YMMV: Dragon Age: Inquisition

aka: Dragon Age III Inquisition
  • Alas, Poor Scrappy:
    • Chancellor Roderick is a giant prick, and makes no effort to hide it, but it's a bit of a Tear Jerker when he dies following the battle of Haven. He redeems himself by showing the path to evacuate the civilians and in a later conversation, Dorian or Cole will remark that his last thoughts were how the Inquisitor restored his faith in the Maker.
    • Many fans who read The Calling dislike Fiona, but even they felt sorry for her when they saw what happened to her in the Bad Future. Even saving the mages evokes some sympathy for her, since if Alistair is king, the quest ends with her being estranged from her only son, without either of them getting the chance to know each other as mother and son.
  • Angst? What Angst?: There are multiple opportunities for a Dalish Inquisitor's clan to be wiped out in a chain of War Table missions. The Inquisitor doesn't appear to have any dialogue reflecting the loss of possibly all their family and childhood friends.
  • Anvilicious: A section of the fanbase views Dorian's personal quest as just a Very Special Episode regarding homosexuality played painfully straight. Given real world attitudes and practices, others think the lack of subtlety is a good thing.
  • Base Breaker:
    • Sera. Some players like her trickster tendencies, her care towards the common people, and the fact that she does not change to suit the player, while others are subsequently put off by her abrasive personality, inability to see the big picture, and antipathy toward anyone who doesn't fit into her personally approved categories, including mages and "elfy" elves. She's so much of a Base Breaker that even the Tropers writing in this YMMV section can't decide if she's a full-on Scrappy or not.
    • Vivienne. Some dislike her for her snobby attitude, ruthless pragmatism, constant scheming, and in many cases, outright bigotry. Her fans, on the other hand, love her Establishing Character Moment, her intelligence, foresight, and political acumen, and how wonderfully snarky she is.
    • Dorian. A section of the fanbase adores him for his attitude in regards to Tevinter and slavery as well as being a gay romanceable companion. However, others find his personality as annoying as Vivienne's due to his ego and constant complaining about how 'backwards' Ferelden and Orlais are.
    • Blackwall. Even the NPCs in-universe are divided about him. Some consider him admirable for trying so hard to atone for taking a bribe from a superior to coordinate the killing of a rival general and his family, and leaving his men to take the fall, while others think he is beyond redemption. Before taking a side, bear in mind that when he went to stop Mornay's execution, he was greeted as a Warden; he could have invoked the Right of Conscriptionnote  and none would be the wiser. Instead, he chose to tell the truth.
    • Bianca Davri. Is she responsible enough for the existence of every Red Templar at Corypheus' command to deserve punishment, or is she only responsible through carelessness and should be left alone? Is her Star-Crossed Lovers angle with Varric appropriately sweet and tragic, or should Varric have broken up with her due to the All Take and No Give nature of the romance?
  • Broken Base:
    • This game is either a well-done attempt by Bioware to fix problems seen in Dragon Age II and possibly a return to form with the return of multiple races, open world, tactical camera and having a relatively fulfilling ending/epilogue where your choices mattered in contrast to another Bioware game while simultaneously setting the stage for the next game, or it's an unimpressive attempt to cash in on The Elder Scrolls V: Skyrim with many fetch quests squandering the open world potential.
    • The romance options. Good? Unsatisfactory? Insufficient? A particular point of contention is that there are more straight romances for women than anyone else—four total options if playing as a female elf, in comparison to two.
    • Gender representation is also an issue of debate . While some are satisfied with the companions regardless of gender, others point out that their are six males to the three females, a stark contrast to Origins, DAII, and the Mass Effect trilogy, where you always have a roughly equal number of male and female companions. It doesn't help that two of females are among the biggest base breakers in the game, as listed above.
    • Perhaps another huge source of controversy is Here Lies The Abyss. More specifically, Hawke's cameo. While many were happy to see their old PC back in Inquisition, many others were upset about Hawke's sudden anti-blood magic stance in the game, even if they were either a blood mage (which isn't shown or mentioned in Inquisition) or were in a happy relationship with Merrill. Then there was the Player Punch that was mentioned below. Finally, if Hawke makes it out of the fade, they never get to fight the Big Bad and is never seen or mentioned again, which, to some people, ultimately made their whole appearance rather pointless.
    • Certain revelations of the Dalish have divided fans:
      • The Knights' Tomb sidequest reveals the details surrounding the events at Red Crossing—the event that began the Exalted Marches against the Dales—and the details aren't terribly sympathetic towards the elvesnote . Fans argue specifically over who is more at fault for the following war, the Dalish or Orlais.
      • Morrigan detailing to the Inquisitor parts of elven history and lore, with many Lavellan players feeling like they ought to know more, or as much, as Morrigan. While everyone sees it as the unfortunate side effect of only including other races beside humans at the last second, some fans are fine with Morrigan lecturing about Dalish lore and others aren't. Some of this is potentially caused by a scripting error, which either helps or hurts the issue depending on your outlook.
      • The Reveal about the fall of Arlathan being caused by by internal strife, not the Tevinter Imperium, who merely took what remained. This is mainly controversial because of how it flips around the Dalish narrative of persecution set up in Origins. Either you think it was a fine twist that grants the Dalish agency in their own fate and adds nuance, or you're in the camp that felt BioWare went too far with the Screw You, Elves!, especially in combination with the upper two points.
    • There has always been a divide between multiplayer enthusiasts and people who only enjoy the single-player campaign, but the two sides have mostly left each other alone, aside from some sniping from SP folks about "resources going to the MP campaign." However, the recent announcement of Dragon Props a cosmetic upgrade to Skyhold only available to those who kill a dragon in multiplayer has widened the divide, with SP folks complaining that Bioware has broken its promise that MP content should not affect the SP campaign.
    • Unlike previous BioWare games, where you are always able to change their viewpoint on at least one thing, some of the companions in Inquisition are static: Sera and Vivienne in particular. Rather, getting to know them is meant to reveal other parts of their personality. Whether this is done effectively is debated amongst fans, with some feeling that the lack of change makes them two-dimensional, and others feeling it is refreshing.
  • Captain Obvious Reveal: Anyone who played Origins will know that, at the very least, there's quite a bit that doesn't add up about Blackwall's story. The real twist is why.
  • Cliché Storm: While it's always been contested how dark BioWare's "dark fantasy" RPG really is, Inquisition mostly did away with any trappings of marketing it as a dark fantasy, and instead played up elements A Protagonist Shall Lead Them, The Chosen One, stopping The End of the World as We Know It at the hands of an Ancient Evil... while previous games could also be described with a similar amount of cliche, it wasn't until Inquisition that BioWare deliberately drew attention to them, likely in response to the consumer blacklash of Dragon Age II, which advertised itself as a less-traditional RPG. The degree that Inquisition plays with these elements in comparison to the last games is debated amongst fans.
  • Complete Monster: The Elder One, aka Corypheus, is an ambitious being that will stop at nothing in his quest to become a god. One of the seven Magisters of Tevinter who invaded the Golden City in a bid to usurp The Maker, Corypheus was corrupted into one of the original Darkspawn as a result and is inadvertently responsible for the Blights that constantly threaten to destroy Thedas. Having failed and been punished for his attempt to serve a god once, he has decided to become a god himself by physically entering the spirit world known as the Fade and conquering the Black City. In his mad bid for power, the Elder One tries to murder Divine Justina, causes a Breach into the Fade to tear open in the sky which kills thousands and releases murderous demons into the world, tries to brainwash the mages to serve as his army, corrupts the Templars into insane monsters by feeding them Red Lyrium which is made from people he's captured and attempts to massacre the Templars at Therinfal Redoubt who haven't converted to the Red, attacks Haven and attempts to kill everyone within, and tricks the Grey Wardens into doing Blood Magic and Human Sacrifice to summon a demon army for him to use to conquer the world. In the end, after his plans are thwarted one time too many, Corypheus reopens the Breach to lure the Inquisitor to him, willing to destroy the world out of spite in the process.
  • Crowning Music of Awesome: "The Dawn Will Come", a lyrical/choral variation of the main theme of the game.
  • Demonic Spiders: This game brings us several examples:
    • Despair Demons are powerful and obnoxious icy enemies with dangerous spells, including beams that can easily slow and kill a party member through multiple hits and ice mines than can appear under character randomly with little warning. They jump randomly across the battlefield, constantly setting up barriers every ten seconds or so, making it difficult to kill them. Unlike their fiery counterparts Rage demons, these things are actually immune to other ice attacks, meaning that a mage with an ice staff is left with limited options until the battle ends. They appear out of rifts in the first real area of the game, long before you're realistically powerful enough to defeat them.
      Poster: (on how the Despair Demons constantly twirl away) WHEE I'M A FUCKIN' DREIDEL BITCH!
      • Eventually most players get to the point that they aren't being outright killed by Despair Demons, due to the fact that with cold resistance and a talented mage/archer can pretty much interrupt their attacks or render them ineffectual- but then they become Goddamn Bats because of their ability to both slow you down and move like the aforementioned 'fucking driedel', which always render them the last enemy standing being pursued by several angry warriors and rogues, until they inevitably fly away, and everyone has to start over on their pursuit.
    • Terror Demons are irritating foes that dive into the ground at random intervals to reappear directly under your characters, knocking them down an interrupting any spells or talents currently being used. After surfacing, they will launch an area of effect scream that both damages anyone nearby and has a chance of leaving them "panicked" an unable to be controlled for several seconds. This is often enough time for them to dive again to repeat the cycle. On their own, this is just mildly annoying, but they usually appear in pairs or with packs of other demons, including the above mentioned Despair demons, making them a significant hassle even for higher leveled players.
  • Disappointing Last Level: The final battle comes almost completely without build up and is a very straight forward Get Back Here Boss fight with no really interesting gimmicks to it. Adding to that, the final boss isn't very difficult and instead of being a huge and epic siege or final battle, it's just your party vs the final boss and their Dragon.
  • Draco in Leather Pants: For an unrepentant warmonger who constantly rattles his saber for the purpose of invading Ferelden, Grand Duke Gaspard is surprisingly popular, likely because he poses as a complete straight shooter compared to the rest of the Orlesian nobility. His successful attempts to make peace with Ferelden in the Epilogue also round him off a little.
  • Ear Worm: The developer created remix of "Mulatto Butts" known as "Qunari Butts" is quite catchy despite only being one lyric; "Vashoth-ass mama! Sten-ass daddy!"
    • Most of the tavern songs, but especially "Sera Was Never"
  • Ensemble Darkhorse:
    • Despite being a relatively minor NPC, Krem has grown quite a sizeable fanbase. Being the transgender face of the Rag Tag Bunch Of Misfits Chargers helps. Being voiced by Jennifer Hale probably helps a little too.
    • Scout Harding is beloved by the fandom for being one of the few dwarves in the game, and being a Badass archer with a dose of Deadpan Snarker, subtle Ship Tease, pleasant freckled looks, and overall light-hearted demeanor. The fact that she isn't romance-able made her more popular, with requests to have her Promoted to Playable rather common. While she's still not romanceable, Scout does get a larger part in the Jaws of Hakkon DLC, and the player gets the chance to talk to her outside of Skyhold for the first time.
    • Minor character Ser Delrin Barris, a supporting character should the Inquisitor side with the templars, has a rather large following. The fans enjoy his Knight in Shining Armor persona, his Go Through Me dare against corrupted Knight-Captain Denam, his The Men First attitude regarding his fellow templars and his Humble Hero reaction when you compliment him. Many fans wanted him to be a companion, a romance, or at least able to speak to you outside cutscenes.
    • ZITHER! was beloved the moment he was "announced" on April Fools' Day, and became one of the most popular multiplayer characters once the Dragonslayer DLC was released thanks to his unique gameplay mechanics, versatility, and style.
  • Fanfic Fuel: The Inquisitor's story during the Wicked Grace game seems specifically tailored for this. It has an origin-specific premise and punchline conclusion... and the rest is "fill in the blank" with the only limitations being "super scandalous" and "a rabbit was involved". Let the imagination fly...
  • Game Breaker: Has its own page.
  • Goddamn Bats:
    • The Red Templar archers can whittle down your tank's health surprisingly quickly while they engage the melee heavy hitters, easily causing Total Party Kill if you're not careful, despite of their individual squishiness.
      • Which is perhaps why the Jaws of Hakkon DLC gives all classes of Inquisitor the ability to create a short barrier against projectiles.
    • Wolves and hyenas are even more annoying. While relatively squishy, they are strong enough to whittle down a party in numbers, and you'll almost never see one alone. Worse, these beasts all have the "Perceptive" trait, meaning that if you get close to one, it and its entire group will attack at once. As they utterly infest every area they inhabit and move about maps randomly, you'll constantly have to deal with entire packs throwing themselves at you whenever you roam areas like the Exalted Plains or Western Approach. Did we mention that they just love to intrude if you happen to be fighting any other mobs in nearby as well?
      • The poisonous spiders fulfill this role in the Frostback Basin (accessible via the Jaws of Hakkon DLC), where they can be found in clusters of five or more every damn ten meters in the northern basin.
  • Good Bad Bug:
    • The Gold/Item Duplicate Trick from the previous games returns, not only being much faster to execute that it was in Dragon Age II but you can now duplicate with only one item instead of needing at least two.
      • Unfortunately, as of patch 4, this exploit has been fixed. Rather nonsensical considering the same bug survived every patch for the first two games.
    • For infinite influence points, all that is needed is Farris The Representative merchant in Skyhold, just outside of the stables. Buy one of his books, and switch over to your "sell" tab, and sell it back. Power and influence will be gained with each purchase, and no gold will be lost, provided Farris has the book when the merchant's window is closed. With 7000 gold for his most expensive books, this can be done really quickly
      • This was fixed in patch 4 as well.
    • In the village of Crestwood, there is a locked door with an Amulet of Power for your main character. Loot only the amulet, then fast travel to Skyhold/somewhere else and then travel back and it will be still be there to loot. Similarly, next to Cole in Skyhold there's a chest containing an Amulet of Power and an upgraded hat for him, along with gold and a piece of random loot. As long as you leave at least one item in the chest, you can keep looting amulets at many times as you want. There is also one for Vivienne and another for Solas in the Emerald Graves, and one for Cassandra in the Fallow Mire. Each of the ten dragons also yields one when looted - one for you, one for each of your nine companions.
  • Ham and Cheese: Corypheus is one of the series' least complicated villains, but his hammy, over-the-top villainy is still a treat. It's a shame he only has a handful of scenes.
  • Harsher in Hindsight: Blackwall's freaked out after Therinfall, and he says, "Of all things, a demon that wears someone else's face." Freaky enough, but when you consider Blackwall's backstory, that's exactly how Blackwall sees himself.
  • Internet Backdraft:
    • Pretty much every announcement of a character with an exclusively monosexual romance path caused complaints from more... vocal members of the Bioware fanbase who were hoping to romance them without changing the gender of their Inquisitor.
    • The game being banned in India and neighboring countries by EA for containing homosexual content. Indian fans are not happy at this news and find it incredibly hypocritical considering that the first 2 Dragon Age games also have homosexual content but are legally available without having to jump through hoops to either import it, grab it via third party sites (meaning no deluxe edition) or use VPN.
    • The discontinued support for PlayStation 3 and Xbox 360 after releasing the full game, Jaws of Hakkon and Spoils of the Avvar DLC a has caused a ruckus among 7th Gen players. Many of them are wondering why this is happening now instead of the 4th Dragon Age game.
  • Launcher of a Thousand Ships: In universe, during the Josephine romance arc. She can comment that several people are gossiping about her and the Inquisitor being together, and the Inquisitor asks who else the rumors say is with him/her. Josephine's response is: Cassandra, Leliana, Cullen, Dorian, Mother Giselle, Chancellor Roderick, four maids, several stable boys, and some guy named "Phillip" she's pretty sure doesn't exist.
  • Les Yay: The Inquisition's minstrel composed a pretty badass song about Sera, of all people. It's the only song she writes about a companion. Sera (who is explicitly a lesbian) is confused and bewildered by this, and thinks the woman must be hitting on her - but nothing ever comes of it, which probably just confuses her more.
  • Memetic Mutation:
    • The Nice Hats worn by Vivienne and the Inquisitor have become rather popular on the Bioware forums.
    • Cassandra's constant stabbing of any books and maps that are within arm's reach;
      "Cassandra Pentaghast: Protecting the world from a variety of inanimate objects since DA2"
    • Aaryn Flynn's reaction to the E3 trailers. Has now received a Fandom Nod from the devs as of the video showcasing character and item creation.
      "All the feels, ungh!"
    • Iron Bull's convincing argument for elf tossing.
      "Maaayheeem."
      • Poked fun at in the Jaws of Hakkon DLC when Harding and the Bull talk about mayhem.
    Harding: Funny how a word loses all meaning when you say it enough times.
    • The fact that a Jar of Bees is now a throwable weapon. And apparently works on everything. And when used causes a status ailment simply called "bees". And its final upgrade is "And Some Wasps."
    • The mantras of people who wanted to "Ride the Bull" (that is, romance Iron Bull) actually achieved Ascended Meme status.
    • Expect at least one person to ask a variation of "Who the hell is Cole?" or "That name sounds familiar..." whenever Cole is mentioned. Though this meme may have started earlier given Asunder's story, it was heightened when David Gaider himself made the joke on his Twitter account.
    • Cassandra's "Disgusted Noise".
    • "Still in the Hinterlands"/"Leave the Hinterlands!" - The Hinterlands, the first open area the party reaches, is by far the largest of the areas and has the most quests (there's even more later in the game when part of the map opens up). Most players used to BioWare's "run around this starting area, collect everything, collect party members along the way, move on" ended up not realizing they were supposed to go and come back to there later, and that Val Royaeux does in fact end up being the short and easy party recruitment mission.
    • "Do you even RIFT bro?"
  • Memetic Sex God: Iron Bull's extreme popularity and his existence as a romance option for players of both sexes makes him this. As Jim Sterling put it:
    It doesn't matter, if you're gay, if you're straight, if you're pansexual, bisexual, whatever your sexual interests, yeah? You better all be banging Iron Bull when you're playing Dragon Age: Inquisition. I think we can all agree that no matter where our interests normally lie, we can all come out today in togetherness as Iron Bull-sexual.
  • Misaimed Fandom: Since the introduction of Dorian, the increase of Tevinter-supporters has been significant. They conveniently choose to overlook the fact that Dorian himself tells the player that current things in Tevinter are not admirable and that a lot has to change.
  • Moe: "Cole just needs a hug" according to several fans. He tries so hard to be helpful (even if he doesn't get it quite right) and is charming in his naivete about the world, provoking a Big Brother Instinct from fans and even some of the other characters.
  • Moral Event Horizon: Thom "Blackwall" Rainier regards his as twofold: ordering the murder of a nobleman's whole family and household; and abandoning his men to face punishment while he went into hiding under a false alibi as a Warden. It's up to the judgment of the player to decide whether this is truly irredeemable, however.
  • Narm: Corypheus's lop-sided face and shattered jaw in the ending, which almost looks like a model bug over an intentional animation.
  • Narm Charm:
  • Old Shame: In-universe. Gatsi, a dwarven stonemason, is also a stone sculptor from Orzammar. His masterpiece was a statue of a dwarven paragon. The problem? It was of Paragon Branka, who went stark raving mad. He voluntarily exiled himself in shame after that.
  • One-Scene Wonder:
    • Movran the Under. The Avvar tribal chieftan and father of the Hand of Korth, the barbarian who picked a fight with the Inquisition in the Fallow Mire. His retaliation for his son's death to throw live goats at Skyhold (as in the building itself) via a catapult and spends his sole appearance in full Large Ham mode.
    • Command, a spirit you meet in the Ruins of Old Crestwood. She is just standing around haughtily, commanding inanimate objects to obey her. Like many spirits, she is interested in Thedas because it can't be bent to her will like the Fade can, but since she's Command, she refuses to be denied. The results are hilarious to behold.
    • The Bull's Chargers, except for Krem and Bull himself. They include a dwarf that is way too fond of explosives and a city elf that once slaughtered a bunch of humans and now expresses glee in being paid to kill humans. The one who stands out is Dalish, an exiled Dalish elf who is quite insistent that she is an "archer", not a mage; the glowing crystal on top of her "bow" is just an old elven aiming trick. Patrick Weekes admitted that he was budgeted only one scene to make the player invested in the Chargers. Consensus is that he succeeded, since even the minority of players who can bring themselves to let the Chargers die generally feel terrible about it.
  • Player Punch:
    • For players who chose to keep Alistair a Warden, you get all the fun, snarky, badass glory of going on a mission with both him and Hawke... until the very end, where you have to choose to sacrifice one of them.
    • To a more minor extent, the other possible party member accompanying Hawke could be Stroud or Loghain, if Alistair didn't remain a Warden. Stroud isn't as major a character as either Alistair or Loghain, but if he saved Bethany/Carver in II, the choice of sacrificing him could still be upsetting. Likewise, if the player sympathized with Loghain's motives in Origins, it could be upsetting to possibly sacrifice him here.
    • If you allow her to drink from the Well of Sorrows, Morrigan is bound to Flemeth for eternity, forcibly transformed into a dragon, and then severely injured in the battle against Corypheus's dragon. Ouch.
    • For players who recruited Sebastian and kept Anders alive, you find out that Sebastian kept his promise of raising an army to invade Kirkwall. The player has a choice through war room operations to support Sebastian's annexing of Kirkwall or to support Aveline's struggle to repel his army. Even after Hawke leaves Kirkwall, their choices haunt the city.
    • Romancing Solas? Have fun with that permanent break-up at the end! Romancing Blackwall? Enjoy watching your lover reveal himself to be a man who ordered the murder of an entire family, abandoned his soldiers, and absolutely loathes himself for it!
    • Fans of the Dalish Elves will end up going through the wringer since the last Act of the game hammers home that everything they believe about their culture is Based on a Great Big Lie.
    • In Crestwood, the Inquisitor will encounter an elf named Jana who is being defended by some Grey Wardens. After the battle, she has a short conversation with the Inquisitor where she can be convinced to join the Wardens (as the player has not yet learned what happened to them). Jana appears again at Adamant Fortress and is murdered as a blood sacrifice right before the Inquisitor's eyes.
  • Rescued from the Scrappy Heap:
    • The Fade. After having been one of Origins' most derided areas for excessive length, lack of variety, and failing to add enough to the plot, it emerges as one of the best segments of Inquisition due to gorgeous visuals, perfect pacing, being a huge Wham Episode, and being just the right length to avoid feeling like a slog.
    • Compared to her appearance in Origins, Morrigan has definitely changed for the better. While she still has her ruthlessness and lack of foresight, it is finally tempered with understanding the decisions the Inquisitor makes, even if she disagrees with it without any hint of snarkiness as well as her Pet the Dog moments with Alistair, Leliana, and the Inquisition in general. It helps that she genuinely loves her son to the point where she is willing to sacrifice herself to prevent Flemeth from taking Kieran.
    • In a sense, to those who read The Calling, Fiona is this. Not many people enjoyed her hot-tempered attitude in the books but this game has really made even those who knew her finally sympathize with her for being humbled about her decisions in the game going south, even with a good portion of them not being her fault and being very reasonable to her fellow circle mages. Even when she was unable to reconcile with her long lost son Alistair, people really felt sorry for her.
  • Rewatch Bonus: Many conversations with Solas and Blackwall take on new meanings after learning that the former is an Elven God and the latter isn't a Grey Warden.
  • The Scrappy:
    • Warden Commander Clarel. From her Wrong Genre Savvy nature on the Wardens, to her Too Dumb to Live mindset of trusting a Obviously Evil Tevinter Magister, most players can't stand her. Adding to it, she's also technically responsible for the death of Hawke, Alistair, Loghain, or Stroud due to her bright idea of blowing up the bridge she was on to hurt The Archdemon, resulting in the party being sent to the Fade.
    • The Requisition Officer - a female Inquisition soldier that can be found at all of your camps - doesn't get much love from the fandom either due to how she pesters you every time you arrive in a camp with much maligned Requisition Quests, which force you to give up massive amounts of your resources for just one war table power. Said power can easily be acquired by doing the other side quests in the game and by recruiting agents, rendering the Requisition Officer a completely useless and annoying NPC.
    • The Hart mounts. The ungodly sound they make when you make them gallop.
  • Scrappy Mechanic:
    • Previous to Patch 1.04, the fact that research materials (which can be turned in to give bonuses against various enemies) were kept in the "Valuables" category was quite frustrating.
    • When it comes to learning a specialization, you have to get the teachers from a mission. Not bad at all. The problem is that once you have them, you have to complete a Fetch Quest to get items to make something for them. You also need to kill unique enemies that are very hard to find and spawn in areas usually separated far from each other. It's boring and tedious. In addition, some of them are far more rare than others, such as the Essence Containment Apparatus or the Nevarran Skull, as one could go the whole game without finding the three one needs. Although it's since been discovered that you can take the Rare Stocks Perk and then simply buy all the quest items. Of course that still requires you to take several perks to even reach the Rare Stocks.
    • And speaking of time-consuming, the War Table operations (that don't consume Power) take real time to complete. Some can be done in minutes, while others can take a whole day or more to finish. Oh you'll just pick the fastest option? No so fast! Which method you pick nets specific rewards and options, or open parts of the story you can't get otherwise, so choosing the fastest option is not always the best one. For a game that has already been accused of artificial padding, this is more fuel to the fire.
    • In multiplayer, the bizarre inverse Level Scaling that causes all enemies to get stronger whenever someone goes down.
    • The fact that so many collectibles require extensive platforming to reach, when the controls are emphatically not designed with precision hopping in mind.
    • The game stops awarding XP for killing enemies once you are three or more levels higher than they are, meaning that it becomes increasingly more difficult to level up the stronger you get. While there is something of a logic to this, forcing you to complete the main quest without becoming ridiculously overpowered, it does somewhat lessen the charm of being able to continue the game after the final battle.
  • Shipping/Pair the Spares: Despite the fact that they are never even seen in the same place at the same time during the game, a surprising number of fans have taken to shipping Ensemble Darkhorses Krem and Scout Harding. There are also some who ship one (or both) of them with Dagna.
  • Some Anvils Need to Be Dropped:
    • Iron Bull in particular is a professional anvil-dropper - small wonder, given his stature.
      • His second-in-command is a trans-man. He accepts him unconditionally as a man and dispels a few notions of the Inquisitor, who wonders why she would try to pass as man when there are plenty fighting women in Thedas.
      • His romance with the Inqusitor develops into BDSM with him as the dominant part. After the first (presumably light) session, he lays down some ground rules that boil down to the concepts of Safe, Sane and Consensual and Safe Words. He also explains that what happens in the bedroom will have no influence on their "professional" relationship where the Inquisitor remains the boss. It's just a safe zone where the Inquisitor can unwind and be free of the tremendous responsibility placed upon them.
    • Dorian's companion quest Last Resort of Good Men is about personal freedom vs. political obligation. The ultimate point is about how wrong it is for anyone to be forced into fulfilling any kind of familial duty.
  • Take That, Scrappy!: Fans who detest Fiona were more than pleased to see the amount of Humble Pie she had to eat during the game, though some of them felt bad for her when they saw her fate in Alexius' Bad Future, as mentioned in Alas, Poor Scrappy above.
  • That One Level:
    • The Hissing Wastes. A big ass desert with no towns, no plot progression, and no variance in terrain. Aside from Fade Rifts and Elder One henchmen, there is only one common enemy (which is easy to aggro and slow you down since you have to cross a ridiculous amount of desert). The fact that the characters lampshade how much they hate the place doesn't make it much better. And if that isn't bad enough, the last stretch of the main subquest takes you into the territory of a sleeping dragon, who is easy to wake up by default. Hope you saved.
    • During the Battle of Haven, there's a section where you need to turn and prepare a catapult to turn the battle. The problem is that every time you even so much as touch the wheel, a few enemies will attack. Since combat removes your ability to turn it, you'll probably just keep going to finish it. Doing that results in another wave, the one that would come after that, attacking too. Topping it all off, there is only one spot to resupply potions, so if you start it with a low amount, you have to suck it up and try. Then you have to fight a Boss In Mook Clothes while also being attacked by upwards of four enemies. It's ridiculously difficult at what could be called only a quarter of the game through.
  • That One Sidequest:
    • In the Hinterlands, there's a sidequest that involves herding a lost Druffalo back to the farm where you claim your first mount. While you can get this quest as early as level 3, there's a Level 12 Beef Gate Rift between you and the Druffalo. Get past that and you have to deal with the Druffalo's A.I. constantly stopping to eat grass before it's willing to continue following you. Mitigating this is the fact that Druffy the druffalo is invincible, and will in fact help you clear that Level 12 rift when you're many levels below it.
    • In the Exalted Plains, there's a similar herding sidequest requiring you to herd a Golden Halla to the nearby Dalish Camp. What follows next is an ungodly annoying attempt to force the halla to the camp by chasing after it and cutting off its current running path. The thing is wicked fast and pretty much impossible to catch on foot, making it the only part of the game where horseback riding is essentially required.
    • In the Hissing Wastes, the two main quests have you running around in a vast, empty desert going from one place to another with pretty much nothing to look at and only one NPC to encounter. The marquee quest (tomb raiding, in a nutshell) is a puzzle quest that requires you to first interpret sketch drawings of landmarks (with a prominent rock face as a reference point). Once you do find a tomb, you must then solve another minor "put this story in order" puzzle which summons demons every time you get it wrong. No surprise that this is one of the most searched-for DA:I topics on Google.
  • They Wasted a Perfectly Good Plot:
    • What happened to Bodahn and Sandal? Is Sandal a mage? What did he mean by "the magic will come back"? We might not find out for a while, due to neither of the dwarves appearing in the game.
    • The Breach, which was teased as constantly spreading across the skies and releasing demons, is temporarily stopped in the first mission, and closed for good in the third. At least, until the very last mission.
    • Oddly enough, the Dragon Age Keep was guilty of this too. Seeing as the Keep allows you to make the major choices freely, fans were expecting them all to have some form of appearance, the biggest being if you saved the Architect in Awakening. Initially, many of the choices made were not even referenced. Later, the "tapestry" feature had most of the options for every decision blacked out as spoilers, requiring multiple playthroughs to reveal them. Thankfully, as of April 2015, the Keep has been updated to allow players to turn off the spoiler blocking, so all options for all decisions can be seen and the tapestry can be arranged according to the player's preferences.note 
    • It's implied once you get Skyhold that you need to upgrade it and build up your allies in order to prepare for a epic final battle. Instead, the final battle is quick with no build-up. What upgrades you make to Skyhold are purely cosmetic and have absolutely no impact on any battles at all, and the fortress never even gets fully remodeled during the course of the game.
    • The Mage-Templar War is barely given detail and its outcome depends on who becomes Divine at the end. The commanders and battles are never described, most of their leadership gets unceremoniously killed off by the Breach, and no matter what, one side will be enslaved to the Elder One. The result is more an afterthought, and after Haven, loses all importance.
    • The Orlesian Civil War, despite being described as tearing the Empire apart, is barely seen outside the killing fields in the Exalted Plains, in quite literally the ass-end of Orlais. The outcome isn't decided by military victory, but by the Inquisition acting as kingmaker.
    • The War Table lends itself to this. Many of those missions could have been incredible quest arcs in their own right.
  • Tier-Induced Scrappy: The Necromancer specialization (which Dorian possesses, and can be optionally granted to a Mage Inquisitor), is considered the worst of the specializations by far, as the Knight-Enchanter is a Game Breaker, but must be controlled by the player instead of by AI; and the Rift Mage has more swift and damaging spells that weaken enemies (an effect that works on almost any enemy). As such, almost no player uses the Necromancer specialization, and those that pick Dorian don't usually do so for gameplay reasons.
  • Ugly Cute: Cole is weird-looking (see Uncanny Valley below), and being unflatteringly dressed and unhealthy-looking draws attention to his more prominent facial features and odd expressions; but they don't detract from his obvious earnestness, and he's sure got a pair of Puppy-Dog Eyes behind that hat hair of his.
  • Uncanny Valley:
    • Cole lives here: he looks almost like a normal young human, but his eyes are feverish, and his speech is bizarrely lyrical and alliterative. He makes off-handed comments that hint at psychic abilities, describing templars as "heavy with forgotten songs" and the Breach as "pulling, pushing out pain." He also can turn completely invisible at will, and you first meet him inside your own soul/mind if you meet with the Templars.
    • Some of the character animations can sink right here as it won't be a "complete" animation - such as only the mouth moving when laughing.
    • An In-Universe example has a journal talk about the Explosive Breeder tendencies of Nugs, while also mentioning how the author could never eat one - due to the fact that they walk on four legs and have hands. Dorian also makes reference to it in some banter with Varric.
      Dorian: I had no idea Nugs possess such creepy little feet. The stuff of nightmares.
  • Win Back the Crowd: While there's a vocal and significant percentage of the fanbase that decry this game (along with some arguably more legitimate concerns on PC and 7th gen consoles) as being unlike Origins and being associated with EA in general, there's a consensus that the game's an improvement over Dragon Age II for restoring many of the features of the first game, doing a better job of expanding the lore and mythos of the DA setting, and giving players an open world where your quests have an impact on the main story, and having a fulfilling ending compared to Mass Effect 3.
  • The Woobie:
    • Leliana. Beyond the horrible events of Dragon Age: Origins that could have happened to her, Inquisition hits her hard. First Divine Justinia is killed at the Conclave, then she spends the entire game having a crisis of faith and has to deal with everything as it all gets worse, plus she's battling her own conflicting morality as a ruthless Spymaster and unsure of what to do with herself. Thankfully the Inquisitor can help her find some inner peace.
    • Alexius' son, Felix. He's a Nice Guy despite being a Tevinter Mage who's suffering from the Blight and watching helplessly while his father destroys the world trying to save him. And in the Bad Future, he ends up as a ghoul. Even if he succeeds in helping the Inquisitor stop his father, he still dies due to his Blight sickness upon returning home. At least he's Not Afraid to Die and is at peace with his fate.
    • Varric. His life is just a condensed ball of pure suck. But the best possible example of the trope is the moment you return from the Fade, if you chose Hawke to sacrifice him/herself. The look on his face, and the terrified way he says, "Where's Hawke...?" tells the whole story. When he breaks down later, you can even hug him.
    • A lot of Harding's dialogue is delivered as if she's tired, distracted, or stressed. Combine this with her being incredibly nice and visually adorable and she gets into woobie territory possibly without even having a reason to feel bad for her.
    • Minaeve: The Inqusition's Head Creature Researcher was born to a Dalish clan, kicked out at the age of seven when her magic appeared, almost died of starvation in the woods, and almost was killed by a mob until rescued by a group of Templars that gave her shelter. She was then taken to a Circle where she could finally be safe... until she was thrown back into danger by the mage rebellions. By the time of game she has a very low view of herself and her skill as a mage, and seems to be working as a means to distract herself from it.
    • Hawke's status as one has actually gone up from the previous game. They've become considerably more tired and world-weary in the interim four years, blaming themselves entirely for what happened in Kirkwall and sees their self as a total failure. Possibly culminating in sacrificing themselves in the Fade.
    • Your Trainer, the Rift Mage trainer. She was a member of the Mage Underground who willingly gave up her own sanity in order to learn enough about Rift Magic to train you. The process broke her mind, and the only thing she seems able to focus on is that has to train you. It's the only purpose she has left; she no longer even knows her own name.
    • Solas. Over the course of the game, his friend the Wisdom Spirit asks him for a Mercy Kill, he may be forced to leave his beloved to save her from whatever it is he has to do, and then after defeating Corypheus he leaves the Inquisition, home of the only non-spirit friends he has, because the foci orb is broken and his plans are falling apart, which culminates in him killing his oldest friend to try and right his wrongs.
    • Cole carries this status over from his debut in Asunder. His backstory from the novel is mentioned in the game - his hard life as a spirit who took the form of a young apostate mage who was captured by templars and left to starve to death in a dungeon. During the game, it's obvious that he still feels anxiety in regards to letting people see and remember him, and he still feels ashamed and rejected by his last encounter with Rhys. Despite all of this, he tries desperately hard to help most everyone he encounters, feeling that he's happy as long as he's helping people. For this reason, fandom mostly sees him collectively as a baby brother; in-game, roughly half the companions see him this way too.

Alternative Title(s):

Dragon Age III Inquisition