Follow TV Tropes

Following

History YMMV / DishonoredDeathOfTheOutsider

Go To

OR

Is there an issue? Send a MessageReason:
None


* BrokenBase: With the removal of the chaos system entirely in this entry, several players expressed relief that they can unleash their character's lethal supernatural abilities without worrying about the VideoGameCrueltyPunishment in the story, which the ''Franchise/DishonoredSeries'' has become known for. Others, especially those who play in a middle-chaos level (i.e. kill some but not enough to tip into high chaos) feel that removing it cheapens the message of the entire series, and that where earlier games took your overall gameplay into account when deciding the ending, here the ending goes from [[spoiler:pessimistic to optimistic based on your decision to spare or kill the Outsider, which some argue is either too kind (for a being who indirectly created much suffering) or too cruel (for a fifteen-year-old beggar boy who has no social skills at all and didn't even want what he became)]].

to:

* BrokenBase: With the removal of the chaos system entirely in this entry, several players expressed relief that they can unleash their character's lethal supernatural abilities without worrying about the VideoGameCrueltyPunishment in the story, which the ''Franchise/DishonoredSeries'' ''Franchise/{{Dishonored}}'' series has become known for. Others, especially those who play in a middle-chaos level (i.e. kill some but not enough to tip into high chaos) feel that removing it cheapens the message of the entire series, and that where earlier games took your overall gameplay into account when deciding the ending, here the ending goes from [[spoiler:pessimistic to optimistic based on your decision to spare or kill the Outsider, which some argue is either too kind (for a being who indirectly created much suffering) or too cruel (for a fifteen-year-old beggar boy who has no social skills at all and didn't even want what he became)]].
Is there an issue? Send a MessageReason:
None


* CatharsisFactor: After the demanding stealth required by the third mission's Quiet as a Mouse contract, which bars you from even knocking someone out at the bank, it's nice to have the game literally pay you to cut loose in the fourth mission and kill fifty-something [[AssholeVictim Blind Sisters and Overseers]] in a map that returning players from ''VideoGame/Dishonored2'' will already be familiar with.

to:

* CatharsisFactor: After the demanding stealth required by the third mission's Quiet as a Mouse contract, which bars you from even knocking someone out at the bank, and for pacifistic behavior throughout the entire series to get the best endings, it's nice to have the game literally pay you to cut loose in the fourth mission and kill fifty-something [[AssholeVictim Blind Sisters and Overseers]] (and leave the biggest scumbag present in Captain Cardoza strapped to [[HoistByHisOwnPetard one of his own torture devices]]) in a map that returning players from ''VideoGame/Dishonored2'' will already be familiar with.



** "Álvaro and the Abbey" can be tedious to complete. The contract requires that you kill ''all'' of the Overseers (except for their captain Cardoza, who is instead knocked out and placed one of his own torture chairs) and the Oracular Sisters in the Royal Conservatory area. There are roughly 50 enemies on the map to kill, so good luck hunting through every corner of the area if you've missed one or two targets.

to:

** "Álvaro and the Abbey" can be tedious to complete. The contract requires that you kill ''all'' of the Overseers (except for their captain Cardoza, who is instead knocked out and placed on one of his own torture chairs) and the Oracular Sisters in the Royal Conservatory area. There are roughly 50 enemies on the map to kill, so good luck hunting through every corner of the area if you've missed one or two targets.
Is there an issue? Send a MessageReason:
Requires Word Of God confirmation


* AuthorsSavingThrow:
** The Return of Daud tie-in novel does clear a few hings up, though of course you have to pay money for it.
*** Mainly, Daud’s change in attitude comes from, after years of living contentedly as a lumberjack and woodcarver in Tyvia, he started to be haunted by nightmares of Jessamine and the Outsider again, followed shortly by the villagers burning down his house for black magic (which it was implied he wasn’t using that entire time).
*** How a bunch of low-rent thugs managed to capture Daud (they didn’t).
** Like ''2'', the game received a "Mission +" mode in a patch - while trophies/achievements are disabled in this mode, you can use both Billie's own powers ''and'' Corvo & Emily's powers during the same playthrough.
Is there an issue? Send a MessageReason:
None


** "Álvaro and the Abbey" can be tedious to complete. The contract requires that you kill ''all'' of the Overseers (except for their captain) and the Oracular Sisters in the Royal Conservatory area. There are roughly 50 enemies on the map to kill, so good luck hunting through every corner of the area if you've missed one or two targets.

to:

** "Álvaro and the Abbey" can be tedious to complete. The contract requires that you kill ''all'' of the Overseers (except for their captain) captain Cardoza, who is instead knocked out and placed one of his own torture chairs) and the Oracular Sisters in the Royal Conservatory area. There are roughly 50 enemies on the map to kill, so good luck hunting through every corner of the area if you've missed one or two targets.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CatharsisFactor: After the demanding stealth required by the third mission's Quiet as a Mouse contract, which bars you from even knocking someone out at the bank, it's nice to have the game literally pay you to cut loose in the fourth mission and kill fifty-something [[AssholeVictim Blind Sisters and Overseers]] in a map that returning players from ''VideoGame/Dishonored2'' will already be familiar with.
Is there an issue? Send a MessageReason:
None


* BestLevelEver: While the game's quality remains top notch through and through, already special praise has been given to "The Bank Job" for the sheer amount of options it gives to the player in infiltrating the vault, and how well-designed the level is in general.

to:

* BestLevelEver: While the game's quality remains top notch through and through, already special praise has been given to "The Bank Job" for the sheer amount of options it gives to the player in infiltrating the vault, and how well-designed the level is in general. Completing the Quiet as a Mouse contract [[SelfImposedChallenge without flooding the bank with laudanum]] – which requires not even touching enemies and never being spotted in a tightly-guarded bank, even when you copy the target page with two people with unobstructed vision right next to you – is amongst the series’ greatest challenges.
Is there an issue? Send a MessageReason:
None


* EvenBetterSequel: Many fans who found ''2'' lacking for its unoriginal premise, found ''Death of the Outsider'' to be a fantastic return to form, helped by its impressive sandbox level design, the completely unique playstyle Billie has, the improved quantity and quality of voice acting, and all the lore aspects that were obscure in the last two games, brought to the front and center.

to:

* EvenBetterSequel: Many fans who found ''2'' lacking for its unoriginal premise, found ''Death of the Outsider'' to be a fantastic return to form, form. This is helped by its impressive sandbox level design, the completely unique playstyle Billie has, the improved quantity and quality of voice acting, and all the lore aspects that were obscure in the last two games, games being brought to the front and center.

Changed: 865

Removed: 1052

Is there an issue? Send a MessageReason:
None


* CatharsisFactor: With the removal of the chaos system entirely in this entry, several players expressed relief that they can unleash their character's lethal supernatural abilities without worrying about the VideoGameCrueltyPunishment in the story, which the ''Franchise/DishonoredSeries'' has become known for.

to:

* CatharsisFactor: BrokenBase: With the removal of the chaos system entirely in this entry, several players expressed relief that they can unleash their character's lethal supernatural abilities without worrying about the VideoGameCrueltyPunishment in the story, which the ''Franchise/DishonoredSeries'' has become known for.for. Others, especially those who play in a middle-chaos level (i.e. kill some but not enough to tip into high chaos) feel that removing it cheapens the message of the entire series, and that where earlier games took your overall gameplay into account when deciding the ending, here the ending goes from [[spoiler:pessimistic to optimistic based on your decision to spare or kill the Outsider, which some argue is either too kind (for a being who indirectly created much suffering) or too cruel (for a fifteen-year-old beggar boy who has no social skills at all and didn't even want what he became)]].



* TheyChangedItNowItSucks:
** Removing the Chaos System was in theory at least a good idea since some gamers had complained about VideoGameCrueltyPunishment. But others, especially those who play in a middle-chaos level (i.e. kill some but not enough to tip into high chaos) feel that removing it cheapens the message of the entire series (namely that our choices, and all of them, whether big or small, count) and that where earlier games took your overall gameplay into account when deciding the ending, here the ending goes from [[spoiler:pessimistic to optimistic based on your decision to spare or kill the Outsider, which some argue is either too kind (for a being who indirectly created much suffering) or too cruel (for a fifteen-year-old beggar boy who has no social skills at all and didn't even want what he became)]].
** The lack of a NewGamePlus is a little hard to take, especially since you don't get the item necessary to craft bone charms until more than halfway through the game, and you can't keep the abilities you learned anyway, sharply limiting its utility.

to:

* TheyChangedItNowItSucks:
** Removing the Chaos System was in theory at least a good idea since some gamers had complained about VideoGameCrueltyPunishment. But others, especially those who play in a middle-chaos level (i.e. kill some but not enough to tip into high chaos) feel that removing it cheapens the message of the entire series (namely that our choices, and all of them, whether big or small, count) and that where earlier games took your overall gameplay into account when deciding the ending, here the ending goes from [[spoiler:pessimistic to optimistic based on your decision to spare or kill the Outsider, which some argue is either too kind (for a being who indirectly created much suffering) or too cruel (for a fifteen-year-old beggar boy who has no social skills at all and didn't even want what he became)]].
**
TheyChangedItNowItSucks: The lack of a NewGamePlus is a little hard to take, especially since you don't get the item necessary to craft bone charms until more than halfway through the game, and you can't keep the abilities you learned anyway, sharply limiting its utility.

Added: 264

Removed: 775

Is there an issue? Send a MessageReason:
None


* AngstWhatAngst: Despite having not seen each other for fifteen years and their last encounter being when Daud suffered Billie’s pretty grievous betrayal, there’s no tension or wariness between the two when they meet again. They simply act like it never happened.



* {{Sequelitis}}: For some. On top of the fact that you don't get your powers until the second level, the level design feels far more cramped and linear than in the previous installments of the series, making some wonder how much effort was put into it, and one level is basically a reused level from Dishonored 2. That's not even considering the issues some people have with the story. All and all, some fans feel that the series has fallen into a bit of a rut, and this should have been a DLC instead of a standalone game.



** Despite having not seen each other for fifteen years and their last encounter being when Daud suffered Billie’s pretty grievous betrayal, there’s no tension or wariness between the two when they meet again. Billie obeys Daud like it never happened.

Added: 288

Changed: 743

Is there an issue? Send a MessageReason:
None


* AuthorsSavingThrow: The Return of Daud tie-in novel does clear a few hings up, though of course you have to pay money for it.
** Mainly, Daud’s change in attitude comes from, after years of living contentedly as a lumberjack and woodcarver in Tyvia, he started to be haunted by nightmares of Jessamine and the Outsider again, followed shortly by the villagers burning down his house for black magic (which it was implied he wasn’t using that entire time).
** How a bunch of low-rent thugs managed to capture Daud (they didn’t).

to:

* AuthorsSavingThrow: AuthorsSavingThrow:
**
The Return of Daud tie-in novel does clear a few hings up, though of course you have to pay money for it.
** *** Mainly, Daud’s change in attitude comes from, after years of living contentedly as a lumberjack and woodcarver in Tyvia, he started to be haunted by nightmares of Jessamine and the Outsider again, followed shortly by the villagers burning down his house for black magic (which it was implied he wasn’t using that entire time).
** *** How a bunch of low-rent thugs managed to capture Daud (they didn’t).didn’t).
** Like ''2'', the game received a "Mission +" mode in a patch - while trophies/achievements are disabled in this mode, you can use both Billie's own powers ''and'' Corvo & Emily's powers during the same playthrough.
Is there an issue? Send a MessageReason:
None


* CatharsisFactor: After two whole games about being "guilt tripped" by the Chaos system over their actions, many players have reported ''relief'' they can finally unleash a character's lethal supernatural abilities without triggering the VideoGameCrueltyPunishment for which the ''Franchise/DishonoredSeries'' has become proverbial.

to:

* CatharsisFactor: After two whole games about being "guilt tripped" by With the Chaos removal of the chaos system over their actions, many entirely in this entry, several players have reported ''relief'' expressed relief that they can finally unleash a their character's lethal supernatural abilities without triggering worrying about the VideoGameCrueltyPunishment for in the story, which the ''Franchise/DishonoredSeries'' has become proverbial.known for.
Is there an issue? Send a MessageReason:
None


* HolyShitQuotient: For any fan of ''VideoGame/{{Dishonored}}'', the title and premise alone is enough to turn heads.
Is there an issue? Send a MessageReason:
None


** Despite having not seen each other for fifteen years and their last encounter being when Daud suffered Billie’s pretty grievous betrayal, there’s no tension is wariness between the two when they meet again. Billie obeys Daud like it never happened.

to:

** Despite having not seen each other for fifteen years and their last encounter being when Daud suffered Billie’s pretty grievous betrayal, there’s no tension is or wariness between the two when they meet again. Billie obeys Daud like it never happened.

Added: 251

Changed: 2

Is there an issue? Send a MessageReason:
None


** Despite having not seen each other for fifteen years and their last encounter being when Daud suffered Billie’s pretty grievous betrayal, there’s no tension is wariness between the two when they meet again. Billie obeys Daud like it never happened.



UnintentionallyUnsympathetic: Daud wanting to kill the Outsider for something Daud himself did makes him come as childishly unwilling to accept responsibility for his actions, and Billie offering so few objections, even though she does have them, makes her come across as flat.

to:

* UnintentionallyUnsympathetic: Daud wanting to kill the Outsider for something Daud himself did makes him come as childishly unwilling to accept responsibility for his actions, and Billie offering so few objections, even though she does have them, makes her come across as flat.
Is there an issue? Send a MessageReason:
None


** Furthermore, Billie's powers coming from a source other than the Mark seemed like an opportunity for an interesting mission, a little extra lore, and some character development, but instead they're just a re-skinned Mark, and not even Billie's choice.

to:

** Furthermore, Billie's powers coming from a source other than the Mark seemed like an opportunity for an interesting mission, a little extra lore, and some character development, but instead they're just a re-skinned Mark, and not even Billie's choice.choice, for all that the story goes on about choices.





to:

\nUnintentionallyUnsympathetic: Daud wanting to kill the Outsider for something Daud himself did makes him come as childishly unwilling to accept responsibility for his actions, and Billie offering so few objections, even though she does have them, makes her come across as flat.
Is there an issue? Send a MessageReason:
None


* AuthorsSavingThrow: The Return of Daud tie-in novel does clear a few hings up.
** Mainly, Daud’s change in attitude comes from, after years of living contentedly as a lumberjack and woodcarver in Tyvia, he started to be haunted by nightmares of Jessamine and the Outsider again, followed shortly by the villagers burning down his house for black magic (which it was implied he wasn’t using that entire time).

to:

* AuthorsSavingThrow: The Return of Daud tie-in novel does clear a few hings up.
up, though of course you have to pay money for it.
** Mainly, Daud’s change in attitude comes from, after years of living contentedly as a lumberjack and woodcarver in Tyvia, he started to be haunted by nightmares of Jessamine and the Outsider again, followed shortly by the villagers burning down his house for black magic (which it was implied he wasn’t using that entire time).
Is there an issue? Send a MessageReason:
much more dialogue


* EvenBetterSequel: Many fans who found ''2'' lacking for its unoriginal premise, found ''Death of the Outsider'' to be a fantastic return to form, helped by its impressive sandbox level design, the completely unique playstyle Billie has, and all the lore aspects that were obscure in the last two games, brought to the front and center.

to:

* EvenBetterSequel: Many fans who found ''2'' lacking for its unoriginal premise, found ''Death of the Outsider'' to be a fantastic return to form, helped by its impressive sandbox level design, the completely unique playstyle Billie has, the improved quantity and quality of voice acting, and all the lore aspects that were obscure in the last two games, brought to the front and center.
Is there an issue? Send a MessageReason:
Very one-sided


* BrokenBase: There is a faction of the fanbase very disappointed not by the gameplay (acknowledged to be as good as it's always been), but by the characterisation/writing - Daud's development regressing from a man who sought forgiveness (and was content to die if that was what he deserved) to blaming anyone but himself, Billie lacking motivation or agency save what Daud asks with no exploration of their falling-out, and the Outsider ([[spoiler:or alternatively the Eyeless]]) being blamed for human evil as though it takes magic to make people miserable, and otherwise acting very unlike himself (''forcing'' Billie's powers on her, for instance, in an uncharacteristically physically brutal and uncomfortable moment). That there is no narrative branching or reaction to the player's choices save for the very end, no epilogue to offer any guesses at what might occur, and very little acknowledgement of past events or themes beyond the shallowest interpretation reduces the game down to a PlayTheGameSkipTheStory experience, with some even giving up on the series altogether.

Added: 250

Changed: 17

Is there an issue? Send a MessageReason:
The Envisioned walk upright


* EvenBetterSequel: Many fans who found ''2'' lacking for its unoriginal premise, found ''Death of the Outsider'' to be a fantastic return to form, helped by it's impressive sandbox level design, the completely unique playstyle Billie has, and all the lore aspects that were obscure in the last two games, brought to the front and center.

to:

* EvenBetterSequel: Many fans who found ''2'' lacking for its unoriginal premise, found ''Death of the Outsider'' to be a fantastic return to form, helped by it's its impressive sandbox level design, the completely unique playstyle Billie has, and all the lore aspects that were obscure in the last two games, brought to the front and center.



** Removing the Chaos System was in theory at least a good idea since some gamers had complained about VideoGameCrueltyPunishment. But others, especially those who play in a middle-chaos level (i.e. kill some but not enough to tip into high chaos) feel that removing it cheapens the message of the entire series (namely that our choices, and all of them, whether big or small count) and that where earlier games took your overall gameplay into account when deciding the ending, here the ending goes from [[spoiler:pessimistic to optimistic based on your decision to spare or kill the Outsider, which some argue is either too kind (for a being who indirectly created much suffering) or too cruel (for a fifteen-year-old beggar boy who has no social skills at all and didn't even want what he became)]].

to:

** Removing the Chaos System was in theory at least a good idea since some gamers had complained about VideoGameCrueltyPunishment. But others, especially those who play in a middle-chaos level (i.e. kill some but not enough to tip into high chaos) feel that removing it cheapens the message of the entire series (namely that our choices, and all of them, whether big or small small, count) and that where earlier games took your overall gameplay into account when deciding the ending, here the ending goes from [[spoiler:pessimistic to optimistic based on your decision to spare or kill the Outsider, which some argue is either too kind (for a being who indirectly created much suffering) or too cruel (for a fifteen-year-old beggar boy who has no social skills at all and didn't even want what he became)]].became)]].
** The lack of a NewGamePlus is a little hard to take, especially since you don't get the item necessary to craft bone charms until more than halfway through the game, and you can't keep the abilities you learned anyway, sharply limiting its utility.



** [[spoiler: The Envisioned, Eyeless cultists that have been changed by the Void into quadrupedal obsidian beasts, only appear in about half of the last level of the game. Despite their distinctive design there are only a handful of them in the whole game.]]

to:

** [[spoiler: The Envisioned, Eyeless cultists that have been changed by the Void into quadrupedal grotesque obsidian beasts, only appear in about half of the last level of the game. Despite their distinctive design design, there are only a handful of them in the whole game.]]
Is there an issue? Send a MessageReason:
None


* {{Sequelitis}}: For some, on top of the fact that you don't get your powers until the second level, the level design feels far more cramped and linear than in the previous installments of the series, making some wonder how much effort was put into it.

to:

* {{Sequelitis}}: For some, on some. On top of the fact that you don't get your powers until the second level, the level design feels far more cramped and linear than in the previous installments of the series, making some wonder how much effort was put into it.it, and one level is basically a reused level from Dishonored 2. That's not even considering the issues some people have with the story. All and all, some fans feel that the series has fallen into a bit of a rut, and this should have been a DLC instead of a standalone game.
Is there an issue? Send a MessageReason:
None


* Sequelitis: For some, on top of the fact that you don't get your powers until the second level, the level design feels far more cramped and linear than in the previous installments of the series, making some wonder how much effort was put into it.

to:

* Sequelitis: {{Sequelitis}}: For some, on top of the fact that you don't get your powers until the second level, the level design feels far more cramped and linear than in the previous installments of the series, making some wonder how much effort was put into it.
Is there an issue? Send a MessageReason:
None


* ItsShortSoItSucks: The game has 5 Levels, of which one is without powers (the opening level), and another is repurposed from the previous game ("Royal Conservatory"). This is especially bad since this is a standalone game as opposed to DLC, and yet ''Death of the Outsider'' is shorter than the 2-Part Daud DLC (which had six levels) of the first game. That being said, most fans will say, because the levels themselves are quite a bit bigger, more dense, and packed with ''a lot'' more side content in the form of the contract system, this makes up for it.

to:

* ItsShortSoItSucks: The game has 5 Levels, of which one is without powers (the opening level), and another is repurposed from the previous game ("Royal Conservatory"). This is especially bad since this is a standalone game as opposed to DLC, and yet ''Death of the Outsider'' is shorter than the 2-Part Daud DLC (which had six levels) of the first game. That being said, most some fans will say, because the levels themselves are quite a bit bigger, more dense, and packed with ''a lot'' more side content in the form of the contract system, this makes up for it.
Is there an issue? Send a MessageReason:
This is a YMMV page, and this game is by no means as universally praised as Dishonored 1. It's fair to have this in here if Even Better Sequel is put in as well.

Added DiffLines:

* Sequelitis: For some, on top of the fact that you don't get your powers until the second level, the level design feels far more cramped and linear than in the previous installments of the series, making some wonder how much effort was put into it.
Is there an issue? Send a MessageReason:
None


* BestLevelEver: While the expansion's quality remains top notch through and through, already special praise has been given to "The Bank Job" for the sheer amount of options it gives to the player in infiltrating the vault, and how well-designed the level is in general.
* BrokenBase: There is a faction of the fanbase very disappointed not by the gameplay (acknowledged to be as good as it's always been), but by the characterisation/writing - Daud's development regressing from a man who sought forgiveness (and was content to die if that was what he deserved) to blaming anyone but himself, Billie lacking motivation or agency save what Daud asks with no exploration of their falling-out, and the Outsider ([[spoiler:or alternatively the Eyeless]]) being blamed for human evil as though it takes magic to make people miserable, and otherwise acting very unlike himself (''forcing'' Billie's powers on her, for instance, in an uncharacteristically physically brutal and uncomfortable moment). That there is no narrative branching or reaction to the player's choices save for the very end, no epilogue to offer any guesses at what might occur, and very little acknowledgement of past events or themes beyond the shallowest interpretation reduces the expansion down to a PlayTheGameSkipTheStory experience, with some even giving up on the series altogether.

to:

* BestLevelEver: While the expansion's game's quality remains top notch through and through, already special praise has been given to "The Bank Job" for the sheer amount of options it gives to the player in infiltrating the vault, and how well-designed the level is in general.
* BrokenBase: There is a faction of the fanbase very disappointed not by the gameplay (acknowledged to be as good as it's always been), but by the characterisation/writing - Daud's development regressing from a man who sought forgiveness (and was content to die if that was what he deserved) to blaming anyone but himself, Billie lacking motivation or agency save what Daud asks with no exploration of their falling-out, and the Outsider ([[spoiler:or alternatively the Eyeless]]) being blamed for human evil as though it takes magic to make people miserable, and otherwise acting very unlike himself (''forcing'' Billie's powers on her, for instance, in an uncharacteristically physically brutal and uncomfortable moment). That there is no narrative branching or reaction to the player's choices save for the very end, no epilogue to offer any guesses at what might occur, and very little acknowledgement of past events or themes beyond the shallowest interpretation reduces the expansion game down to a PlayTheGameSkipTheStory experience, with some even giving up on the series altogether.



* GeniusBonus: Nobody can figure out the combination to the Dolores Micheal bank vault InUniverse, as it was devised by Kirin Jindosh, the InsufferableGenius from Dishonored 2. [[spoiler: You find a hint to the combination in the bank, which turns out to be a Fibonacci sequence, a series of numbers where the next number is the sum of the two preceding numbers. 0, 1, 1, 2, 3, 5, 8, 13 are the numbers given, and the rest of the combination can be determined from that alone.]]

to:

* GeniusBonus: Nobody can figure out the combination to the Dolores Micheal Michaels bank vault InUniverse, as it was devised by Kirin Jindosh, the InsufferableGenius from Dishonored 2.''Dishonored 2''. [[spoiler: You find a hint to the combination in the bank, which turns out to be a Fibonacci sequence, a series of numbers where the next number is the sum of the two preceding numbers. 0, 1, 1, 2, 3, 5, 8, 13 are the numbers given, and the rest of the combination can be determined from that alone.]]



* ItsShortSoItSucks: The game has 5 Levels, of which one is without powers (the opening level), and another is repurposed from the main game ("Royal Conservatory"). This is especially bad since this is a standalone expansion as opposed to DLC, and yet ''Death of the Outsider'' is shorter than the 2-Part Daud DLC (which had six levels) of the first game. That being said, most fans will say, because the levels themselves are quite a bit bigger, more dense, and packed with ''a lot'' more side content in the form of the contract system, this makes up for it.

to:

* ItsShortSoItSucks: The game has 5 Levels, of which one is without powers (the opening level), and another is repurposed from the main previous game ("Royal Conservatory"). This is especially bad since this is a standalone expansion game as opposed to DLC, and yet ''Death of the Outsider'' is shorter than the 2-Part Daud DLC (which had six levels) of the first game. That being said, most fans will say, because the levels themselves are quite a bit bigger, more dense, and packed with ''a lot'' more side content in the form of the contract system, this makes up for it.



* SlowPacedBeginning: [[spoiler:You get your powers after the opening level freeing Daud from The Eyeless Gang. This mirrors the vanilla game, but feels worse because the DLC is far shorter, and as an entire fifth of the expansion is passed without powers. ''VideoGame/{{Dishonored}}'s'' Daud-DLC opened with powers from the get-go by comparison]].

to:

* SlowPacedBeginning: [[spoiler:You get your powers after the opening level freeing Daud from The Eyeless Gang. This mirrors the vanilla game, previous games, but feels worse because the DLC this game is far shorter, and as an entire fifth of the expansion game is passed without powers. ''VideoGame/{{Dishonored}}'s'' Daud-DLC opened with powers from the get-go by comparison]].



** The prototype clockwork soldiers (notoriously featured in ''Dishonored II'''s cinematic trailer but absent in the final product) only appear in one level of the game; and even then, only two of them are active. There are an additional two that can be activated [[spoiler: and controlled, if you opened Jindosh's safe in the vault and took his code]].

to:

** The prototype clockwork soldiers (notoriously featured in ''Dishonored II'''s 2'''s cinematic trailer but absent in the final product) only appear in one level of the game; and even then, only two of them are active. There are an additional two that can be activated [[spoiler: and controlled, if you opened Jindosh's safe in the vault and took his code]].



** Fans of the "A Crack in the Slab" level from ''Dishonored 2'' and especially [[EnsembleDarkhorse Aramis Stilton]] were hoping that the DLC would go more [[spoiler:into the backstory and background of Billie's friendship with Aramis and even show us the event where she got crippled, but it's not mentioned in the game anywhere. Many note that it could have worked similar to the opening sequences of the Daud DLC and serve as a much darker no-powers level, by emphasizing how Billie without powers and Daud's void-bond struggled with great difficulty against the Serkonon Grand Guard, and likewise showing how a woman who lost an eye and an arm in a fight evaded capture and escaped]].

to:

** Fans of the "A Crack in the Slab" level from ''Dishonored 2'' and especially [[EnsembleDarkhorse Aramis Stilton]] were hoping that the DLC game would go more [[spoiler:into the backstory and background of Billie's friendship with Aramis and even show us the event where she got crippled, but it's not mentioned in the game anywhere. Many note that it could have worked similar to the opening sequences of the Daud DLC and serve as a much darker no-powers level, by emphasizing how Billie without powers and Daud's void-bond struggled with great difficulty against the Serkonon Serkonan Grand Guard, and likewise showing how a woman who lost an eye and an arm in a fight evaded capture and escaped]].



** Similar to ''Dishonored 2'', where it was revealed that Delilah found a path to become a god and usurp the Outsider in the Void, many were [[spoiler:hoping that one of the choices in the standalone allowed you to become a God as well and give you a literal EleventhHourSuperpower. Instead, we get a simple binary choice of Killing and/or Sparing the Outsider]].


to:

** Similar to ''Dishonored 2'', where it was revealed that Delilah found a path to become a god and usurp the Outsider in the Void, many were [[spoiler:hoping that one of the choices in the standalone game allowed you to become a God god as well and give you a literal EleventhHourSuperpower. Instead, we get a simple binary choice of Killing killing and/or Sparing sparing the Outsider]].

Removed: 2327



* CounterpartComparison:
** As an overgrown thin little boy, the Outsider with his time-based powers and aloof detachment, is not unlike Bran Stark in ''Series/GameOfThrones'' Season 7 who was likewise aloof and spaced out as a result of having millennia of memories stuck in his mind. Likewise, many reviewers compared Billie Lurk's Semblance ability to Arya Stark who has the powers of the Faceless Men in the same series.
** The Outsider's visual design, as a black-eyed Emo-Goth looking man dressed in black, with a strange focus on honor, choice, and guilt-tripping the few he grants boons, has been compared to Dream of the Endless in Creator/NeilGaiman's ''ComicBook/TheSandman''. ''Death of the Outsider'' takes this further with [[spoiler:the reveal that the Outsider is indeed an apparition conjured from the dreams of the mortal boy trapped in the void by the Eyeless Cult, makes the connection even stronger. Likewise the plot of the game, with the Outsider passively encouraging his opponents to find means to either kill him or depower him is reminiscent of the finale of ''The Kindly Ones'' which revolved around Morpheus passively accepting the inevitability of his passing and refusing to lift a finger to halt his doom]].
** The premise of this game draws many similarities to the [[SamuraiJack/TropesSeason5 Season 5]] of ''WesternAnimation/SamuraiJack''. Both serve as the [[GrandFinale final installments]] of their respective franchises where it involves an [[KnightInSourArmor old, cynical, and experienced]] badass (Jack/Daud) who is accompanied by a female companion (Ashi/Billie), in their quest to find a LegendaryWeapon that can kill a god (Aku/The Outsider) whom they believe to be the source of all the corruption, black magic, and misery plaguing their worlds. Prior to facing off with their respective god both duos are met with opposition with many enemies, one of which include a {{Cult}} that worships said god. [[spoiler: Eventually the female companion receives powers similar to their god and uses them to help the experienced badass in neutralizing him but at the cost of one of them dying. Though unlike ''Samurai Jack'' where the female companion Ashi dies while the experienced badass Jack lives, its the experienced badass Daud that dies while the female companion Billie Lurk lives.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AuthorsSavingThrow: The Return of Daud tie-in novel does clear a few hings up.
** Mainly, Daud’s change in attitude comes from, after years of living contentedly as a lumberjack and woodcarver in Tyvia, he started to be haunted by nightmares of Jessamine and the Outsider again, followed shortly by the villagers burning down his house for black magic (which it was implied he wasn’t using that entire time).
** How a bunch of low-rent thugs managed to capture Daud (they didn’t).

Top