YMMV: Dear Esther
- Alternate Character Interpretation
- Awesome Music: Linked.
- Epileptic Trees: By its very nature, it's designed to make you question just what is going on.
- Genius Bonus: The images on the walls and bluffs. Some of the chemical formulae are ethyl alcohol and dopamine and at least one of the electrical diagrams is for anti-lock brakes. The writing on the walls is a reference to the biblical story of Paul's journey to (and conversion at) Damascus.
- There's also a golden spiral on the beach. It's more or less unexplained.
- Some of the drawings resemble sensory neurons.
- Faux Symbolism: Lengthy Biblical references, Arc Numbers, drawings of molecular structures on the walls of the caves. What do any of these mean? Good question.
- It's Easy, so It Sucks: Some argue that the game's linearity and non-difficulty makes it too easy to the point where some feel it can't even qualify as a game.
- Nightmare Fuel: In an intellectual way - not so much visceral. Aside from the narrator describing in vivid detail his broken, gangrenous leg, of course.
- Sacred Cow / Complaining about People Not Liking the Show: Fans can be excessively defensive, and critics can be excessively vicious.
- Tear Jerker: Despite the narrator's weird, poetic way of speaking and possible unreliability, you'll probably end up feeling sympathy for either him or one of the characters he mentions.
“I collected all the letters I’d ever meant to send to you, if I’d have ever made it to the mainland but had instead collected at the bottom of my rucksack, and I spread them out along the lost beach. Then I took each and every one and I folded them into boats. I folded you into the creases and then, as the sun was setting, I set the fleet to sail. Shattered into twenty-one pieces, I consigned you to the Atlantic, and I sat here until I’d watched all of you sink.”
- Visual Effects of Awesome: The island and the caves are quite shiny, despite the age of the mod's Source Engine.
- The 2012 retail remake takes this Up to Eleven.