YMMV / Dr. Robotnik's Mean Bean Machine

  • Adaptation Displacement: Easily the most popular Puyo Puyo game outside of Japan, even with the release of Puyo Puyo Tetris. Just visit any of the major Puyo Puyo videos on YouTube and see how many commenters point out the similarities between the game in question and Mean Bean Machine. In comparison, Kirby's Avalanche is much less known (though still popular in its own right), while the English arcade Puyo Puyo is so obscure that MAME initially only had bootleg-derived ROMs available, which caused some people to believe it was a fake until the official ROMs turned up ages later.
  • Awesome Music: Most of the tracks in the game are great, but the Stage 1-4 theme is particularly catchy.
  • Breather Boss: Two of them, though they're still difficult due to the nature of the game.
    • Coconuts stacks the entirety of the two outer columns before even creating chains, causing him to fill his own space very quickly and allowing him less and less room to manouver as the match goes on. He does have arguably the best AI in general of the early stages, but his method of stacking to the sides does him in quickly compared to others at this point of the game.
    • Dynamight in relation to Skweel before and Grounder after. Dynamight is still incredibly difficult and can create incredibly large combos to end you, but the time he spends doing overly elaborate combos means it's easier to overwhelm him.
  • Germans Love David Hasselhoff: It's the most popular Puyo Puyo outside of Japan.
  • Good Bad Bugs: The game retains a bug from the arcade Puyo Puyo (and its nearly arcade-perfect Mega Drive port) that prevents AI opponents from manual dropping beans if the D-Pad is held down on a second controller.
    • Using a certain Game Genie code will unlock an omitted sound test in the options screen. Setting the console or emulator's region to Japanese during gameplay also unlocks it, but will also unlock hidden tracks that would go unused within the game.
  • Hilarious in Hindsight: This games provides a few examples of this. This was the AOSTH verison of Dr. Robotnik who starred in this game (and became the Robotnik design used in most of Europe). He is currently well known as one of the most popular characters of YouTube Poop due to his infamous quote, "Snooping as usual, I see". Also Complie, the company who co-developed this game, created and owned the Puyo Puyo franchise until they went bankrupt in 2001 and ended up giving the franchise to Sega, who currently has Sonic Team working on the games. Guess what other franchise Sonic Team owns?
    • Also, this wouldn't be the last game in the Sonic franchise based on a cartoon.
    • Hell, this wouldn't even be the last time Sonic and Puyo Puyo crossed over
    • Skweel looks a lot like Patrick Star, even though this game came out 6 years before that show.
    • The whole point of the retool was because SEGA didn't think Western gamers would take to the Madou Monogatari aesthetic of the original game. While Puyo Puyo is still somewhat obscure in the West, it has sold some titles here unedited and garnered a fan base from exports, while Mean Bean Machine's cosmetics likely dumbfound anyone outside veteran gamers who grew up watching Adventures of Sonic the Hedgehog.
    • Despite Robotnik being the villain, Sonic is never seen in-game. Twenty-four years later, Sonic and (SEGA) Robotnik finally face off in a Puyo Puyo match, this time in a literal Mean Bean Machine!
  • Most Annoying Sound: Yee hah... Yee hah...YEE HAH... Depending on what controller port you're using.
  • Most Wonderful Sound: Yippee...Yippee...YIPPEE... Again, depending on the controller port.
  • Nightmare Fuel: This variation really amps up the pressure during gameplay compared to the cutesy original. When your area begins to overfill, not only is the 'panic' theme a more sinister fast paced remix of Satan's theme, but most of your opponents start laughing evilly or bare a creepy Slasher Smile at you. Notable examples include Frankly's fierce glare, Skweel's rapidly flopping head, Dynamight's Cheshire Cat Grin, and of course, Scratch's Smug Snake smirk.
  • Polished Port: The Game Gear and Master System versions, while not nearly as cosmetically impressive, have some nice features the Genesis version doesn't, such as an exclusive puzzle mode and an extra background near the end of the game. Robotnik's sprites also resemble his cartoon design more strongly than they do in the Genesis version. Sadly however, it also counts as a Porting Disaster from the Game Gear Puyo Puyo title it is edited from, which made a far more impressive attempt to replicate the Mega Drive/Arcade version's sound and graphics, with the Master System port of Mean Bean Machine only dumbing things down further.
  • No Problem with Licensed Games: Though many question the reskin and its relevance as a Sonic game even with it, its gameplay is considered as fun as the original Puyo game and a classic puzzle title even to those inexperienced with either the Japanese franchise or Adventures of Sonic.
  • Suspiciously Similar Song: The game not only has some tweaked music from the original Puyo Puyo but seems to take a few notes from Kraftwerk. The Stage 9-12 theme in particular sounds like an off key "Home Computer" (and it's actually toned down from the original premix).
  • That One Boss: Scratch is the last opponent before Robotnik, and he blatantly admits to cheating during the match. He's also incredibly good at making combos over and over again. The Evil Grin he bears when he gains the upper hand only makes matters that much worse.
    • Skweel is also known to stop a few runs. The fact that his appearance is when the difficulty of the game starts ramping up isn't really helping. He is incredibly fast, especially on higher difficulties, where he can create combos and matches a lot faster than you can.


Alternative Title(s): Dr Robotniks Mean Bean Machine

http://tvtropes.org/pmwiki/pmwiki.php/YMMV/DoctorRobotniksMeanBeanMachine