YMMV / darkSector

  • Demonic Spiders: Lasrian Maulers are armed with a riot shield and a machete. The shield is invincible; you need to power-throw the Glaive at them just to stop them coming. And when they get to you, they unleash their instant-kill knife slash attack. Oh, and they like to sneak up on you from the side while you're distracted by taking on their buddies.
  • Game-Breaker:
    • The Enferon upgrade on shotguns renders Technocyte enemies a joke: for normal weapons, it roughly doubles the weapon's instant damage, gives impacts a small splash radius, and deals a small amount of damage over time. On a shotgun, each individual pellet creates an Enferon gas cloud and applies the same damage over time as a gun that fires one projectile would, meaning that even winging a Technocyte enemy basically gives them about ten seconds to live.
    • The Korbov TK6 is easily the most powerful weapon in the game with no mods at all and becomes outright broken if multiple damage upgrades are stacked onto it, drawing from the largest ammo pool of any weapon and with a short burst able to kill just about any enemy in the game.
  • That One Boss: The Stalker. Dear god, did it have to have every single attack as an instant kill?
    • Even worse, as mentioned under Obvious Beta, your reward for finally killing it is the chance that your game will crash for absolutely no reason instead of just letting you have the win and continue on.
  • So Okay, It's Average: The game seems to serve as more of a tech tutorial for the motion controls, though the plot is shoddy and there are odd glitches, it's still a fairly fun (if not short) game with a good carthasis factor in watching the blade gib people.
  • Wangst: Hayden's Establishing Character Moment involves him snapping a guard's neck cleanly, then immediately dropping to his knees and whining about how he "Can't do this anymore." Said whining continues for most of the game.