• Car Tiers:
    • Throughout all of the series, the cars have been organised according to some common defining feature: 4WD class cars are obviously 4WD, FWD cars are obviously FWD, and so on.
    • DiRT 2 abolished this practice by instead seperating the cars into their respective event class (rally, rallycross, Raid T1 etc.). However, cars could be upgraded or downgraded into Rookie, Pro or All-Star classes.
    • DiRT 3 seperated the cars into their eras; such as 60's, 70's, 80's and so on.
    • DiRT Showdown utilises an upgrade system, meaning players take all cars (with the exception of the Gymkhana cars) from D class to A class.
    • DiRT Rally is similar to 3, with the rally cars separated according to their eras (Except for F2 Kit Cars and R4 Rally, Group B cars are seperated into both AWD and RWD). The hillclimb cars and rallycross supercars are in their own catagory.
  • Contested Sequel: Many people who sank tons of hours on DiRT Rally see 4 as a step-down compared to its predecessor in terms of handling. The random stage generator has also caught some flak due to recycling stage sections. However, that doesn't mean the game doesn't have its fans, who appreciate the discipline variety, the gameplay, and the team management aspects.
  • Tear Jerker: Beating the Colin McRae challenge in DiRT 2 treats the player to a short tribute to Colin's rally career.
  • That One Level: The Monte-Carlo Rally, DLC in DIRT 3. To elaborate: Most stages in the game are wide enough to fit at least two cars side by side. This rally has sections where only one car can fit, and it's a tight squeeze. It's not much easier in DIRT Rally.
    • In DiRT Rally, pretty much every single track can become this. Justified, though, being a Nintendo Hard game at its core.
  • The Scrappy: DiRT Showdown is viewed as such by a number of players who are understandably fed up with the "dudebro" attitude espoused by the previous games. It took out the traditional rally modes and replaced it with demolition derbies involving Expy cars.
    • Same went for DiRT 4 whose handling model is a single point of contention amongst sim racing fans.
  • Unnecessary Roughness: Basically almost every Baha races in multiplayer ends up with this.
  • Win Back the Crowd: How many of the fans view DiRT 3 and DiRT Rally, especially after their dissatisfaction over Codemasters pushing for too many arcade-y or gimmicky elements in DiRT 2 and DiRT Showdown.