These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
YMMV: DmC: Devil May Cry
Badass Decay: Pretty much every character from the original series gets hit with this in their reinterpretation for this game to varying degrees, but Sparda gets the absolute worst of it.
Base Breaker: Dante's new character design and backstory. Fans either like the change of pace or absolutely despise it.
By extension, the DmC versions of Vergil and Mundus are also this.
Breather Boss: Most bosses except the final one, Vergil, are this. Certain regular enemies pose a bigger challenge than the bosses.
Broken Base: Fans are either glad to see a reboot for the series, or hate every last thing that's been changed. Compounded by the fact that a lot of the reboot's fans openly dislike or even hate the original series and characters, especially when it comes to the original Dante's bombastic persona. This extends to the critics, and just to make things worse, even the director Tameem holds the original series in low regard. It's not just that the reboot broke the base, it's that the reboot attracted Fan Haters with very different tastes and sensibilities who otherwise would never bother with the franchise.
The game encourages you to torture the smaller demons, and taking out a larger one with a well placed axe swing or aerial combo can be incredibly satisfying, especially if you do it without taking a hit.
What is the most effective weapon to use against Bob Barbas?The Eryx.
Critics have generally been very positive about the game, while numerous fans of the previous Devil May Cry games see DmC as a big middle finger at the classic continuity. The metacritic score says it all.
The reverse happened with the Vergil's Downfall DLC; old school fans liked it more than the main game for being closer to the franchise's roots in terms of difficulty and gameplay, but some critics bashed it for those same reasons, which just goes to show how different the tastes of these two groups are and how polarizing the game is.
Barbas' Theme is amazing, and fits in perfectly with your boss battle against him. The 'news theme' starts as you're running into the television towards him, the heavier music plays when you're inside the 'live' news story, and the rest is playing while you're facing off against Barbas himself.
Pretty much all the music Noisia did for the game is awesome, thought disappointingly they only really did the boss themes despite Capcom hyping the shit out of Noisia's appearance in the soundtrack.
The joke that involves Dante wearing a white wig and saying "Not in a million years" angered several fans. Even Angry Joe found it obnoxious as it appeared to be a Take That to the negative fan reaction the game had.
Game Breaker: Using Devil Trigger and Demon Evade, Sucubbus can be defeated in 3 hits. Using Demon Evade, Devil Trigger and Overdrive results in the most anticlimatic boss fights. Even Mundus can be defeated in 11 hits.
Goddamned Bats: A few enemies particularly stand out as being irritating:
Fire and ice enemies at the same time. As they can only be hurt with demon or angel weapons respectively, if one gets in the way while you're attacking the other, you'll be staggered instantly.
The harpies do heavy damage, are immune to grabs until they attack, and quickly grow back their wings if you shoot the things off.
It's Easy, so It Sucks: A major criticism of the change in gameplay, especially with the ease in which a SSS rank can be achieved, air combos making most enemies completely helpless, and the boss fights requiring less skill and strategy than in the previous entries.
The voice acting becomes laughable due the lack of emphasis when characters insult each other. Dante's voice acting is often hard to understand, which resulted in comparisons with a participant from Gordon Ramsay's show.
When Mundus unleashes his rage against Dante, he simply pushes him with his hands. It almost looks like he is trying to hug him.
In the DLC, Vergil's screams of pain during gameplay can be hilarious.
Polished Port: No matter which side of the controversy you put yourself at, one thing is clear: The guys at QLOC did one hell of a good job when working on the PC port of DmC: Devil May Cry (the other consoles were made by Ninja Theory). The game truly shines in the graphic department when played on a PC, and there is also the fact that the game is actually playable and doable, even on higher difficulties, with keyboard and mouse, without control issues of any kind, very much not what you would expect of a spectacle fighting game.
Ron the Death Eater: Meta example in that Dante also gets this In-Universe and out. Some critics, particularly those who didn't support the reboot, took some of Bob Barbas'talking points about him being a "disgusting, degrading, and generally nauseating" person with "a history of physical violence and a known sexual deviant" at face value.
Rooting for the Empire:Since Mundus actually had good reasons for taking over the human world, he might as well have fans actually support him.
The Scrappy: Kat seemed to enjoy a good amount of popularity pre-release due to her cool powers and friendly demeanor but this didn't last too long after the game was released, and details of her backstory and role in the plot were revealed, disappointing fans.
The absence of a hard lock-on function makes the aim for guns, grapples and dash attacks a bit dodgy. This also makes dash attacks like Stinger harder to execute, as you have to tap the left stick in a direction twice instead of simply holding it towards the enemy you're locked on.
Most weapons are ineffective against certain enemies. The franchise's freedom factor is gone.
The rating system rewards you for the damage you make rather than the variety from your combos taking away the creativity factor.
The Devil Trigger is a Game Breaker. It freezes enemies giving them no chance to pose a challenge.
Dante's hair, funnily enough. Most of it is textured directly onto his head, with only the top and a little down the back as an actual mesh. Normally, this isn't an issue, but there are some sequences where the two parts of his hair react very differently to certain lighting conditions (such as the cutscene where the Hunter breaks through the funhouse mirror), resulting in scenes where it looks like he's bald except for the longer parts of his hair.
The coat animations are done by hand instead of the physics engine, resulting in it awkwardly snapping back over Dante's legs whenever he stops.
The Classic Skin also has a much lower res texture for Dante's bare chest than the rest of the skin.
Squick: The demon Poison physically exemplifies this trope. It gets worse knowing that there's a soft drink made from her abdomen's secretions that's sold to the oblivious human populace.
The use Unreal Engine 3 instead of Capcom's MT Framework game engine.
Dante being a former smoker.
The increased use of profanity.
Running at 30 frames per second rather than 60 on PS3 and 360.
Unintentionally Sympathetic: Lilith was obviously never meant to be liked by the target audience, but after seeing her fearing for her and her babies' life, and then seeing her reaction to Vergil shooting her stomach to kill the child, many people began to feel more remorse for her.
Visual Effects of Awesome: At one point during Bob Barbas' Boss Fight, he teleports you to another place where you fight mooks, and the camera behaves like an actual helicopter camera from a news program. It makes the whole encounter look like a cutscene you're controlling.
Wangst: Vergil is too emotionally unstable in the DLC chapter. He blames everybody, even his mother, for not being loved.
What Do You Mean, It Wasn't Made on Drugs?: DmC features among other things soft drinks made out of giant monster puke, fighting inside tv broadcasts, and a living city that constantly rips and warps apart to try and kill you.