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  • Adorkable: Wilson. He may be a scientist, but he doesn't really use scientific terms to describe things. For example, he will say, "It's all piney." when he examines a tree. Another is when he is examining a hammer, and states, "Stop! It's time. To hammer things!" Dorky, but cute.
  • Alternative Character Interpretation:
    • The ending of Adventure Mode has resulted in a lot of this for Maxwell. Is he really evil? Even if he is, does he deserve to be pitied? Were any of his actions under his control? Even if they are, was he just a victim being manipulated by the shadows? Was everything a plot to trick the player into taking his place?
    • As of the "New Reign" trailer, was Charlie Evil All Along? A Tragic Monster manipulated by forces beyond her comprehension? Is she still Fighting from the Inside?
      • Her actions as the shadow queen so far are rather contradictory. First, she destroys the Jury-Rigged Portal, preventing Wilson and Maxwell from escaping. But then, she may be helping the survivors fight the Ancient Fuelweaver, as certain characters imply that someone is giving them a boost. Then again, maybe the Fuelweaver was right about the Gateway needing to stay closed and was doing its best to save things... The only thing we know for sure at this point is that Charlie is up to something big, and that everyone will have to deal with the repercussions of her actions.
  • Anti-Climax Boss: If you’re fortunate enough to encounter some of the Giants within the right circumstances, they can become rather easy "fights".
    • The Dragonfly, if you're fortunate enough to start in fall. Killing her solely with gunpowder won't damage her loot, unlike the other giants, due to her being fireproof. Even if you don't capture a bird in a birdcage, you can get rotten eggs for gunpowder from Pengull nests. She can be easily put to sleep by feeding her 20 ashes, which you can get from burning a bunch of twigs/grass/petals/whatever(ashes also drop from Fire Hound waves, which you will likely encounter once you hit summer).
    • The Moose/Goose spawns in Spring, the season which also spawns frog rain. It's entirely possible for the rained frogs to Zerg Rush the Moose/Goose and kill it on their own without you having to lift a finger.
    • The Deerclops can be this if you're lucky enough to have spawned a Treeguard or two. Because it destroys trees as it walks, any Treeguards nearby will attack the Deerclops, which will kill and/or significantly dent the giant. And Lord help the Deerclops if it spawns near a Living Forest, which can spawn well over ten neutral Treeguards...
  • Aluminium Christmas Trees: Beefalo are real animals which are a hybrid of a cow and a bison. They don't look much like in-game Beefalo though, which more closely resemble yaks.
  • Base-Breaking Character:
    • Thanks to her fire immunity and lighter, Willow was the favourite among griefers, which would usually burn everything and watch. It was so bad, anyone using Willow would get auto banned from many servers. The developers decided to nerf her by giving only 50% fire resistance with limited lighter and she doesn't light stuff while nervous anymore (or else the player could accidentally suicide). Either you love the change and think Willow deserved it or you hate it since Willow lost her entire playstyle and it still won't stop griefers.
    • The character Warbucks in Hamlet. When he was introduced, a few players found aspects of his design (such as his appearance and some of his lines) offensive. The biggest arguments among the fanbase, however, came when he was removed in a character update and replaced with Wormwood. Some say that he shouldn't have be taken out just because a minority complained, while others believe that it was the right choice as Warbucks' design was just plain awkward, and that his perks were boring and crippled him in non-Hamlet worlds.
    • Wormwood. Some fans consider him a Replacement Scrappy for replacing Warbucks in Hamlet while other fans, who either dislike Warbucks or just find Wormwood endearing, consider him to be a More Popular Replacement.
  • Breather Level: Two Worlds from Adventure Mode, despite being its possible third/fourth chapter, starts you off with a fire pit and tent on an island rich with resources such as berry bushes, carrots, pig houses. Daytime is incredibly long here, so you don't have to worry much about dusk and night, and the day/night cycle only shifts back to normal once you take a wormhole to the other island, where all of the Teleportato pieces are located. Despite said island thematically being the dark world and filled with hostile mobs, it isn't split up by tough-to-traverse bridges like the one with obelisks from The King of Winter, and doesn't feature any other nasty gimmicks, so the difficulty is more comparable to Sandbox Mode than the other chapters it's seated between. By the time you get there you'll have amassed plenty of learned crafting recipes and goodies from previous chapters. This chapter is often used for preparing for an upcoming chapter that ratchets the difficulty back up, such as The King of Winter and especially Darkness.
  • Broken Base:
    • The cosmetic skins are very divisive around the fandom. You get 4 skins per week by playing normally and there are multiple levels or item rarity; you can get a common glove or you can get a distinguished dress. In a way, it's very similar to the Team Fortress 2 drop system. These skins were supposed to be filler content but they turned into a serious market ridiculously fast, to the point where there are people offering 300 dollars for a super rare skin or selling skins for TF2 and CS:GO keys. You have 3 camps, those who love it and are ready to idle and use bots to make money with skins, those who don't care and those who hate it because the devs are putting too much focus with skins instead of finishing the game or fear that the skins will overshadow the gameplay and hurt the community.
    • The everlasting debate on whether Pierogi or Dragonpie is the best healing food. Pierogi has much more common ingredients, a longer spoil time, and can be eaten by Wigfrid while Dragonpie restores twice as much hunger, has a shorter eating animation for quicker healing, can be eaten by Wurt and won't anger Bunnymen. Both items restore the same amount of HP and Sanity, and which is best mostly comes down to personal playstyle, but that doesn't stop people from arguing.
  • Complacent Gaming Syndrome:
    • Meatballs tend to be the most commonly produced food item, due to being quick to cook (15 seconds) and restoring a decent amount of hunger (62.5) for a relatively low resource cost (one of any meat and three any fillers that aren't twigs or honey). It's even possible to make it with nothing but Monster Meat if you have a bird to convert three cooked Monster Meat into eggs. The caveat is that it's a low-priority recipe, so depending on your filler choice you might end up with something else. (E.G. An Eggplant and another vegetable will get you Stuffed Eggplant)
    • Right behind Meatballs is the Dragonpie, once the player gets a Dragonfruit. It's arguably even cheaper than Meatballs as the fillers can just be three Twigs. It restores more hunger than the Meatballs (75), and heals a meaty 40 health. It's also the only food with these kinds of stats that can be carried safely around Bunnymen. The one caveat is getting a Dragonfruit in the first place, as it's a Luck-Based Mission that involves a lot of farming. But once you have one, you can Save Scum with Alt+F4 to get more than one Dragonfruit Seed from feeding that Dragonfruit to your pet bird. It's also slower to cook (40 seconds).
    • Bacon and Eggs is also in the top three. It also restores 75 hunger and is another one that benefits from the presence of a birdcage as you can take three Monster Meat, cook two of them, and feed them to your bird to get eggs. The caveat here is that you need a source of regular meat (using two Monster Meat will get you Monster Lasagna, unless you use a Tallbird Egg which is tricky to safely get), but if you set up camp in a savannah biome with plenty of rabbit burrows, you can set up plenty of cheap traps on top of the burrows.
    • Pierogi are another go-to healing food, being made with one meat, one egg and one vegetable. Like Dragonpie they heal 40 HP, but they are made with much more common ingredients that don't require farming and so the player is likely to have access to them much earlier on. They also take longer to spoil which is useful if you haven't got an ice box or bundling wrap yet.
    • WX-78 is often considered to be the best character for Adventure Mode due to their gear upgrades which are not only carried over to when using the teleportato, the levels provide enough gears to upgrade them to max level before the halfway point. Even after that, they can sustain themself by gears alone, allowing the player to focus on searching for the items they need.
  • Creepy Cute:
    • Webber is a monstrous-looking humanoid spider who has the mind of a little boy, making him one of the most adorable and innocent characters in terms of personality.
    • When low on sanity rabbits will turn into Beardlings, little balls of black hair with Prophet Eyes.
  • Crossover Ship: Wilson has often been paired with Daniel.
  • Demonic Spiders:
    • Hounds. They can come at the most inappropriate time. To kill one isn't very hard; it's the fact that several hounds come all at once, making it hard to concentrate on one at a time. At first it's only packs of 2-3, but they get bigger as the days go by. As if that wasn't enough, after a while they start coming in Red and Blue variants, depending on season. Red Hounds set fires upon death, while Blue Hounds freeze nearby mobs, including you, upon death. Both of these make melee combat even less desirable.
    • Be wary of attacking a medium or large-sized Spider Den unprepared, lest you bring out Spider Warriors. They are faster than a regular Spider, Immune to Flinching, have twice as much health and a leap attack that punishes prematurely kiting them. Attacking a filled Spider Den will result in a bunch of Spider Warriors coming out and ganging up on you all at once, guaranteeing a quick death in the early game. Mercifully, a laid trap kills them instantlynote , but you still have their leap attack to contend with. Shipwrecked makes them deadlier by making them poisonous. To Webber on the other hand, these perks make Spider Warriors one of his most valuable allies in combat.
    • Frogs. These amphibian annoyances live by ponds, which are valuable food sources once the player gets a fishing rod. While they don't have a high damage output and aren't terribly difficult to kill, they spawn in huge packs and cause you to drop your items when their tongue hits you. Worse, attacking one frog will cause the entire army to Zerg Rush the player, often leading to their death. And God help you if you're playing Reign of Giants; in Spring, there's a chance for it to start raining frogs, regardless of where you are. If you're unlucky, you can have your base surrounded by frogs with no way to get rid of them without getting swarmed.
    • Tentacles hide in the grounds of a Marsh biome. Get close, and they'll emerge to start swinging away. They earned a reputation for quickly killing many unaware or weakened players; Tentacles swing twice, inflict 34 damage with each hit (for a total of 68 should both connect), keep swinging as long as you're within reach, and lock you into a brief Cycle of Hurting if you fail to dodge their first swing. Killing a Tentacle unscathed requires a lot of kiting, since they have 500 health and only flinch once per attack.
    • Tallbird Eggs are a great food item, as they never expire when they're uncooked and they can be used like regular eggs in a Crock Pot. Unfortunately, any player that wants one will have to go through a Tallbird to get it. While they have fairly average health, they deal quite a wallop when they attack, dealing 50 damage to an unarmored player. The hitbox is also fairly large, making it difficult to kite unless they player is using Wheeler. What's more is that they're incredibly fast, and unless the player is fortunate enough to find a path, the Tallbird will outrun them. To top it all off, they respawn at Tallbird nests every 2.5 days, making farming their eggs an incredibly dangerous task. You could burn the nest and prevent them from spawning at all, but you'll lose the ability to harvest Tallbird Eggs from it as well.
    • Clockwork Bishops are one of the few mobs with a long-ranged attack in the game, and thus they pose a bigger threat than their more melee-focused Clockwork brethren. The Bishop takes some punishment, having 300 healthnote , and they can accurately shoot a lightning orb that does 40 damage to an unarmored player. These orbs move so fast to the point it's more practical to just tank it with armor or otherwise keep fighting at a distance. If their attention is grabbed, or their fellow clockwork mobs are alerted, they'll just snipe you while you're preoccupied with another hostile mob, potentially another Clockwork Bishop included! In case you thought you were already done with them, the Ruins has these things scattered about with their Clockwork brethren.
    • What is the Caves' answer to a Hound? The Depths Worm. You may find Glow Berries scattered about in the Caves and Ruins, and sometimes, picking one of these reveals it's a Depths Worm's bait, and you're their next meal. A Depths Worm cannot be ignited, frozen, nor put to sleep, and while engaged in combat, will follow from below the ground and only emerge while attacking, which is the only time they can be damaged at all. Oh, and they hit like a truck, doing 75 damage with their bite attack; a single Depths Worm can kill most unarmored characters with just two bites, and even with armor or extra health you're still getting a big chunk taken out. They aren't Glass Cannons either, as they have 900 health. Their most dangerous perk (and what cements them as this) is that they periodically attack in a pack in the Caves and Ruins, the numbers of which eventually rise as the days progress to at least 4 and at most 5.
  • Difficulty Spike:
    • Surviving 'til Winter is an accomplishment. Surviving through Winter is an even greater one.
    • Then comes "Reign of Giants" DLC. Surviving Autumn til Winter takes little effort. Surviving through Winter is an accomplishment. Then comes Spring with its endless rain, sanity drain and dropping body temperatures. THEN comes Summer with constant Overheating, scorched plants, and Spontaneous Human Combustion. And that's without taking the eponymous Giants into consideration.
  • Ensemble Dark Horse:
    • Wendy is especially popular among fans thanks to her tragic backstory and cynical attitude. Conversely, Webber is popular because of his innocent, child-like personality. In fact, character quotes from Don't Starve Together reveal that they have become friends.
    • Aside from playable characters, the Ugly Cute walking chest Chester is universally beloved by fans. This also goes for his Shadow and Snow forms.
  • Fan Nickname:
    • "Beefalo Bill" for the Innkeeper, after the fact that he wears a beefalo suit.
    • Fans of the game have taken the calling for the Treeguardnote  as "Optimus Pine" since it spawns from a fully grown pine tree and transforms back into one when it's idle (though in appearance only). Treebeard is also a popular nickname for the Treeguard.
    • "Woodrow" was the working name for the character WX-78. Post character-refresh, the fandom has adopted it as WX-78's original name pre-Brain Uploading.
  • Faux Symbolism: A Dummied Out image contains Maxwell offering an apple to Wilson, a symbolism of when Eve was enticed by Satan as a snake, as Wilson wanted something forbidden (in his case knowledge in science). And, as Eve did, he had to suffer the consequences of his actions.
  • Foe Yay Shipping: Wilson/Maxwell.
  • Fridge Brilliance: Can be found here.
  • Friendly Fandoms: If there's a Don't Starve fan, it's likely that they would have approving nods at Amnesia: The Dark Descent and vice versa, probably because of their similar backstories and formulas.
    • And due to the crossover update with Terraria, it's unsurprising that Don't Starve welcomed Terraria fans and vice versa.
  • Goddamn Bats:
    • Gobblers. They can't hurt you, but they run around the map without restraint, eating any berries they find - depriving you of a primary food source. And they run much faster than Wilson can. After the first few encounters, you'll long for ranged weapons. However, if you leave berries on the ground you'll entice them and then have the perfect moment to strike them down, killing them and obtaining meat. You can also trick them into eating 3 poisonous red mushrooms, which will kill them in an instant. For a long-term solution, you can wall off a Powdercake to cause the Gobbler to continuously walk headfirst into the wall in an attempt to eat it, allowing for an easy kill.
    • While following animal tracks, a particularly unlucky player come across a Ewecus rather than a meat-rich Koalephant. These aggressive mobs have an annoying ranged attack that temporarily immobilizes the player, letting it go wild on them with its powerful melee attack. They're also smart enough to kite the player, making it incredibly difficult to hit. To add insult to injury, its special drop only heals a small amount of hunger while reducing sanity, rather than being a powerful food item and/or crafting ingredient.
    • An Ewecus is a minor annoyance compared to the other possible track spawn: the Varg. It's a Flunky Boss that will summon Hounds to fight alongside it, and they can be the seasonal Hounds as well just to add to the pain. It also seems to have a larger aggro radius, so by the time you realize you haven't found a Koalephant, you're already being chased down. And as annoying as the Ewecus is, at least it drops normal meat (albeit less than the Koalephant); the Varg drops Monster Meat, meaning it'll be harder to eat without health and sanity penalties. The saving grace is that its exclusive to Reign of Giants.
  • Goddamned Boss: The Moose/Goose differs from the other giants in that you get little warning before it appears. For the other three, your character will warn you several times (unless it's Wes) and there will be an audible growl each time before it spawns; so if fighting them isn't feasible, you can walk somewhere isolated, let it spawn, and then walk away to let it do its thing before it despawns at the end of the season. With the Moose/Goose, your character warns you once, and you get one growl, before it's on your map, meaning it's very easy for it to appear at an inconvenient place and time. It's not particularly harder to fight than the other three (in fact, it can be an Anti-Climax Boss if you're lucky with frog rain), but the lack of prep time definitely changes the odds.
  • Good Bad Bugs:
    • In single-player, placing a lantern, quitting and then reloading the game will result in an eternal light source. The bug is so well-known and relied upon that the devs haven't touched it in many rounds of updates.
    • If you save and quit to the main menu immediately after making a trade with Wolly (as in, before he finishes speaking), when you return, both Wolly and the items you got from him will still be there, instead of Wolly having flown away like he's supposed to do after a trade. This allows you to make an indefinite number of trades with him per day instead of once every few days.
    • In Shipwrecked, if you're playing as Warly, if you put his Portable Crock Pot inside a Cargo Boat, then save, quit, and re-enter the game, you'll have a new one in your inventory due to the game flagging the old one as missing, even though you can still retrieve it from the Cargo Boat, allowing you to get multiple Portable Crock Pots. You can get the same effect by entering a cave without it in your inventory.
    • If you chase MacTusk far enough away from his igloo, he'll eventually just stop running and start walking back, leaving him an easy melee target. He won't even aggro again if you hit him.
    • In Reign of Giants, if you plant several pinecones, wait for them all to reach stage one, and then quit and reload the game, there's a chance that a few of them will be fully grown, allowing you to get more wood in less time.
  • High-Tier Scrappy: Wigfrid is often disliked by players for how she trivializes combat. While she doesn't deal as much damage as other combat-oriented characters, she has a permanent 25% damage buff and a 25% defense buff. This on top of her easily craftable helmets and ability to regenerate health and sanity makes defeating most enemies and managing health and sanity very easy for her, even in spite of the drawback of only eating meat. Many experienced players even discourage beginners from playing as her, since her abilities encourage approaching combat without bothering to think or dodge attacks, habits that will gimp them when playing any other character.
  • Low-Tier Letdown:
    • Both Willow and Woodie in Don't Starve Together. Thanks to her nerfs (See Broken Base), she is considered a pointless character. Her 50% fire resistance, limited lighter and teddy bear pale in comparison to other characters' powers. Woodie's beaverness is reversed in multiplayer: his log meter also decreases over time and he needs to eat wood to become human again, he keeps his hp and sanity during transformation making it very impractical to use in combat and he'll get insane shortly after. In other words, Woodie becomes a walking time bomb. He did get some buffs (+5 sanity when planting trees, bonus time with befriended creatures, small beard insulation) but they hardly matter because Woodie is still very hard to play efficiently. Both would be mitigated come their character reworks; Willow got her fire immunity back and her teddy bear can fight enemies when she's insane, and Woodie was given more transformations and his log meter was removed so he only transforms through monster meat or full moons, though some still see the two as mediocre overall.
    • Walter, introduced in Don't Starve Together. His main gimmick is his slingshot, and while many liked the idea of a ranged character, its damage output is extremely underwhelming, with the most expensive bullets being outdamaged even by Wes using a dark sword. The rest of his gimmicks are criticized as being incohesive and mostly not very helpful for him, most simply being vague camping related perks rather than compliments to his role as a ranged character. His downside of losing sanity proportionally to health also makes many boss fights quite punishing, as taking a couple hits can quickly make him insane and open him up to being attacked by nightmare creatures. Because of this annoying downside, on top of his limited utility options, Walter doesn't see a lot of use from most players.
  • Memetic Mutation: Walter is a Don't Starve Together exclusive character that is always followed by his dog. His name and association with canines is coincidentally similar to the Walter Dog meme.
  • Nausea Fuel:
    • In Shipwrecked, killing a whale will spawn a whale carcass which decays over time, getting more and more bloated with gas until it eventually explodes and showers the area with rotting entrails.
    • Mosquito Sacks can be used to heal a little HP, and the examination quotes suggest that it's filled with blood, possibly human blood. It's probably best not to question what the survivors actually do with that blood.
      Wanda: (Upon examining a Mosquito Sack) I think I might be sick...
  • Nintendo Hard: Don't Starve is an extremely difficult game. There are many mechanics in place specifically to disrupt your setup when it is comfortable (Gobbler, Brushfires, Bearger, etc). While you can configure the game to turn off some of these elements, surviving with all of them enabled is a challenge indeed. It's later cranked up with the game's expansions, which actually make the game more difficult by adding complications and mechanics that work against you each time.
  • Paranoia Fuel: The giants, terrifying boss monsters that can wreck everything they come across, including your base. In Reign of Giants, there's one for every season, and will spawn randomly once a season, sometimes not at all. You are given an auditory warning about a minute before they spawn, but if you hear the warning and are ill-equipped to deal with them, run.
  • Popular with Furries: Of all the animalistic non-human survivors, caprine imp Wortox easily gets the most attention from furries. This might owe to most of the others being children while he's an adult note , as a notable portion of said attention involves some form of Self-Fanservice.
  • Porting Disaster: The Nintendo Switch version has several issues not found in other versions of DS. The game suffers heavily from performance issues, as it begins lagging even during events that wouldn't put too much of a strain on other ports, such as a few trees burning. There are glitches in the game that aren't present in other versions, such as resetting the season cycle if the player stays in a cave for too long. There have even been reports of players' save files corrupting when they reach certain points of the game, such as the Volcano in Shipwrecked. Finally, the Switch version has not received any major updates since its initial release, including the Hamlet DLC and the Quality of Life update. Because of these issues, many fans view the port as not worth bothering with, even with the allure of playing Don't Starve on the go.
  • Recurring Fanon Character: Winnie, a Dummied Out character who was alleged to have a vegetarian, animal-centric playstyle. Due to her resemblance to Wigfrid, fans have pegged the two as sisters who are opposites in every way.
  • Self-Imposed Challenge:
    • Invoked with Wes, who can be unlocked during Adventure Mode as an optional sidequest. He has the lowest stats, weakest attacks, fastest hunger drain, and most useless unique item. On top of that, he doesn't talk. His function is to provide this to experienced players who thought the standard roster was too easy.
    • The Powdercake challenge. Make a Powdercake, then survive long enough for it to turn to rot. Making it is the easy part: A twig, an ear of corn, some honey, and a filler (preferably something that isn't a fish) tossed into a crockpot. Then, you have to survive for the full 18,750 in-game days it takes to rot. (That's over 100 days of real time.) If you want to up the ante, stick it in an Ice Box (this will double the time it takes to rot). If you want something easier, drop it on the ground (cuts rot time by 1/3, moreso if you're playing Reign of Giants; summer heat and spring rain will make it rot even faster).
  • Shipping: Multiple pairings have been made popular:
  • Ships That Pass in the Night: When Don't Starve was first released, any pairing not involving Maxwell would be this due to the characters never meeting each other thanks to Schrödinger's Player Character. Relieved in the multiplayer sequel Don't Starve Together, as lines are added for examination-interactions between players that can expand on how it is that they evidently know each other ("It's Wilson!" is a known line that Willow would give, for example).
  • "Stop Having Fun" Guys: Some people really don't like players using WX-78 for Adventure Mode, and consider it the "easy" way through it.
  • That One Level:
    • The King of Winter is a stumbling block most players encounter in Adventure Mode. You are thrown at the deep end of an eternal Winter, complete with the Difficulty Spike this season entails. You will need the thermal stone and other important items you find nearby, as you have to juggle keeping warm, scavenging for resources and what little food there are while tracking down Teleportato pieces. This world's regions are connected via bridges, any of which can be blocked by the unexpected obelisks that lower when you're low on sanity (i.e. at the threshold where Shadow Creatures start attacking you). Since Adventure Mode randomizes the ordering of the first four chapters per playthrough, it isn't uncommon for this to be the first chapter you start on.
    • Survive the first four chapters of Adventure Mode, potentially including The King of Winter, and you'll face its final chapter, Darkness. True to its name, the whole world is locked into night. Continuous sanity drain, sleeping mobs, longer regrowth time for resources like grass and trees, and the threat of Darkness Equals Death, all of these are now omnipresent. Food is scarcer as well, so you can't afford to stick around for long. The only mercy you have are Maxwell's Lights that are dotted throughout the map which provide free light whenever you're near, and a chest near your spawn that has grass, logs, and a blueprint for the Miner's Hat. Certain bridges to succeeding regions are also rather cruel; one possible bridge variant is spiral-shaped and filled to the brim with Tentacles, all eager to pummel you to death, and another variant features the dreaded obelisk bridge from The King of Winter, except these lower when your sanity is above the insanity threshold. Better keep all of those Blue Caps handy!
  • That One Sidequest: The base game's Adventure Mode is infamous for being tougher than the base game. You have to find and enter Maxwell's Door somewhere in Sandbox Mode in order to initiate it. Upon doing so, you start the first of its five chapters from scratch as your prior inventory and learned crafting recipes don't carry over, and each chapter feature challenging gimmicks, set pieces and world generation changes not seen elsewhere in the game, with the main goal of each being to locate four pieces of the Teleportato and assemble it at the Wooden Thing metal detector-style with the Divining Rod you're given. Additionally, the first four chapters are switched around at random for every playthroughnote , and even once you complete the Teleportato, you can only take four items with you to the next chapternote . The kicker is that dying boots you back to before you entered Maxwell's Door. On the bright side, once you beat it, you unlock an appropriately powerful playable character.
  • Ugly Cute:
    • Many fans think Webber is such a cutie because despite his spider-like appearance and warped voice, he's so sweet and innocent.
    • In-universe, we have the Glommer; a cute insect who recovers your sanity. Wilson puts it best:
    Wilson: It's cute, in a gross kind of way.
  • Viewer Gender Confusion: Many people assume that Wurt is a boy due to her lack of Tertiary Sexual Characteristics and her unusual name.
  • The Woobie:
    • In the Gorge event, there were quite a few players who felt bad for the Swamp Pig Elder, who is slowly dying of mermification from displeasing the Gnaw, and whose people are neglected by the goats.
    • While all the player characters qualify as Woobies, given that they were dragged into a nightmare world from which there is no escape, special mention goes to Wilson - the canonical protagonist. He frees Maxwell, only to end up on the Nightmare Throne himself, and is eventually sent back into The Constant by Charlie after being tortured by her. A lot of the promotional material for the game involves Wilson being terrorised and/or injured.
    • Wendy is another special mention. She's an irrepairably Broken Bird perpetually grieving the loss of her sister, Abigail; the loading screen from the Forge reveals "Wendy clings fiercely onto the grief over her own sister's death for fear that moving on will cause Abigail's memory to fade.", indicating she's refusing to let herself be consoled over her loss because she doesn't want to forget about her. It's implied that she got lured into the Constant under the promise of reuniting with Abigail, which she gets...in the form of being able to summon her ghost. Some of her quotes add to this; examining a skeleton gets "I envy your escape" and examining a rope gets "that would be the easy way out", which indicates thoughts that should not be going through a 10 year old's mind.

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