Acceptable Political Targets: Communists in the first and second games. In the first games, the alien invasion is covered up by an attack of communists, and Crypto's attacks are often deemed as "communist" activity. The second game takes it up a notch and has the KGB be the secondary antagonists, who are also involved in helping martians wipe out the Earth. Bay City pedestrians will also exclaim Crytpo as being "Chinese" or "Ho Chi Minh" when panicked.
The British version of the infamous Labour Party are already the butt of several jokes by Albion citizens in the second game. One pedestrian when panicked even exclaims "This is all Labour's fault!". Margaret Thatcher is also mentioned quite a lot in pedestrian Cortex scan thoughts.
Alternative Character Interpretation: Did Crypto ever really care about Natalya, or was his fondness for her purely sexual? Some of their interactions suggest the former, while the ending, her phone call in Big Willy Unleashed!, and casually brushing her death off in the next game suggests the latter.
Anticlimax Boss: An irritating number of examples, though some are more because you can become rather overpowered over the course of the game (Meteor Gun, anyone?)
Oranchov's Blisk mutant form might give you some trouble, since it comes early in the game. Unless you use the Anal Probe (which you find mere moments before the fight) to turn him human again. He's about as squishy as any KGB Agent.
Played horribly straight in Path of the Furon, in which some of the bosses barely even move, and especially if you have an upgraded Ion Detonator, except for Henri Crousteau.
Base-Breaking Character: Natalya Ivavona. While some people see her as both an Action Girl and Reluctant Fanservice Girl, while many people hate her for being responsible for the Romantic Plot Tumor for half of the second game, even though it is mainly Crypto's fault for hitting her, and Natalya is well aware of this. Even worse, after the second game, she only makes a phone-call cameo in BWU (where they are revealed to have had a child, but Crypto doesn't seem to care all that much, and has forgotten her) where she tells Crypto to stay clear of her again, and then her clone dies in Path of the Furon. A Broken Base has emerged on whether or not Natalya was pure love-filler for Crypto.
Cargo Ship: One of the "Ruin Lives" missions in the second game involves destroy a Takoshima businessman's beloved "New Car-san", which is in-term a new Morris Minor-esque coupe given to him by his boss for promotion.
Critical Research Failure: One pedestrian in Albion's scan thoughts is "My mind says BBC 1, but my body says Channel 4" when scanned. While Channel 4 is a real life channel in the United Kingdom, it only started broadcasting in 1982, 13 years after 1969 (the second game's setting).
Another scan thought of a White Ninja in Takoshima mentions Angelina Jolie, who wasn't existent in 1969 either, although he appears to be aware of her not being born yet.
Ensemble Darkhorse: It's arguable that Pox is more popular than Crypto, especially after Crypto goes native. Though considering who voices him, it's not hard to believe. Silhouette also counts.
Arkvoodle also gets a lot of attention for his memorable riddles and the Cult of Arkvoodle side-quest.
Evil Is Sexy: Silhouette, the main antagonist of the first game. DAMN that suit was tight!
Goddamned Bats: Missile launchers in the first and second game. In the first game, they launch a single missile that is near impossible to dodge and does a crap ton of damage to your saucer. The damage is toned down in the second game, and the tracking less potent, but now they launch THREE missiles at once. Add to the fact that on high alert levels, they show up everywhere and can now move, and you will be swooping, ducking, weaving and dodging to avoid the buggers, as they will fill the sky VERY Quickly. And to top it all off, there is a graphical bug on the PS2 version of the second game, which removes the exhaust contrail on occasion, meaning you won't see the rockets until it's too late.
Takoshima and Tunguska in the second game has maser tanks that can take down your saucer in seconds if you're not careful. Solaris also has laser-transmitting tanks.
It's Easy, so It Sucks: Part of the reason Big Willy Unleashed and Path of the Furon failed was due to their lack of difficulty.
It's Short, so It Sucks: All of the games are relatively short. The first two would have been even better if they were longer.
It's Popular, Now It Sucks: The series has gained a cult following, as well as fan haters, trolls, and the like. Doesn't help that the series took a dip in quality once developers tried to branch the franchise out with two games at once.
Nightmare Fuel: It says something that the scariest parts of the series are it's main protagonists. Take Crypto himself; a nigh unstoppable killing machine who plans to rip out your brain and destroy your entire town. Not to mention, he's President of the United States. If not for the game's over the top tone, he'd be fucking terrifying.
The intro to the second game shows Pox taunting a brain stem he's about to experiment on, implying that all the brains you've collected as DNA are still perfectly alive and aware until Pox is done with them. Thank god for the KGB.. This brain can also be seen in the ending of the game in Crypto's saucer.
While most of the weapons can count as being terrifying, the Disintegrator Ray (alongside any of the saucer weapons) can definitely stand out as being one of the more horrific, especially the fact that anyone struck with it will burn down to their charred skeleton in seconds before fading away.
The Burrow Beast in the second game, enough said.
Or the Meteor Strike. Anyone who is unlucky enough to be in it's radius, even people like the KGB and police, will say something before they presumably end up dying.
Bay City Police Officer: I will never beat another suspect ever again, I swear!
Tunguska in the second game is a crapsack communist community within the USSR that even Natalya and Sergei admit to disliking. The place, despite being daylight, is constantly dark and devoid of anything but green smog, with army troopers (alongside vans and hearses, the latter being so as the KGB replace the police in this area) surrounding the area, making it difficult to travel around the city in no disguise without being attacked by AK-47 and grenade-armed goons. Even worse, you can even go to the KGB base and see army troopers killing peasants trying to walk into the area, and even within the gulags themselves. Even the music and sound effects (constant wind blowing that is followed by the howls of wolves) give off a creepy vibe.To make it even worse, it's also the location of the crashed Blisk Dome.
Sometimes, if you go around the northeastern parts of Tunguska, you can see Blisk mutants fighting the army and sometimes infecting other citizens.
It certainly says something that any authority force are extremely abusive and corrupted as they are. In the second game, it's taken up a notch further. For example, go to the north side of Parliament in Albion (where the secret M16 base is), and you can see innocent civilians being brutally murdered by secret agents (like the previously mentioned Tunguskan gulag executions). You get to see this in full swing during the mission in Bay City where you save Shama Llama from capture, where various hippie protesters get shot at by the police as the convoy goes into Golden Gate Park. Police Are Useless indeed.
The reason the PS2 and PSP versions of Big Willy Unleashed, and exporting the PAL-only PS3 version of Path of the Furon were both cancelled.
The PS4 port of the first game is loaded with graphical glitches that weren't present in the original, and it has an annoying tendency to crash and/or freeze at the most inopportune of times. Thankfully, the second game runs a lot smoother.
Replacement Scrappy: The Nexos from Path of the Furon to the Blisk. They look similar and even have a similar reveal (complete with Oh, Crap! moment from Pox), but don't nearly leave the same impact.
Romantic Plot Tumor: Natalya and Crypto. Natalya even gets some status as The Scrappy, despite the fact that Crypto is the one hitting on her. As mentioned elsewhere under Pretend Prejudice, by the time DAH!2 rolls around, Crypto's only concern is having sex with anything female. This is worsened by Natalya, as Crypto falls madly in love with her. And so, as a result, Crypto spends the entirety of DAH!2 trying to have sex with Natalya, not even caring about what his enemies are up to.
Scrappy Mechanic: Crypto's jetpack in the first game. While the jetpack can help him get up to high places, it only lasts for around five seconds before the charge level drops, which can cause Crypto to lose health if he lands on a high structure, and in several situations it is difficult to maneuver due to sentry guns, EMP mines and S-A-M launchers. Even worse is the fact that it cannot be upgraded. Thankfully, the jetpack does not have a charge level in the next games and is able to be upgraded, as well as being buffed in defense.
Non-mission obtained Furotech Cells in the second game. Most of them are scattered either in easy rooftop locations in a group clutter, or either in extremely difficult locations (e.g. on top of an arch in Albion). Even worse, if you destroy a building in one city, that renders a cell unable to be obtained unless you leave the area, sometimes even permanently unobtainable (e.g. after destroying the Soviet Embassy during one of the final Albion side missions).
Simple But Awesome: The Zap-O-Matic and the Disintegrator Ray may not be as special as some of Crypto's later arsenal, but they are very useful in later parts of the first two games. This is due to the fact that the Zap-O-Matic requires no ammunition and is able to be daisy-chain onto humans when upgraded, leading to their health being drained quicker, and in the second game, can take on the tediously annoying Blisk Warriors better. The Disintegrator Ray, on the other hand, requires ammo, but the ammunition is the most common type found (and with the Transmogrify ability, even easier to find), and is even more so effective on humans and vehicles.
Surprisingly Improved Sequel: While the story and characters can be debated, DAH2 expanded and improved on the first games features, and brought just enough new stuff to the table.
That One Level: Several levels in Destroy All Humans! 2 can count as this;
"I Left My Parts in San Fran.. Er, Bay City" might you give you some difficulty at the Coit Tower part, especially if you don't have an upgraded weapons array or any of the other saucer weapons (as this mission is one of the earliest optional missions in the game), but there is actually an easier way of completing the mission. Instead of taking out the tanks one by one, land the saucer at the landing zone closest to The Wharf and Coit Tower, use Free Love, Body Snatch a soldier or police officer, and then "Clear the Area" using a nearby telephone. Once this is done, the alert level will go down and no tanks will shoot at the satellite.
"From Russia With Guns" is, hands down, regarded as the worst mission of the game, even to die-hard fans. The premises of the mission is simple; guide Natalya to Canal Side while fighting off security forces attempting to stop her. What sounds easy at the first part is made harder by constant enemies coming out of nowhere, as well as constantly having to stay near her so she doesn't get drained of health. The worst part, however, is the saucer part, where Natalya's pink Jaguar will constantly get swarmed on by tanks and stop in traffic over simple problems such as car wrecks and KGB/Army agents blocking the road, and if you don't have the Anti-Gravity Field you can get in Hyde Park, you are bound to get screwed over. Thankfully, your award for this mission is the Meteor Gun.
The Kojira boss battle. While you should have the Meteor Gun at this point in the game, the problem is Kojira's health level is much higher than Crypto's, and the Meteor Gun only deals a small fraction to Kojira, unlike other enemies. This is made worse by the fact you also have to gt out of your saucer to deal with Kojira (whose top half is invulnerable to saucer attacks), and deal with soldiers and cops trying to gun you down. Thankfully, Kojira only focuses on the military, who have freaking laser-beam tanks of all things dealing with her.
The first Arkvoodle Cult mission in Takoshima has the player have to defend the tents from being destroyed by armed forces in the city. What seems to be easy enough (this mission has the same premises as the one in Bay City) is actually even harder, due to a glitch in the game where the timer disappears and is set to 10 minutes, giving you a tedious run-through. One method of bypassing this glitch is by destroying the tents closest to the lighthouse, killing three of each armed force (in order: Police, army, yakuza, black ninjas, KGB and white ninjas) and then killing off any enemy in disguise, while body snatching a new form once the disguise runs out.
The Scrappy: Shama Llama in the second game starts off as a normal hippie character whom Crypto puts in charge of the Arkvoodle Cult in order to spread the cult status further. However, as the cult progresses into Albion, he starts to lose the hang of Arkvoodle and by Takoshima, he believes himself to be the face of the cult, forgetting about Crypto's help or existence. In the final Odd Job of Takoshima, he becomes a clear Asshole Victim who is only in the cult for being the face as Crypto kills him on order of the Black Ninja, effectively disbanding the cult.
Tear Jerker: One "Ruins Lives" mission in Albion involves Eddie, a man Crypto meets, who has heard of his wife's friend getting a sex change, but tells Crypto to go away after he doesn't understand him. After reading his mind, Crypto finds out he is secretly interested in getting a sex change himself (although he does love his wife). When Crypto body-snatches him, he calls his wife on the phone, who seems to be appalled at Eddie for wanting this, and then meets him at home. The newspaper at the end of the mission reveals Eddie got the sex change, only to discover his wife left him in the end.
That One Boss: Crusteau in Path of the Furon. He can empty Crypto's maximally-upgraded health bar in exactly two hits, and whittling down his health bar with the few weapons you have that can hurt him takes forever.
"The Great Cow Race" from the first game. What sounds like an easy mission that one could breeze through in under a minute ("just beat the cows to the finish line; it should be easy using your jetpack") turns out to be a strong contender for the most frustrating mission in the entire game. Aside from the fact that the game's jetpack is notoriously terrible and unable to be upgraded, there's also the fact that the mission causes tons of anti-air turrets to spawn, which means that using your jetpack at all during the mission guarantees that you'll quickly have to endure a hailstorm of bullets that can turn you into alien mince meat unless you get back to the ground and stay there. The mission is damn near impossible to do without enabling the "Bulletproof Crypto" and "Ammo-A-Plenty" cheat codes.
Finding all the probes in the first game. Made worse by the fact that the game gives absolutely no hints whatsoever for finding them, and they don't even give decent rewards.
They Changed It, Now It Sucks: Many people claim that the changes in Big Willy Unleashed and Path of the Furon made them suck, and that they weren't nearly as good as the first two. This is also mostly blamed on the two developers who picked up the series after Pandemic was bought out by EA.