YMMV / E.Y.E.: Divine Cybermancy

  • Cult Classic: While the game wasn't especially critically acclaimed, the game has a strong fanbase due to its extremely memetic content and interesting gameplay.
  • Dueling Games / Follow the Leader: Looks like (and is being released close to) Deus Ex: Human Revolution, but gameplay-wise is basically Hellgate: London.
  • Evil is Sexy: Synicles, attractive women in alluring, nun-like coats who are the most humanoid of the creatures spawned by the Metastruemic Force.
  • Faux Symbolism: The runes that spell out a stylized version of the word E.Y.E. are to actual magic symbols as Backwards R is to proper Russian-just there to give you the impression that it`s foreign and impossible to actually pronounce properly. They also make an ASCII Art Death Glare.
  • Game-Breaker: The game's shoddy balancing means that there are a huge amount of ways to break the game.
    • The Bear Killer is bar none the strongest weapon in the entire game. Nothing can stand up to it- a few shots will decimate a ''helicopter''.
    • The Damocles greatsword weapon is this and a Disc-One Nuke. It swings a little slower than the katana, but it more than makes up for it with it's literally explosive power. If an enemy troop is hit by this, they WILL go down.
    • The Dragon Psi-Power can make the game a joke- simply take any scoped weapon and locate your victim. Since Dragon has infinite range, prepare to teleport literally across entire maps.
  • Hilarious in Hindsight: Thought the Warhammer 40K comparisons were appropriate? Well, Streum On Studio went on to develop Space Hulk: Deathwing, so it had to go somewhere!
  • Memetic Mutation: The bizarre and frequent spam of "Your legs are broken / My legs are OK!" and "You gain brouzouf" while playing have become memes that have expanded beyond the game itself.
  • Sequel Displacement: EYE is a sequel of sorts to Syndicate Black Ops, a long-forgotten Half-life mod made by Streum On Studio's predecessor in 2001, which shares many of the gameplay traits of EYE.
  • So Bad, It's Good: Slightly. The game fails spectacularly in many ways (particularly in storytelling and dialogue), but it succeeds spectacularly in just as many ways (like gameplay options and atmosphere), making it a truly unique experience.
  • What Do You Mean, It Wasn't Made on Drugs?