YMMV / Donkey Kong '94

  • Fridge Brilliance: Nintendo nowadays is saying that Mario developed his abilities when chasing DK to save Pauline. Considering that this game actually birthed many mechanics the series would come to tout in later installments (such as the backflip and triple jump) it all comes together nicely.
  • Fridge Horror: Pauline. Good lord! Getting kidnapped by a giant thuggish ape is bad enough, but being carried away by said ape over the span of a game that lasts more than a hundred stages?! Not even Peach has been hauled around this much, or at least never in a single game. The poor girl's probably an emotional trainwreck by the time that Mario finally rescues her. It's no wonder that she's been absent for so long from the overall series; It probably took years of therapy for her to recover from the events of this game. Even then, she still hasn't caught a break from being caught in the middle of the disputes of Mario and Donkey Kong (albeit a different one).
  • Good Bad Bugs: The fact that closing gates are stopped by any tiles Mario can interact with (including temporary ladders) results in an Easy Level Trick for at least one stage. Stage 2-3, to be exact.
  • Goddamned Bats: In the most literal sense, they can't even kill you by themselves but they are very annoying.
  • Nightmare Fuel:
    • The time up theme.
    • The music for the ice world map.
    • The sequence that plays before the title screen is rather chilling: a hole has been broken into a brick wall and eyes peering out from the darkness of the hole with ominous music to match. Good luck trying to sleep after that; it will haunt your mind forever.
    • How about the final level? You beat stage 9-8, Donkey falls to his doom. What's this? Stage 9-9? Did the giant DK head just smile!!?