YMMV / Destroy All Humans!

  • Acceptable Political Targets: Communists. In the first games, the alien invasion is covered up by an attack of communists, and Crypto's attacks are often deemed as "communist" activity. The second game takes it up a notch and has the KGB be the secondary antagonists, who are also involved in helping martians wipe out the Earth. Bay City pedestrians will also exclaim Crytpo as being "Chinese" or "Ho Chi Minh" when panicked. With Shen Long (a not-so-obvious Hong Kong parody) being in Path of the Furon, except to see pedestrians ridiculing China's government.
    • The British version of the infamous Labour Party are already the butt of several jokes by Albion citizens in the second game. One pedestrian when panicked even exclaims "This is all Labour's fault!". Margaret Thatcher is also mentioned quite a lot in pedestrian Cortex scan thoughts, one even outright calling her a "hooker".
    • Democrats and liberals. For example, during "This Island Suburbia" in the first game, the aggressive brainwashed Santa Modesta pedestrians have been converted to voting Republican and hating anyone different from them. One thought of the brainwashed citizens even mentions "commie pinko". In Bay City in the second game, an urban male may exclaim "Democrat, run for it!" after witnessing a body-snatch done by Crypto. Urban males also say this when being lifted with psychokinesis.
  • Acceptable Targets: The citizens of Bay City (San Francisco) mock nearby Californian states such as Sacramento and Oakland. The police officers also mock the Tenderloin and the Castro.
  • Alternative Character Interpretation: Did Crypto ever really care about Natalya, or was his fondness for her purely sexual? Some of their interactions suggest the former, while the ending, her phone call in Big Willy Unleashed!, and casually brushing her death off in the next game suggests the latter.
  • Anticlimax Boss: An irritating number of examples, though some are more because you can become rather overpowered over the course of the game (Meteor Gun, anyone?)
    • Oranchov's Blisk mutant form might give you some trouble, since it comes early in the game. Unless you use the Anal Probe (which you find mere moments before the fight) to turn him human again. He's about as squishy as any KGB Agent.
    • Played horribly straight in Path of the Furon, in which some of the bosses barely even move, and especially if you have an upgraded Ion Detonator, except for Henri Crousteau.
  • Base-Breaking Character: Natalya Ivavona. Whether or not she was a decent female companion for Crypto or a mere Reluctant Fanservice Girl made for pure lust for Crypto is of large debate to many people. It doesn't help that many people think that she is often blamed for the Romantic Plot Tumor of the second game, despite Crypto mostly being responsible for hitting on her.
  • Best Boss Ever: The well remembered fight with Kojira.
  • Breather Level: Most of the Ruin Lives missions are this.
  • Captain Obvious Reveal: Silhouette, the Big Bad of the first game, being a woman. There were a lot of hints, and if you read the thoughts of the Majestic agents, they blatantly state it and then try to cover it up:
    Majestic Agent: Why does Silhouette give me these jobs? Was it because I hit on her at the Christmas party...? Oh, wait, no one's supposed to know Silhouette's a chick. Scratch that thought.
  • Cargo Ship: One of the "Ruin Lives" missions in the second game involves destroying a Takoshimese businessman's beloved "New Car-san".
  • Cliché Storm: Every in-game location.
  • Critical Research Failure: One pedestrian in Albion's scan thoughts is "My mind says BBC 1, but my body says Channel 4" when scanned. While Channel 4 is a real life channel in the United Kingdom, it only started broadcasting in 1982, 13 years after 1969 (the second game's setting).
  • Crowning Music of Awesome: If I were an alien, I'd want this music in the background.
  • Ear Worm
  • Ensemble Darkhorse: It's arguable that Pox is more popular than Crypto, especially after Crypto goes native. Though considering who voices him, it's not hard to believe. Silhouette also counts.
  • Arkvoodle also gets a lot of attention for his memorable riddles and the Cult of Arkvoodle side-quest.
  • Evil Is Sexy: Silhouette, the main antagonist of the first game. DAMN that suit was tight!
  • Goddamned Bats:
    • SAM missile launchers in the first and second game. In the first game, they launch a single missile that is difficult to dodge and does a crap ton of damage to your saucer. Not to mention, they spawn in the worst of times during already difficult to begin with missions, such as during "It's a Wonderful Armageddon". The damage is toned down in the second game, and the tracking is made less potent, but now they launch THREE missiles at once, and they're now mobile. Add to the fact that on high alert levels, they show up everywhere and can now move, and you will be swooping, ducking, weaving and dodging to avoid the buggers, as they will fill the sky VERY quickly. And to top it all off, there is a graphical bug on the PS2 version of the second game, which removes the exhaust contrail on occasion, meaning you won't see the rockets until it's too late.
    • The soldiers in the first game can easily become this. Their rifles aren't as strong as the shotguns used by the police force and anything Majestic agents use, but a single shot can still cause a lot of damage to Crypto. What makes it worse is the fact that Capitol City replaces the police force with army soldiers and Majestic agents, making it near impossible to harvest DNA within the city.
  • It's Easy, so It Sucks: Part of the reason Big Willy Unleashed and Path of the Furon failed was due to their lack of difficulty.
  • It's Short, so It Sucks: All of the games are relatively short. The first two would have been even better if they were longer.
  • It's Popular, Now It Sucks: The series has gained a cult following, as well as fan haters, trolls, and the like. Doesn't help that the series took a dip in quality once developers tried to branch the franchise out with two games at once.
  • Magnificent Bastard: The Master, The Chessmaster behind the plot of Path of the Furon.
  • Nightmare Fuel:
    • It says something that the scariest parts of the series are it's main protagonists. Take Crypto himself; a nigh unstoppable killing machine who plans to rip out your brain and destroy your entire town. Not to mention, he's President of the United States. If not for the game's over the top tone, he'd be fucking terrifying.
    • The intro to the second game shows Pox taunting a brain stem he's about to experiment on, implying that all the brains you've collected as DNA are still perfectly alive and aware until Pox is done with them. Thank god for the KGB.. This brain can also be seen in the ending of the game in Crypto's saucer.
    • While most of the weapons can count as being terrifying, the Disintegrator Ray (alongside any of the saucer weapons) can definitely stand out as being one of the more horrific, especially the fact that anyone struck with it will burn down to their charred skeleton in seconds before fading away.
      • The Burrow Beast in the second game, enough said.
      • Or the Meteor Strike. Anyone who is unlucky enough to be in it's radius, even people like the KGB and police, will say something before they presumably end up dying.
      Bay City Police Officer: I will never beat another suspect ever again, I swear!
    • Tunguska in the second game is a crapsack communist community within the USSR that even Natalya and Sergei admit to disliking. The place, despite being daylight, is constantly dark and devoid of anything but green smog, with army troopers (alongside vans and hearses, the latter being so as the KGB replace the police in this area) surrounding the area, making it difficult to travel around the city in no disguise without being attacked by AK-47 and grenade-armed goons. Even worse, you can even go to the KGB base and see army troopers killing peasants trying to walk into the area, and even within the gulags themselves. Even the music and sound effects (constant wind blowing that is followed by the howls of wolves) give off a creepy vibe.To make it even worse, it's also the location of the crashed Blisk Warship.
      • Sometimes, if you go around the northeastern parts of Tunguska, you can see Blisk mutants fighting the army and sometimes infecting other citizens.
    • It certainly says something that any authority force are extremely abusive and corrupted as they are. In the second game, it's taken up a notch further. For example, go to the north side of Parliament in Albion (where the secret M16 base is), and you can see innocent civilians being brutally murdered by secret agents (like the previously mentioned Tunguskan gulag executions). You get to see this in full swing during the mission in Bay City where you save Shama Llama from capture, where various hippie protesters get shot at by the police as the convoy goes into Golden Gate Park. Police Are Useless indeed.
    • When Milenkov tells you that the Blisk's arrival to Earth resulted in the founding of the USSR and the Cold War happening. It gets even worse when Crypto is told that every premier before him had been a Blisk. As the conversation nears it's end, we're then told the Blisk have no problem wiping out the USSR at all.
  • Once Acceptable Targets: A lot of non-playable characters count. Justified as the series is set in the mid-to-late 1900s.
  • Porting Disaster:
    • The reason the PS2 and PSP versions of Big Willy Unleashed, and exporting the PAL-only PS3 version of Path of the Furon were both cancelled.
    • The PS4 port of the first game is loaded with graphical glitches that weren't present in the original, and it has an annoying tendency to crash and/or freeze at the most inopportune of times. Thankfully, the second game runs a lot smoother.
  • Replacement Scrappy: The Nexos from Path of the Furon to the Blisk. They look similar and even have a similar reveal (complete with Oh, Crap! moment from Pox), but don't nearly leave the same impact.
  • Romantic Plot Tumor: Natalya and Crypto. Natalya even gets some status as The Scrappy, despite the fact that Crypto is the one hitting on her. As mentioned elsewhere under Pretend Prejudice, by the time Destroy All Humans! 2 rolls around, Crypto seems to have a desire to make out with anything female. This is worsened by Natalya, as Crypto falls madly in love with her. And so, as a result, Crypto spends almost the entirety of the first half of the game trying to have sex with Natalya, not even caring about what his enemies are up to during the first half.
  • The Scrappy:
  • Scrappy Mechanic:
    • Crypto's jetpack in the first game. What seems like a useful feature (Crypto's only way to travel distances and to reach platforms) is left underwhelming by the fact that it only lasts for around three seconds before the battery level drops, causing the jetpack to sutter. This can cause Crypto to lose health if he lands on a high structure without button mashing, and in several situations it is difficult to maneuver due to sentry guns, EMP mines and S-A-M launchers. Even worse is the fact that it cannot be upgraded. Thankfully, the jetpack does not have a charge level in the next games and is able to be upgraded.
    • The fact you cannot use weapons at all in a body-snatched form is rather disappointing. On the bright side, however, it makes PK a little easier to use.
    • Non-mission obtained Furotech Cells in the second game. Most of them are scattered either in easy rooftop locations in a group clutter, or either in extremely difficult locations (e.g. on top of an arch in Albion). Even worse, if you destroy a building in one city, that renders a cell unable to be obtained unless you leave the area, sometimes even permanently unobtainable (e.g. after destroying the Soviet Embassy during one of the final Albion side missions).
  • Sequelitis: Big Willie Unleashed and Path of the Furon were held in ill-regard by many critics. The former was thanks to flanderizing most of the main cast and pressing the Reset Button after the second game's ending, Uncanny Valley graphics, and not really trying anything new in-comparison to the second game. Path of the Furon, however, was just a flat out Obvious Beta.
  • Surprisingly Improved Sequel: While the story and characters can be debated, Destroy All Humans! 2 expanded and improved on the first game's features, and brought just enough new stuff to the table.
  • That One Level: A lot of missions can end up in this state, especially if Crypto doesn't have essential upgrades or Gene Blends.
    • In the first game, The Lone Gunman can be extremely tedious due to the swarms of Majestic agents and power-suit mech machines you have to fight off, all while reaching President Huffman's booth. Not to mention how you'll likely need the final Psychokinesis for an extended Holobob capacity, as well as bypassing the Majestic agents who can see past your disguise.
    • "I Left My Parts in San Fran.. Er, Bay City" might you give you some difficulty at the Coit Tower part, especially if you don't have an upgraded weapons array or any of the other saucer weapons (as this mission is one of the earliest optional missions in the game), but there is actually an easier way of completing the mission. Instead of taking out the tanks one by one, land the saucer at the landing zone closest to The Wharf and Coit Tower, use Free Love, Body Snatch a soldier or police officer, and then "Clear the Area" using a nearby telephone. Once this is done, the alert level will go down and no tanks will shoot at the satellite.
    • Natalya's escort missions are generally amongst the most loathed missions in the game for their tediousness. However, "From Russia With Guns" is, hands down, regarded as one of the worst escort missions in the game. What doesn't sound like such a chore in theory (get Natalya to Soho while killing KGB agents trying to stop her) actually is one. While Natalya is a decent shooter, you have to make sure to not stop a few centimeters away from her or else she will not follow Crypto. It doesn't go without mentioning that Crypto is a no-show for the Elite Mooks, who have machine guns and EMP mines of all things to try gun him and Natalya down. Does it go without mentioning that once you reach Soho, you have to go all the way to Canal Side, despite the fact that from where Crypto and Natalya, Canal Side was just north of where they were? And if it makes it any better, the Saucer part where you have to escort Natalya's car to Canal Side while avoiding freaking tanks of all things is one big joke. And your reward for all that stress? A measly seven Furotech Cells and the Meteor Gun, thankfully.
    • The Kojira Kaiju boss battle.
    • The first Arkvoodle Cult mission in Takoshima has the player have to defend the tents from being destroyed by armed forces in the city. What seems to be easy enough (this mission has the same premises as the one in Bay City) is actually even harder, due to a glitch in the game where the timer disappears and is set to 10 minutes, giving you a tedious run-through. One method of bypassing this glitch is by destroying the tents closest to the lighthouse, killing three of each armed force (in order: Police, army, yakuza, black ninjas, KGB and white ninjas) and then killing off any enemy in disguise, while body snatching a new form once the disguise runs out.
  • Tear Jerker:
    • The scene in the first game where Crypto stumbles across the dissected cadaver of Crypto-136 can be surprisingly poignant, especially as it's the first time he's seen getting upset about anything. Even Pox is unusually subdued in the dialogue afterwards.
      • Made even more so by the fact that when seeing this, he asks how such "intelligent creatures" could do something so disgusting. Keep in mind up to this point in the game, he's referred to humans as filthy or stupid hairless monkeys. This isn't Crypto being his usual rude and aggressive self. This is what he genuinely thought of humanity before witnessing that.
    • One "Ruins Lives" mission in Albion involves Eddie, a man Crypto meets, who has heard of his wife's friend getting a sex change, but tells Crypto to go away after he doesn't understand him. After reading his mind, Crypto finds out he is secretly interested in getting a sex change himself (although he does love his wife). When Crypto body-snatches him, he calls his wife on the phone, who seems to be appalled at Eddie for wanting this, and then meets him at home. The newspaper at the end of the mission reveals Eddie got the sex change, only to discover his wife left him in the end.
  • That One Boss:
    • Kojira can become extremely frustrating to beat at first. This is due to her ability to demolish buildings to regain health coupled with the fact that her upper body is nearly impervious to Crypto's attacks. Not to mention her attacks can wipe out Crypto's health bars very quickly.
    • Crusteau in Path of the Furon. He can empty Crypto's maximally-upgraded health bar in exactly two hits, and whittling down his health bar with the few weapons you have that can hurt him takes forever.
  • That One Sidequest:
    • "The Great Cow Race" from the first game. What sounds like an easy mission that one could breeze through in under a minute ("just beat the cows to the finish line; it should be easy using your jetpack") turns out to be a strong contender for the most frustrating mission in the entire game. Aside from the fact that the game's jetpack is notoriously terrible and unable to be upgraded, there's also the fact that the mission causes tons of anti-air turrets to spawn, which means that using your jetpack at all during the mission guarantees that you'll quickly have to endure a hailstorm of bullets that can turn you into alien mince meat unless you get back to the ground and stay there. The mission is damn near impossible to do without enabling the "Bulletproof Crypto" and "Ammo-A-Plenty" cheat codes.
    • Finding all the probes in the first game. Made worse by the fact that the game gives absolutely no hints whatsoever for finding them, and they don't even give any rewards outside of concept arts.
  • They Changed It, Now It Sucks: Many people claim that the changes in Big Willy Unleashed and Path of the Furon made them suck, and that they weren't nearly as good as the first two. This is also mostly blamed on the two developers who picked up the series after Pandemic was bought out by EA.
  • They Wasted a Perfectly Good Character: Silhouette, the Big Bad of the original game, gets barely any screen time compared to later antagonists, making the Samus Is A Girl twist have much less impact. Not to mention she can take on Crypto in unarmed combat, and her ridiculously sexist thoughts when scanned manage to cross the line from offensive back to funny.
    • If you didn't hate Natalya, her clone suffering an off-screen death which is brushed over in Path of the Furon can seem rather anti-climactic.
  • Woolseyism: The Japanese dub, somewhat, in terms of humor: Since most of the humor of the game is based mainly on American cliches of the sci-fi genre, especially from the Alien Invasion genre, and most of the jokes are very obscure for non-American players, the Japanese version went to almost the Gag Dub territory. While the plot is still the same, the characterizations of almost everyone are somewhat different from the original English version. This is more notable with Crypto, since while in the English version he had a deep voice, in the Japanese dub he sounds like Bugs Bunny mixed with a Japanese Delinquent. This is even more hilarious if you take into account Crypto is in fact voiced the same voice actor who officially dubs Bugs in Japan. You can see a clip of that dub here at 4:28.
http://tvtropes.org/pmwiki/pmwiki.php/YMMV/DestroyAllHumans