YMMV / Digimon World 2

  • Anti-Climax Boss: The Chaos Lord built up to be the evil prince of Digimon that the humans were forced to flee to another continent from. Yeah he's just a Machinedramon Palette Swap who spends most of the fight guarding or using weak moves. Doesn't help that he's fighting alone in a game where 3 on 3 battles are standard. Neo-Crimson isn't much better.
  • Awesome Music: First Boss Battle/Rival Battles
  • Game Breaker: The attack Duo Scissor Claw. It damages an entire enemy team and lowers their defense at the same time, and the defense-lowering effect stacks. You could potentially have an entire party with the attack (easily done with DNA Digivolution) and shred every boss. Attacks that apply debuffs in general are rather strong in this game.
  • Goddamn Bats: Return bug traps in particular are incredibly annoying because they tend to be placed where the player can't avoid them and randomly remove your Digimon from your Digibeetle and return them to the server, which either results in getting stuck with weak Digimon you didn't intend to use or having your mains removed and leaving you stuck with one or 2 Digimon, forcing you to abandon your dungeon run to get them back only to dive in and have the same thing happen all over again.
  • Nightmare Fuel: OverLord Gaia's Face shows only for a split second, but getting a good glance at it makes you realize how evil he really looks, even sporting a permanent Slasher Smile.
  • Scrappy Mechanic: See Level Grinding, Luck-Based Mission and Game Breaker.
    • Among others, recruiting certain Digimon. It requires you to fire gifts at them in the field. Then battle and defeat them, but the gifts are separated by the three types. Only the team the player chose will have gifts available for that type. It isn't until the device dome that the player can reliably get Digimon of the other two types and even then you're restricted to low-level gifts for a large part of the game.
      • Also, due to the aforementioned variation in enemy Digimon movement, depending on the kind of Digimon you want, it can be really hard to be able to fire enough gifts to get them to join you, as they move towards you too fast. Unless you happen to catch them stuck behind a trap, but that's very luck-based. Further compounding this is the fact that Digimon can randomly "ignore" gifts, screwing you over. This becomes especially annoying in the Piyotte requests, which are mandatory to complete the game, with Ikkakumon being in a group with Birdramon who moves two squares per action, all but mandating a rare high-level "Toy" gift or catching them behind a rock.
  • That One Boss: Crimson. When you fight him as the Disc One Final Boss, he is by far the most powerful fight in the game. Unlike Damien who (being the first person to use a Mega against you) brought a rather pathetic Puppetmon, Crimson brings a Skull Mammothmon, which has a very powerful all attack for that point in the game. It's a shame that the next time you fight Crimson, he's actually weaker.
  • That One Attack: ANY attack that causes confusion is one of these. It almost always affects the player's Digimon, causes said Digimon to randomly attack the rest of the party and themselves for much more damage than the enemy is capable of causing, and can potentially last the entire fight, turning what would otherwise be a foregone victory into a long drawn out slugfest as you try to defeat the enemy before your own confused Digimon kill your own party. Even using the confusion cure item doesn't help much, because you can just get confused all over again.

http://tvtropes.org/pmwiki/pmwiki.php/YMMV/DigimonWorld2