• Car Tiers:
    • Throughout all of the series, the cars have been organised according to some common defining feature: 4WD class cars are obviously 4WD, FWD cars are obviously FWD, and so on.
    • DiRT 2 abolished this practice by instead seperating the cars into their respective event class (rally, rallycross, Raid T1 etc.). However, cars could be upgraded or downgraded into Rookie, Pro or All-Star classes.
    • DiRT 3 seperated the cars into their eras; such as 60's, 70's, 80's and so on.
    • DiRT Showdown utilises an upgrade system, meaning players take all cars (with the exception of the Gymkhana cars) from D class to A class.
    • DiRT Rally is similar to 3, with the rally cars separated according to their eras (Except for F2 Kit Cars and R4 Rally, Group B cars are seperated into both AWD and RWD). The hillclimb cars and rallycross supercars are in their own catagory.
  • Tear Jerker: Beating the Colin McRae challenge in DiRT 2 treats the player to a short tribute to Colin's rally career.
  • That One Level: The Monte-Carlo Rally, DLC in DIRT 3. To elaborate: Most stages in the game are wide enough to fit at least two cars side by side. This rally has sections where only one car can fit, and it's a tight squeeze. It's not much easier in DIRT Rally.
    • In DiRT Rally, pretty much every single track can become this. Justified, though, being a Nintendo Hard game at its core.
  • Unnecessary Roughness: Basically almost every Baha races in multiplayer ends up with this.
  • Win Back the Crowd: How many of the fans view DiRT 3 and DiRT Rally, especially after their dissatisfaction over Codemasters pushing for too many arcade-y or gimmicky elements in DiRT 2 and DiRT Showdown.