in him becoming another one of them and snuffing out humanity's last hope against the virus.
      • Fail either "Without a Fight" or "Jumpin' Jack Flash", and the Rhombulon Leader blasts humanity into oblivion, turning everybody to stone and killing music once and for all.
  • That One Attack:
    • The final spinner on "The Anthem" in Sweatin' or Hard Rock difficulty appears so suddenly and gives you such a small window of time that you're prone to fail it. Fortunately, it's at the end of the song, meaning that if you've made it this far you're likely to pass the stage anyway, but it can serve as a kick in the nuts to those aiming for a full combo.
  • That One Level:
    • "Canned Heat" is hard on low difficulty levels because its notes switch between lyrics and the background's off-beat rhythm — you're used to tapping on the lyrics, especially after "ABC" and "Material Girl". Canned Heat on "Sweatin'" and "Hard Rock!" at least gives you the benefit of enough markers to figure out what beat developers wanted you to be tapping.
    • "ABC", on pretty much any difficulty. If you're going for all-300s on the higher difficulties, the sliders during the "A-B-C! Easy as 1-2-3!" part are pure murder, since to hit the beat right after it (which is across the screen), your reflexes tend toward jumping off the slider a millisecond before the slider actually ends, leading to a 100 (if not an outright combo break). Considering the (mostly) consistent beatspacing, the fact that that beat across the screen is pretty much the very next beat is frustrating for many.
    • "Survivor" can be a pretty tough level for the exact same reasons.
    • "You're the Inspiration" has several subtle differences from other levels, and, while it does keep the mood from being ruined, it also makes playing the song on higher difficulties far more stressful than it should be. First of all, there's no countdown at the start, giving the player little warning for when the circles start appearing. Second, unlike other levels where the circles' sounds are limited to drums and the occasional brass sting, here the circles can play actual musical notes and several drum sounds in a row, making it hard to discern which noises are coming from the background track and which ones are coming from the circles. While it isn't a big problem in Crusin' and Breezin' difficulties, playing it after the aforementioned "Canned Heat" and "ABC" levels on Sweatin' and Hard Rock is incredibly disorienting.
    • "Jumpin' Jack Flash" is an awesome song but it is extremely painful to play at times. Especially on the last section where it likes to throw lots of spinners at you in very rapid succession and then almost immediately switch back to tapping markers. Some could say that this level is a lesson in pure hatred and anger.
  • They Changed It, Now It Sucks: This seems to be the opinion among several of the uh... more militant Japanophile fans of the original Ouendan, even though this game clearly retains all the Widget Series charm of its counterpart.
  • This Is Your Premise on Drugs: Men in Black... On The Power of Rock!
  • The Woobie: Lucy, hands down. Hulk, the former baseball player, may be a way-less-extreme, male version.
  • Woolseyism: To the point where it's a new game around the same gameplay concepts, just to make the humor and quirkiness hold appeal outside Japan. And for the record, it's become popular inside Japan as well.
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