YMMV / Digimon World 2

  • Anti-Climax Boss: The Chaos Lord built up to be the evil prince of Digimon that the humans were forced to flee to another continent from. Turns out he's just a Machinedramon Palette Swap who spends most of the fight guarding or using weak moves. Doesn't help that he's fighting alone in a game where 3 on 3 battles are standard. Neo-Crimson isn't much better.
  • Awesome Music: First Boss Battle/Rival Battles
  • Demonic Spiders:
    • Return Bugs, by far the most annoying and dangerous of the four bug types. Although they show up mostly at random like other traps, they tend to be placed in areas where they cannot be avoided, and if you step on one by accident, it will begin randomly kicking your Digimon out of your Digi-Beetle and returning them to the Server. Thankfully, they stay in your Digi-Beetle much shorter than other bugs - if you're lucky, they'll leave after returning only one Digimon, but many times it will be one of your main Digimon, all but ruining your run. In worst case scenarios, you end up having all but one of your Digimon sent back. At least you can kick them out immediately by using an appropriately levelled Return Bug Zap item, but in most cases the damage will have been done and you'll be forced to abandon the Domain to retrieve your Digimon, then dive back in... only to have the same thing happen again.
    • Raremon, while not an overly powerful Digimon, fits this trope fairly well because of his main Counter technique, Buffalo Breath. If you attack him and trigger his counter, it will always confuse you, causing your Digimon to attack themselves rather than your opponents. Worst of all, there are no less than three mandatory fights featuring a Raremon, including one in the Coliseum where you cannot even use items to remove confusion.
    • Kuwagamon and Okuwamon also fit this trope, thanks to their respective Scissor Claw and Duo Scissor Claw techniques, both of which lower your Digimon's defense, while the latter does it to all of your Digimon. It doesn't help that Okuwamon tends to hang out with heavy-hitting Digimon such as MetalTyrannomon.
    • Kabuterimon and his subsequent Digivolutions also count, mainly due to their primary techniques being Interrupts that affect your own techniques by either dramatically reducing their damage or even making them miss altogether.
  • Game Breaker: Okuwamon's aforementioned Duo Scissor Claw technique. It damages an entire enemy team and lowers their defense at the same time, and the defense-lowering effect stacks up to two times. You could potentially have an entire party with the attack (easily done with DNA Digivolution) and shred every boss. Techniques that apply debuffs in general are rather strong in this game.
  • Goddamned Bats:
    • Energy, Memory, and Bit Bugs aren't as dangerous as the dreaded Return Bug, but are still annoying to stumble upon nonetheless. Energy Bugs increase the amount of EP you use per move, which can be dangerous near the end of the Domain if your EP is low, but in most cases your battery will be large enough to shrug it off, and you can always replenish its EP. Memory Bugs clog your Digi-Beetle's memory but aren't really a threat unless you're trying to capture Digimon, and become pretty much harmless once you acquire the Digimon Transfer item. Bit Bugs gradually eat your money as you move, then start vandalizing your Digi-Beetle once you run out of money, though this obviously isn't an issue if you have a beefy wallet.
    • Digimon that move two spaces in Domains for every one space you move, such as Birdramon and Bakemon, tend to fall into this category if you're trying to avoid battles. Most of the time, the rooms you encounter them in aren't big enough for you to escape them, and in many cases, you'll enter a room and immediately find yourself cornered by them. Some of the later ones, such as MetalSeadramon, even tread Demonic Spiders territory. Getting them to join you is an even harder task, and one that you're in fact required to do when Professor Piyotte asks you to recruit an Ikakkumon, who only hangs out with Birdramon.
  • Nightmare Fuel: OverLord Gaia's Face shows only for a split second, but getting a good glance at it makes you realize how evil he really looks, even sporting a permanent Slasher Smile.
  • Scrappy Mechanic: See Level Grinding, Luck-Based Mission and Game Breaker.
    • Among others, recruiting certain Digimon. It requires you to fire gifts at them in the field. Then battle and defeat them, but the gifts are separated by the three types. Only the team the player chose will have gifts available for that type. It isn't until the device dome that the player can reliably get Digimon of the other two types and even then you're restricted to low-level gifts for a large part of the game.
      • Also, due to the aforementioned variation in enemy Digimon movement, depending on the kind of Digimon you want, it can be really hard to be able to fire enough gifts to get them to join you, as they move towards you too fast. Unless you happen to catch them stuck behind a trap, but that's very luck-based. Further compounding this is the fact that Digimon can randomly "ignore" gifts, screwing you over. This becomes especially annoying in the Piyotte requests, which are mandatory to complete the game, with Ikkakumon being in a group with Birdramon who moves two squares per action, all but mandating a rare high-level "Toy" gift or catching them behind a rock.
  • That One Boss:
    • Crimson. When you fight him as the Disc One Final Boss, he is by far the most powerful fight in the game. Unlike Damien who (being the first person to use a Mega against you) brought a rather pathetic Puppetmon, Crimson brings a mighty SkullMammothmon, one of the tougher Megas in the game. He uses a very powerful multi-target attack for that point in the game, and his defense and HP more than make up for his slow speed. He's especially dangerous if you have a mostly Virus team, since his Vaccine typing gives him the advantage over Virus types. But the problems don't stop there. Crimson also has an ExTyrannomon in his team, who can prevent your Digimon from using their two most powerful techniques, effectively crippling them and reducing them to dealing Scratch Damage, unless you've done a lot of DNA Digivolving. It's a shame that the next time you fight Crimson, he's actually weaker.
      • But even when you do fight Crimson again just before the fight against the Chaos Lord, he's still no letdown. All three of his Digimon in the rematch use attacks that hit all of your Digimon. In addition, his main partner, VenomMyotismon, can also use Venom Infusion, an Interrupt technique that completely negates one of your Digimon's attacks. If this happens as you're trying to use HP Recovery or a similar healing technique when your party is already at critical health, it can easily spell a quick Game Over.
    • Much later on, the final battle against Overlord GAIA. At first, you fight him alone and he is actually fairly easy... that is, until he extends his arms out, and the REAL final battle begins. In the second phase, each of his two hands has a special assist technique that lowers your stats. The one you should be most concerned about is the right arm, who can lower your entire team's defense much like Okuwamon's Duo Scissor Claw. This becomes especially noticeable after both of GAIA's arms are defeated - GAIA changes his tactics one final time and resorts exclusively to Light Gun, the most powerful attack in the entire game. If your team's defenses were lowered, they could potentially be killed in just one or two hits. And this is after the most brutal and dangerous dungeon in the whole game. After.
  • That One Attack:
    • ANY attack that causes confusion is one of these, especially Raremon's Buffalo Breath, a counter technique that always causes it. It almost always affects the player's Digimon, causes said Digimon to randomly attack the rest of the party and themselves for much more damage than the enemy is capable of causing, and can potentially last the entire fight, turning what would otherwise be a Foregone Victory into a long drawn out slugfest as you try to defeat the enemy before your own confused Digimon kill your own party. Even using items or status recovery techniques (such as Tinmon's Recovery Power) to cure it won't help much, because you can just get confused all over again. Fortunately, you can bypass it somewhat by using Interrupt techniques such as Garudamon's Wing Blade.
    • Multi-target attacks in general follow this rule as well if you're on the receiving end. Okuwamon's Duo Scissor Claw, Whamon's Tidal Wave, and SkullMammothmon's Spiral Bone Crusher come to mind very quickly. On the flip side, however, they allow you to get guaranteed Counter Attacks off.
    • ExTyrannomon's Pretty Attack, Etemon's Concert Crush, and MarineAngemon's Ocean Love. These techniques lower your Digimon's "motivation", stopping them from using their two most powerful techs. If you haven't DNA Digivolved your Digimon enough, it can be very debilitating in boss battles where you need to maintain constant damage output. It is most noticeable in the first fight against Crimson, who uses an ExTyrannomon.
  • That One Level: The Chaos Tower. None of the other Domains are as much a Luck-Based Mission as this one, with A-level traps present and in much higher concentrations than previous Domains - even with a fully-equipped Digi-Beetle, you are extremely likely to hit at least one Land Mine, Electro-Spore, or Bug Nest that your detection systems failed to pick up. Not to mention, it is home to some of the strongest wild Digimon encounters (high level Ultimate and even Mega Digimon). The creepy, bluish colors of the floors and walls and the chaotic, nightmarish music certainly don't help matters. And if you somehow manage to make it to the end, you're greeted by Overlord GAIA, the driving force behind everything, and he certainly doesn't let down in battle.
  • That One Sidequest: Trading Garurumon for Magna Angemon requires either using rare (at that point in the game) and expensive gifts in order to recruit a wild one, or being lucky enough to catch it behind an obstacle, which will let you fire as many gifts as you please. Either that, or training your own which is both time consuming and almost guaranteed to be more powerful than the Digimon you get in return. Bonus points if you managed to get Garurumon's Palette Swapped cousin Gururumon and thought they were the same since it almost impossible to have seen a Garurumon prior to the trade offer.
    • Any of the trading center quests can be annoying depending on which Guard Team you belong to; as explained under Tactical Rock Paper Scissors, not having access to the highest level gift for a given attribute of Digimon makes capturing them that much harder.

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