YMMV / Dino Crisis

  • Awesome Music: The soundtracks are great, especially the second one. Try the save room theme from both games or the final boss theme from the second as standout examples.
  • Base-Breaking Character: Gail. One can either like him for saving you or hate him for being a lying prick.
  • Contested Sequel: Dino Crisis 2 split the fans, with some praising the Actionised Sequel aspects while others criticised the lack of Survival Horror elements from the first game. (Yes, it's exactly like the fandom split its sibling series suffered.)
  • Demonic Spiders: Therizinosaurs, or Therizinos, the outrageously powerful, pot-bellied dinos in the first game that roam in pairs and love to block narrow corridors. If you don't have any poison darts, get ready to see the inside of their stomachs many, many times.
  • Evil Is Sexy: He's a jerk, a murderer and a monster, but Dr. Kirk is also quite handsome.
  • Fanon Discontinuity: Dino Crisis 3, especially by those fans who were disgruntled that it never addressed the second game's cliffhanger.
  • First Installment Wins: More people know about Dino Crisis than about its sequels.
  • Foe Yay: There is arguably a bit between Kirk and Gail.
    Regina: "You got your man [Kirk], Gail."
  • Franchise Killer: Fans of at least one of the first two games generally regard Dino Crisis 3 as such.
    • Capcom itself regards it as one. The game massively flopped and they haven't made another installment in over a decade because of it.
  • Goddamned Bats:
    • Any raptor that follows you from room to room will quickly become this, since you most likely fled them in order to restock on ammo.
    • Oviraptors in the second game have an incredibly annoying habit of dive-bombing you with a jump kick from offscreen, ruining your chances at getting that juicy "No Damage" bonus.
  • Memetic Molester: Dr. Kirk.
  • Most Wonderful Sound: Listen to the save room theme; you can just hear the sighs of relief as it starts up.
  • Narm - Like many other Capcom games, the series voice acting can dip into So Bad, It's Good. "That's no lizard. That's a dinosaur."
  • Nightmare Retardant: The compsognathus hordes from the first game. It is implied that they are Zerg Rush enemies and not so harmless, but they are pitifully easy to defeat with the handgun and make a faintly amusing squeak each time one gets shot.
  • Sequelitis: As stated in Recycled IN SPACE! on the main page, Dino Crisis 3 wasn't as well received as previous games partially due to the fact that the only connection it had to previous titles (beyond some tenuous links to Dino Stalker of all games) was that it had dinosaurs (of a sort) in it.
  • Squick: The bodies and bloodstains left around for the hero to find. While the on-screen animation is fairly dull, it's a particularly squicktastic idea to raid dead bodies for keys and Apocalyptic Log entries, especially because few of those aforementioned corpses are anywhere close to intact.
  • That One Puzzle: The keys for the medal box in the Chief's room.
    • In the second game, corralling the compy that stole a keycard from you. It's not that hard once you know what to do, but the compy's tendency to sprint off in semi-random directions and Dylan's refusal to just shoot the stupid thing still grates on one's nerves.
  • They Changed It, Now It Sucks: The sequels, in the eyes of their detractors.
  • They Wasted a Perfectly Good Plot: Dino Crisis 3 could have been a chance to cover the cliffhanger ending of the last game, but it did not.
    • Curiously, part of this can be chalked up to the obscurity of the actual third game in the series, Dino Stalker. Dino Stalker is clearly a continuation of Dino Crisis 2 in that Dylan and Paula are alive and the Noah's Ark Plan is mentioned. Furthermore, the game also appears to set up plot points in Dino Crisis 3 (namely, the Mother Computer that oversaw the project is implied to be the predecessor of the MTHR computers in 3 and genetically engineers dinosaurs similar to what is seen in that game). In spite of this, the cliffhanger of 2 (i.e. Regina promising to rescue Dylan and Paula once a time gate is constructed) goes completely unaddressed and appears to have been resolved entirely off-screen.
  • Villain Decay: Because of the increasingly powerful guns you can get in Dino Crisis 2, dinosaurs (that in the previous game were unstoppable opponents who you could only run from) became pitiful bullet magnets who came at you in droves and were still harmless.
  • The Woobie: Tom and Paula can both qualify as this.