Broken Base: When it comes to a lack of Budokai 2 in the HD collection, do you not mind? (between the superior single player content of the first game, and the superior gameplay of the third, seeing Budokai 2 is an unnecessary Master of None), or does the collection feel incomplete without it?
Character Tiers: Not as bad as some other fighters but they're definitely present. Omega Shenron is top tier due to powerful combos and by default having 7 base ki bars, meaning he fills up to max ki without having to charge, and Piccolo, Cell, and Dabura are up there with him because of their fast ranged physical combos. Bottom tier is Saibaman and Mr. Satan.
In Infinite World, Yamcha is the highest tier character in the game. Why? Because his basic punch has more priority than anything else in the game. As long as you just keep spamming his normal punch and cancelling into it (via a frame-lock abuse) so the combo doesn't end, the enemy can never even fight back.
Contested Sequel: Infinite World is this to Budokai 3. Reasons for this include it actually removing characters and features and not adding any new stages, which makes it feel more like an expansion pack than an actual sequel.
Crowning Music of Awesome: The game's soundtrack is commonly considered to be very well done, especially the opening themes from 2 onward.
Fridge Brilliance: Notice how in Infinite World, GT Goku's Super Kamehameha is the same one he blew Commander Black to bits with in the movie The Path to Power., which is based on the original Dragon Ball. Why's this? Because technically the Goku in that movie was GT Goku thanks to using the same colour scheme as GT's depiction and his art style (facial structure and such) more resembling GT than the original Dragon Ball!
Game Breaker: Piccolo's Light Grenade in Budokai 2 & 3. It only costs half a ki bar AND does some pretty heavy damage. In the first Budokai the damage it does isn't as much though, and you can't spam it like you can in 2 & 3.
Narm: The PAL version of the first game uses the Japanese voices whilst having an alternate translation for Story Mode...which features weirdness like Vegeta calling people "Aunt Sallies" and Bulma expressing sadness at how Goku "was able to escape from Namek" (seriously) while the cutscene showed him...kinda failing, (He escaped but besides that...) and at one point translates Cell's angry growl of "Chikushou!!" ("DAMMIT!") as "Shucks!!" On the other hand it does subtitle one of Android 18's lines as "Oh Crap!..." and has a few instances of "Damn" here and there.
No Problem with Licensed Games: Each game in the series is generally a competent fighting game in its own right, benefiting greatly from familiarity with the characters from the show and manga. The third game with a massive cast, beautiful cell shaded graphics, long story mode that is faithful to the series (covering then entirety of DBZ, along with some surprise stories and guest fighters from both the prequel Dragonball and the sequel series Dragonball GT), solid gameplay mechanics and epic ultimates that capture the essence of the show perfectly, is considered the best of them all.
Pandering to the Base: Not just the cast of characters (which includes guys like Broly in 3) but what attacks they have, such as Tien having his Dodonpa and Volley Ball Fist, which he never uses in the Z series, not to mention costumes. Its quite fun being able to transform Vegeta into his Super Saiyan 2 or Majin form in his old Saiyan Saga armour.
Scrappy Mechanic: The Luck-Based Mission, in which you have to press a button and hope that your opponent also presses the same button. You've got a very slim chance that you'll press the same button as they do every single time. For weaker opponents, this isn't so bad, but it could easily cause you to lose the fight against stronger opponents like Cell and Kid Buu.
For Budokai 3, Hyper Mode was pretty much very unsafe and drained all your ki in one shot if you couldn't properly use it to land big damage or perform your ultimate. That, and Dragon Rushes were both abused heavily by the AI as well. Some people were glad that they were removed in Infinite World.
To clarify, it added in beam struggles, the ability to fly up or down while dashing, teleport and dodge counters, more individualized physical combos for every character, greater variety in the special moves (most characters have a beam special and a physical combo special with varying properties), as well as the Dragon Rush mechanic and a new quick time event for Ultimate moves. Said special moves and ultimates alike also gained much more simplistic inputs.
Suspiciously Similar Song: Many of Kenji Yamamoto's works sound eerily similar to songs by Finnish power metal band Stratovarius. The most obvious is the series Warrior from an Unknown Land compared to Stratovarius' Infinity. note Doesn't make Budokai's soundtrack any less awesome, though. In fact, years after the Budokai games were released, Yamamoto was fired because Toei found out about his plagiarism. The HD collection of the Budokai games uses a completely different soundtracknote ...or, to be more accurate, a mish-mash of the soundtracks from Budokai Tenkaichi 2 and 3, Raging Blast, Tenkaichi Tag Team and Ultimate Tenkaichi.
That One Boss: When playing as Goku, Budokai 3 has Cell. Before him, none of the previous bosses really stand too much of a chance (with the possible exception of Frieza in his full power form). Cell has more health than you, and is incredibly durable to most of the attacks that you have unlocked at this point. The Kamehameha sort of helps, but good luck landing a hit on him with it because he usually blocks it or moves out of its way.
The battle against Super Buu in Tien's story in 3 is also really tough, employing Perfect-Play A.I. with a stronger and more-versatile moveset than poor Tien.
Budokai 1's Legend of Hercule mode (in which you fight all of the Cell Game competitors as Hercule) has the fight against the Cell Juniors. During the battle you're hit with a major case of Hitbox Dissonance, as half of your attacks will fly right over the Cell Juniors' heads. Doesn't help that you have to beat them as, well, Hercule.
Visual Effects of Awesome: Most of the ultimates look fairly impressive in the first game, and then its cranked up big time from 2 onward, especially when you use certain world-destroying ultimates that change the arena into one of the two "ruined" stages. Using a sphere-shaped or explosion-based super move gets one of two scenes of the ball exploding on the planet's surface giving the player an epic view from the planet's orbit. Using a beam type ultimate, you see the beam shooting outward from the planet, also viewed from orbit. And the beam is gigantic if said successful ultimate was Super Saiyan 4 Gogeta's 100x Big Bang Kamehameha.
What Could Have Been: The unlockable "Memories of" voice files in 3's Dragon Universe mode hint at stories that never made it in, including a possible alternate outcome to the final fight with Kid Buu having Vegeta wish for Goku's tail to grow back and Goku reaching Super Saiyan 4 as a result, as well as a story for Kid Goku involving him traveling through time or being wished back into a kid (a la GT, though the Kid Goku here is Dragon Ball-era Kid Goku.)
What The Hell, Casting Agency?: In Budokai 1, its easy to wonder why Great Saiyaman, a Buu Saga character mind you, made it into a game that only went up to the Cell Saga.
Ensemble Darkhorse: But of course, it's his popularity that granted him a spot in the game.