YMMV / Earthworm Jim

  • Acceptable Targets: Lawyers in Heck.
  • Anti-Climax Boss:
    • Bob the Goldfish — depending on the game and version, Jim does everything from simply tip his bowl over and leave him flopping on the ground to eating him.
    • It's also possible to kill Queen Slug-For-A-Butt in one hit with the whip. The HD version even encourages this! And even if you don't, it's still easy to stun-lock her to death with your gun if you have enough bullets (which the level provides more than enough of just before.)
  • Awesome Music:
  • Big-Lipped Alligator Moment:
    • Jim's Now A Blind Cave Salamander (a.k.a. The Villi People)! This doubles as a Moment of Awesome and triples with Awesome Music since Moonlight Sonata is playing in the background.
    • The second act of every episode starts with a short sketch that has nothing whatsoever to do with the plot (such as Professor-Monkey-for-A-Head in therapy or Psycrow trying out a new career after becoming bored with being a villain). After it plays out, the narrator will announce that it's time to get back to the story.
    • Let's face it, most of the second game is an extended Big-Lipped Alligator Moment.
  • Broken Base:
    • The quality of the HD remake is hotly debated among fans. On the one hand, it contains many improvements over the 16-bit originals: the graphics are crisper, the game autosaves after each level (the 16 bit versions used password saves), weapon swapping is much easier, and the game has more difficulty settings (although playing on the "Original" difficulty - the hardest of them all - gets you the Golden Ending). On the other hand, it's missing the bonus level "Who Turned Out The Lights?", it uses a new voice actor for Jim, and (as Doug TenNapel himself pointed out) the animation is more rigid.
    • The game franchise as a whole started becoming divisive following several transphobic remarks made by series' creator Doug TenNapel. For fans and non-fans alike, these remarks are enough to just completely dismiss the series while others choose to ignore the remarks and continue to enjoy the games.
  • Common Knowledge: Contrary to popular belief, Tommy Tallarico didn't compose the music for the first Earthworm Jim game; that was done by Mark Miller of Nu Romantic Productions. However, Tallarico did re-arrange tracks and create a few new ones for the Special Edition re-release on Sega CD and composed nearly all the tracks for the second game.
  • Continuity Lock-Out: Whenever they run into Walter, Jim refers to him as his old prison buddy and Walter calls Jim "Floss" with no further explanation, which may confuse viewers who didn't see the episode "Conqueror Worm".
  • Crowning Moment of Awesome / Crowning Music of Awesome: Buttville (mentioned above on the Music part), especially the opening segment known as "Use Your Head;" in this opening segment, you use yourself as a helicopter while skydiving through a gigantic tunnel of enormous thorn spikes. The music that plays in this segment is legendary.
  • Ear Worm:
    • Basically every musical piece in the game, which ranged from creepy Danny Elfman-like weirdness, to classical music, to funk/electronica/pop.
    • The animated series' theme song.
  • Fanon Discontinuity:
    • Earthworm Jim 3D, Menace 2 the Galaxy and the GBA rereleases are often subject to this.
    • There are also some people who ignore Earthworm Jim HD, or at least the new features, due to said new features being made without the involvement of the original team.
  • Hilarious in Hindsight:
  • Memetic Mutation:
    • Jim's catchphrase: "Groovy!"
    • "WHOOOOOOOOOOA NELLY!"
    • "COW LAUNCHED"
  • Moment of Awesome: For the TV series, the end of "The Egg Beater." After Jim fought them in separate battles throughout the episode, his usual enemies get together to eliminate him. That's seven (eight if you count the monkey) enemies, as well as a stressed-out, transformed Peter Puppy to worry about. In the ensuing battle royale, Jim either outsmarts or outright Curb Stomps them all before a more prolonged battle with the Queen that sees her beaten. And he keeps count of his victories in the process!
  • Most Annoying Sound:
    • Jim's screams whenever he gets hurt.
    • The flip sound whenever he gets hurt.
    • The bonk sound when Jim hits the ceiling, impeding your jumps.
  • Nausea Fuel: From "Snot A Problem" to "Intestinal Distress" to Queen Slug-for-a-Butt, the series is notorious for grossing people out, primarily on purpose.
  • Nightmare Fuel:
  • Overshadowed by Controversy: While this wasn't the case at launch, in modern times many people have come to associate the series primarily with the controversial anti-LGBT statements of co-creator Doug TenNapel, which has turned them off from playing the games at all.
  • Polished Port: The Sega CD and Windows 95 versions of the game are often considered the definitive versions, with a new CD audio score, extra levels (New Junk City Part 2 and Big Bruty), and some other neat enhancements. The Windows 95 version in particular deserves special mention, with a new save feature that allows you to skip to any level you want at any time and enhanced graphics over the Sega CD one. Either way, both versions provide the definitive and full experience that you won't find on any other versions of the game.
  • Porting Disaster:
    • The first game was on many systems, but with the exception of the Sega CD and PC version, it got worse with each one! It lost a level on the SNES version, and you should expect what happened when they tried to port a game that pushed the Sega Genesis and Super Nintendo to the very limit onto the Game Gear and Game Boy. The GBA port of the first game wasn't all that bad as far as recreating the game, but it lacked a save feature, rendering it near-useless as a portable game. But Earthworm Jim 2 on the other hand was a disaster.
    • The DSiWare port wasn't too bad either.
    • The "HD" remake for PS3/360 was pretty good; only one problem: They omitted the secret level "Who Turned Out the Lights?" for some unknown reason. So the problem continues to this day.
    • The SNES version also took a lot longer to actually start the levels, almost like it was loading them. The underwater stage was also missing its music, using New Junk City's theme instead.
    • The PC port tends to be remembered fondly, but not many realize there are two ports of the first game, that are made by two teams: one is a Special Edition port for Windows 95, other is a DOS port that came in the Whole Can O'Worms edition. And while first is pretty good, second is not. While graphics are good and music was taken from Sega CD version, the controls are so-so, collision detection is not that good either and they took out not one, but two levels (Intestinal Distress and Who Turned Out The Lights?). The same team made PC port of Earthworm Jim 2, which has identical features to their port of Earthworm Jim 1, but this time they took out only one level (Lorenzen's Soil). The saddest part is the version now available at GOG.com and Steam is the second one.
  • The Problem with Licensed Games: At least in the animated series: Earthworm Jim 3D and Menace 2 The Galaxy were rather lackluster attempts to milk the franchise dry.
  • Scrappy Mechanic: Jim flipping out when he gets hurt while not moving, which often results in Jim taking even more damage due to being too stunned to sufficiently dodge further attacks.
  • Suspiciously Similar Song:
  • That One Level:
    • Buttville in the first game. It starts with you have to helicopter down a branching shaft of thorns.
    • Down the Tubes involves having to avoid bouncers that are impervious to conventional fire in tight spaces, to say nothing of having to navigate in a glass submarine that's fragile and has limited air.
    • For Pete's Sake involves escorting your dog, Pete, out of harm's way, lest you get attacked by him in his berserk state, resetting quite a bit of your progress in the process.
  • Visual Effects of Awesome: The artwork is so detailed and the animations are so fluid that it could easily pass for an indie game released 20 years later.
  • What Do You Mean, It Wasn't Made on Drugs?: Just try to read the story of this game and make sense of it.
  • The Woobie: Peter Puppy. Seriously, watch his backstory episode and then watch "Sidekicked" right after it and just watch his woobiness factor skyrocket.
http://tvtropes.org/pmwiki/pmwiki.php/YMMV/EarthwormJim