YMMV: DmC: Devil May Cry

  • Alternative Character Interpretation: While there is no debate that Mundus is an asshole, but there has been some debate as to the degree of his villainy. Some regard him as being Necessarily Evil, but nonetheless a Selfish Neutral seeking to profit from his scheme because of Humanity's inherent nature, while others see him as only barely avoiding being pure evil (with using humans as livestock) by way of Pragmatic Villainy. The black and gray nature of the game makes it all the more contentious an issue.
  • Anvilicious: To quote Erik Kain of Forbes in his review of this game "DmC's story is... basically V for Vendetta with demons. And like that film, it's a pretty juvenile broadside against capitalism."
  • Author's Saving Throw: The Definitive Edition re-release, which removes a lot of the Scrappy Mechanics that made the game derided among longtime Devil May Cry fans and changes the playstyle to be a lot more like previous games, as well as new alternate skins for Dante, including his DMC1 design.
  • Awesome Art: Say whatever you want about the reboot's tone, gameplay, and story, but it's hard to deny that Alessandro "Talexi" Taini's artwork is gorgeous and stylish.
  • Base Breaker: Dante's new character design and backstory. Fans either like the change of pace or absolutely despise it.
    • By extension, the DmC versions of Vergil and Mundus are also this.
  • Breather Boss: Most bosses except the final one, Vergil, are this. Certain regular enemies pose a bigger challenge than the bosses.
  • Broken Base: Fans are either glad to see a reboot for the series, or hate every last thing that's been changed. Compounded by the fact that a lot of the reboot's fans openly dislike or even hate the original series and characters, especially when it comes to the original Dante's bombastic persona. This extends to the critics. It's not just that the reboot broke the base, it's that the reboot attracted Fan Haters with very different tastes and sensibilities who otherwise would never bother with the franchise.
  • Catharsis Factor:
    • The game encourages you to torture the smaller demons, and taking out a larger one with a well placed axe swing or aerial combo can be incredibly satisfying, especially if you do it without taking a hit.
    • What is the most effective weapon to use against Bob Barbas? The Eryx.
  • Critical Dissonance:
    • Critics have generally been very positive about the game, while some fans of the previous Devil May Cry games did not like the changes made(particularly the characterization of Dante and Virgil) The metacritic score says it all.
    • The reverse happened with the Vergil's Downfall DLC; old school fans liked it more than the main game for being closer to the franchise's roots in terms of difficulty and gameplay, but some critics bashed it for those same reasons, which just goes to show how different the tastes of these two groups are and how polarizing the game is.
  • Crowning Music of Awesome:
  • Darkness-Induced Audience Apathy: When you look past things like the character designs, Scrappy Mechanics (for the original release), the whole Continuity Reboot controversy and other minor grievances, the real problem with the game is that none of the characters are likeable, at least at first as one could grow to like at least one of the. However, they mostly leave terrible first impressions that are incredibly hard to shake off long after more about the characters is revealed. Not just that, but the story is so cynical that it's hard to care about the outcome even during its more optimistic moments. It also proves why the Darker and Edgier reboots can do more to hurt something than improve it.
  • Designated Villain: Some see Mundus this way - banishing Sparda forever and ripping out Eva's heart before eating it may have been a horrible fates to inflict, but they were a blood-brother-turned-traitor and a sworn racial enemy, respectively. And doesn't he have a right to be angry when Dante taunts him over the death of his child? What makes it divisive was that he did all this right in front of Dante while he was a small child.
  • Draco in Leather Pants: Mundus is a major recipient of this. Some genuinely believe that humans are better off with his rule than without, completely ignoring the fact that humans were being burnt alive, locked in eternal thought-prisons, slowly poisoned, and casually massacred by him - purely because Dante is initially kind of a jerk. Not to mention brutally murdering Dante's mother right in front of him.
  • Dude, Not Funny!: /v/ loves making a complete mockery out of this game. However, when they saw that a promotional augmented reality app for this game turns stop signs into "Obey" signs, they became concerned about people's road safety.
    • The joke that involves Dante wearing a white wig and saying "Not in a million years" angered several fans. Even Angry Joe found it obnoxious as it appeared to be a Take That to the negative fan reaction the game had.
    • An in-universe example occurs early on in the game. When Dante is told that a mission might be rough, he replies with "I like it rough", to which Kat is unamused at his attempt at humor. Later revealed details of her backstory make this a bit of a "Funny Aneurysm" Moment upon a second viewing.
  • Ensemble Darkhorse:
    • Bob Barbas has a fair amount of popularity thanks to his hammy performance.
    • Phineas, for being an example of a kindhearted demon, which was a major theme of the original series.
    • Drekavac also has also received positive appraisal in spite of only being a recurring mini-boss who has no lines, no backstory and no characterisation.
  • Game Breaker: Using Devil Trigger and Demon Evade, Sucubbus can be defeated in 3 hits. Using Demon Evade, Devil Trigger, and Overdrive results in the most anticlimatic boss fights. Even Mundus can be defeated in 11 hits.
  • Goddamned Bats: A few enemies particularly stand out as being irritating:
    • Fire and ice enemies at the same time. As they can only be hurt with demon or angel weapons respectively, if one gets in the way while you're attacking the other, you'll be staggered instantly.
    • The harpies do heavy damage, are immune to grabs until they attack, and quickly grow back their wings if you shoot the things off.
  • Hilarious in Hindsight: The Capcom USA producer for this game, which is basically DMC meets They Live!, goes by the name of Alex Jones which is coincidentally the same name of another individual.
    • In Devil May Cry: The Animated Series, which came out in 2007, Dante was frustrated having to deal with debt he owed while operating the Devil May Cry Detective Agency. In this game, debt is the method that Mundus uses to keep people ranging from average citizens all the way to Heads of state under his control.
    • This Continuity's iteration of Vergil, voiced and motioned captured by David de Lautour, is part angel. Back in nineties on Xena: Warrior Princess, de Lautour played an angel.
  • It's Easy, so It Sucks: A major criticism of the change in gameplay, especially with the ease in which a SSS rank can be achieved, air combos making most enemies completely helpless, and the boss fights requiring less skill and strategy than in the previous entries.
    • Strangely enough, in DMC 3 and 4, most enemies are also helpless with air combos.
      • In DMC 3 and DMC 4 it's because getting demons in the air and then keeping them there is the real challenge, especially when you have a lot of enemies attacking you and several attacks that will knock them back to the ground when the wrong move is made. It's also a matter of timing to launch them into the air. In Dm C, the ability to launch them in the air by just pressing the O/B buttons makes it far too easy to spam air combos.
  • Memetic Mutation:
  • Mis-blamed: As noted by the Executive Meddling entry on the Trivia page, some of the changes made were at Capcom's insistence to Ninja Theory that they "go crazy with it."
  • Moral Event Horizon:
    • Half of the stuff Vergil does is a slow descent across the line: Not caring about Kat's safety, shooting Lilith and her child when she was completely defenseless, his plans after Mundus' death, and his "revenge" in the DLC chapter.
  • Narm:
    • Thanks to Memetic Mutation, Dante and Succubus' trashtalk approaches Narm Charm territory.
    • In the DLC, Vergil's screams of pain during gameplay can be hilarious.
  • No Such Thing as Bad Publicity: The controversy over this game caused an upsurge in the original series' popularity.
  • Older Than They Think:
    • One detail of DmC Vergil's personality that has been noted/criticized is him belittling humans as being as stupid, murderous hypocrites. Despite claims that this is a distortion of his character, Vergil being a misanthrope was very much an aspect of his classic iteration in Devil May Cry 3 - there was a reason he and Dante weren't on the same side. It was, then as now, a contrast with his brother, who had an optimistic view of humanity and opposed Vergil's hierarchical "might controls everything" ideology.
    • Also some details of this continuity, such as this Dante's dark hair and this version of Vergil using firearms, had already occurred in the non-canon Devil May Cry 1 novel. The former is that Dante, while using the alias of "Tony Redgrave" at the time, dyed his hair brown to keep his past/heritage hidden. Vergil, posing as Gilver, used a shotgun against Dante in one encounter. Some observers even believed that the game would be an adaptation of that novel, but it was eventually shown to be Jossed.
    • In regards to Poison the Succubus, there are several people who don't realize that succubi ala Morrigan Aensland are a recent invention. In the original myths and medieval demonology texts, they were hideous beings that used Glamour to appear as beautiful women to seduce men in their sleep—thus, an accurate Succubus.
  • Only The Creator Does It Right: Some fans wrote the game off for being a reboot developed by Ninja Theory instead of by an in-house Capcom team — despite Capcom being the ones who suggested Ninja Theory develop the game.
  • Player Punch: At the end of Mission 12, Dante is desperate to help Kat, who is on the verge of being captured by Mundus's SWAT forces and is terrified. With Dante on the other side in Limbo, all he can do is give Kat some instruction on how to seem non-threatening when the SWAT team breaks through the door. But as soon as they do they shoot her anyway on sight (albeit nonlethally, although they enact some police brutality for good measure), leaving Dante to curse his inability to do anything in his current state.
  • Polished Port: No matter which side of the controversy you put yourself at, one thing is clear: The guys at QLOC did one hell of a good job when working on the PC port of DmC: Devil May Cry (the other consoles were made by Ninja Theory). The game truly shines in the graphic department when played on a PC, and there is also the fact that the game is actually playable and doable, even on higher difficulties, with keyboard and mouse, without control issues of any kind, very much not what you would expect of a spectacle fighting game. Not to mention that it can be played at 1080p and at 60 fps. Though only time will tell if there will be a PC port of Definitive Edition, which has the 1080p/60fps bonus and tons of extra contents.
  • Ron the Death Eater: To go with Draco in Leather Pants, of course. Meta example in that Dante gets this In-Universe and out. Some critics, particularly those who dislike the reboot, took some of Bob Barbas' talking points about Dante being a "disgusting, degrading, and generally nauseating" person with "a history of physical violence and a known sexual deviant" at face value.
  • Scrappy Mechanic:
    • The absence of a hard lock-on function makes the aim for guns, grapples, and dash attacks a bit dodgy. This also makes dash attacks like Stinger harder to execute, as you have to tap the left stick in a direction twice instead of simply holding it towards the enemy you're locked on.
    • The Devil Trigger is a Game Breaker. It freezes enemies, giving them no chance to pose a challenge, while also throwing them up into the air, limiting the combos that you can perform.
    • Cutscenes ruin the flow of every Boss Battle.
    • The iconic taunt button was removed.
    • There are no directional inputs.
    • The style meter is based more purely on damage, which makes building up SSS a matter of mashing heavy attack with the strongest weapon.
    • A good number of people found that the Demon Weapon/Angel Weapon system was almost completely unnecessary. There aren't any heavy Angel weapons or light Demon weapons, and the game's combat favors heavy weapons a lot — the Arbiter pretty much blows away every other weapon in the game, so you only ever pull out an Angel weapon for the stuff that absolutely requires them.
    • The Lock-On, Devil Trigger, and Style System, among other general gameplay changes, would then go on to be fixed in the Definitive Edition, via Hardcore Mode. It actually makes some people wonder why it wasn't implemented the first time around.
  • Special Effects Failure:
    • Dante's hair, funnily enough. Most of it is textured directly onto his head, with only the top and a little down the back as an actual mesh. Normally, this isn't an issue, but there are some sequences where the two parts of his hair react very differently to certain lighting conditions (such as the cutscene where the Hunter breaks through the funhouse mirror), resulting in scenes where it looks like he's bald except for the longer parts of his hair.
    • The coat animations are done by hand instead of the physics engine, resulting in it awkwardly snapping back over Dante's legs whenever he stops.
      • Only occurs in segments where Dante restricted to walking only.
    • The Classic Skin also has a much lower res texture for Dante's bare chest than the rest of the skin.
  • Squick: The demon Poison physically exemplifies this trope. It gets worse knowing that there's a soft drink made from her abdomen's secretions that's sold to the oblivious human populace.
  • Straw Man Has A Point: While Mundus is an unmistakably evil asshole who could not care less about humanity except as livestock, and whose few redeeming qualities are out of pragmatism rather than having any standards, the anarchy that Dante and Vergil are fighting for, according to Tameem Antoniades, is not a viable alternative. To quote the philosopher Ibn Taymiyya, "Better sixty years of tyranny than one night of anarchy."
    • Although Vergil isn't fighting for an anarchy either.
  • Tainted by the Preview: The initial previews, which focused largely on Dante's redesign, were panned by many fans of the series.
  • Take That, Scrappy!: Bob Barbas's Raptor News commentaries on Dante could be seen as this, which perhaps also contributes to Barbas's Ensemble Darkhorse status.
  • They Changed It, Now It Sucks: Pretty much every aspect of the game was attacked by some of the more zealous fans, including the following:
    • Dante and Vergil's new character designs and backstories.
    • Being a Continuity Reboot/Alternate Continuity in general.
    • The Noisia and Combichrist helmed soundtrack.
    • The use Unreal Engine 3 instead of Capcom's MT Framework game engine.
    • Dante being a former smoker.
    • The increased use of profanity.
    • Running at 30 frames per second rather than 60 on PS3 and 360.
  • Unintentionally Sympathetic: Lilith was obviously not intended to be 'nice', but after seeing her fearing for her and her babies' life, and then seeing her reaction to Vergil shooting her stomach to kill her child, a few players felt sorry for her.
  • Visual Effects of Awesome: At one point during Bob Barbas' Boss Fight, he teleports you to another place where you fight mooks, and the camera behaves like an actual helicopter camera from a news program. It makes the whole encounter look like a cutscene you're controlling.
  • Wangst: Vergil in the Vergil's Downfall DLC. He spends the entire DLC complaining about how everything went wrong and blames Dante for everything and ends up whining about how their mother loved Dante more then him.
  • What Do You Mean, It Wasn't Made on Drugs?: DmC features, among other things, soft drinks made out of giant monster puke, fighting inside TV broadcasts, and a living city that warps itself to try and kill you.
  • What Do You Mean, It's Not Political?: The cultural satire is not subtle, but nor is it the game's primary focus — just part of the bombastic, over-the-top and silly window dressing. The plot is largely a character story.
  • What Measure Is a Non-Badass?: Poor Kat seems to get thrown into the Keiko and Yuki club by the haters utterly ignoring the fact that she endured similar torments to Dante but without his supernatural resilience and successfully holds out under Mundus's torture to protect Dante and Vergil, then goes on to give them a detailed interior plan of the building she was held in after her rescue as well as specifics of how to get around security.
  • Win Back the Crowd: After the backlash following the game's initial announcement, previews slowly tried to win series fans back over by showing off the combat, boss battles, new environments, and fan favorite characters like Vergil. Reactions remained mixed.