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  • Annoying Video Game Helper: Near the beginning of Ghost Vigil, Steve, Bear and Jen have a tendency to interrupt you for random questions at almost every step you take. This stops when you've finished with the attic.
    • Timothy's ghostly voice can get slightly annoying when he directs you around the train platforms in the first few minutes of The Journal.
  • First Installment Wins: The Journal is considered by several fans to be the best in the series in terms of atmosphere and complexity.
  • Ho Yay: George Crabtree and Arther
  • Iron Woobie: Timothy Pike.
  • Jerkass Woobie: Matilda Fly, though she drops the jerkass part in Lost Souls.
  • Paranoia Fuel: Spooky noises, creaking floorboards, creepy writing on the wall, ghosts telling you repeatedly that you're doomed and going to die...
    • Probably up to eleven in one of the rooms of the hotel in Lost Souls. From the music and overall atmosphere of the place, it would seem like that the pupae in there are going to hatch at any moment, but fortunately, they don't.
    • All of Amy Haven's "party games" thrive on this trope, all the more so as the Inspector confronts more and more signs that the "cute little ghost-girl" could and would do anything to him if the whim takes her.
  • Spiritual Licensee: The Journal is the closest we're ever likely to get to a Sapphire and Steel video game.
  • Tear Jerker: The Journal, for a lot of the missing persons. Many of the Shangri-La kids in Ghost Vigil also have this type of backstory.
  • That One Puzzle: Placing the symbols to activate the scrying bowl in the original game. Better be good at aligning objects with the subtle grain-lines in wood if you want to tackle this one without peeking at a pic of the solution...
  • The Woobie: Arther. Pretty much all the Shangri-La kids.

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