These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
Author's Saving Throw: The Definitive Edition re-release, which removes a lot of the Scrappy Mechanics that made the game derided among longtime Devil May Cry fans and changes the playstyle to be a lot more like previous games, as well as new alternate skins for Dante, including his DMC1 design.
Awesome Art: Say whatever you want about the reboot's tone, gameplay, and story, but it's hard to deny that Alessandro "Talexi" Taini's artwork◊ is gorgeous◊ and stylish◊.
Base Breaker: Dante's new character design and backstory. Fans either like the change of pace or absolutely despise it.
By extension, the DmC versions of Vergil and Mundus are also this.
Breather Boss: Most bosses except the final one, Vergil, are this. Certain regular enemies pose a bigger challenge than the bosses.
Broken Base: Fans are either glad to see a reboot for the series, or hate every last thing that's been changed. Compounded by the fact that a lot of the reboot's fans openly dislike or even hate the original series and characters, especially when it comes to the original Dante's bombastic persona. This extends to the critics. It's not just that the reboot broke the base, it's that the reboot attracted Fan Haters with very different tastes and sensibilities who otherwise would never bother with the franchise.
The game encourages you to torture the smaller demons, and taking out a larger one with a well placed axe swing or aerial combo can be incredibly satisfying, especially if you do it without taking a hit.
What is the most effective weapon to use against Bob Barbas? The Eryx.
Critics have generally been very positive about the game, while numerous fans of the previous Devil May Cry games see DmC as a big middle finger at the classic continuity. The metacritic score says it all.
The reverse happened with the Vergil's Downfall DLC; old school fans liked it more than the main game for being closer to the franchise's roots in terms of difficulty and gameplay, but some critics bashed it for those same reasons, which just goes to show how different the tastes of these two groups are and how polarizing the game is.
Barbas' Theme is amazing, and fits in perfectly with your boss battle against him. The 'news theme' starts as you're running into the television towards him, the heavier music plays when you're inside the 'live' news story, and the rest is playing while you're facing off against Barbas himself.
Pretty much all the music Noisia did for the game is awesome.
Designated Villain: Somesee Mundus this way - banishing Sparda forever and ripping out Eva's heart before eating it may have been a horrible fates to inflict, but they were a blood-brother-turned-traitor and a sworn racial enemy, respectively. And doesn't he have a right to be angry when Dante taunts him over the death of his child?
Draco in Leather Pants: Mundus is a major recipient of this. Some genuinely believe that humans are better off with his rule than without, completely ignoring the fact that humans were being burnt alive, locked in eternal thought-prisons, slowly poisoned, and casually massacred by him - purely because Dante is initially kind of a jerk.
The joke that involves Dante wearing a white wig and saying "Not in a million years" angered several fans. Even Angry Joe found it obnoxious as it appeared to be a Take That to the negative fan reaction the game had.
Drekavac also has also received positive appraisal in spite of only being a recurringmini-boss who has no lines, no backstory and no characterisation.
Game Breaker: Using Devil Trigger and Demon Evade, Sucubbus can be defeated in 3 hits. Using Demon Evade, Devil Trigger, and Overdrive results in the most anticlimatic boss fights. Even Mundus can be defeated in 11 hits.
Goddamned Bats: A few enemies particularly stand out as being irritating:
Fire and ice enemies at the same time. As they can only be hurt with demon or angel weapons respectively, if one gets in the way while you're attacking the other, you'll be staggered instantly.
The harpies do heavy damage, are immune to grabs until they attack, and quickly grow back their wings if you shoot the things off.
In Devil May Cry: The Animated Series, which came out in 2007, Dante was frustrated having to deal with debt he owed while operating the Devil May Cry Detective Agency. In this game, debt is the method that Mundus uses to keep people ranging from average citizens all the way to Heads of state under his control.
It's Easy, so It Sucks: A major criticism of the change in gameplay, especially with the ease in which a SSS rank can be achieved, air combos making most enemies completely helpless, and the boss fights requiring less skill and strategy than in the previous entries.
One detail of DmC Vergil's personality that has been noted/criticized is him belittling humans as being as stupid, murderous hypocrites. Despite claims that this is a distortion of his character, Vergil being a misanthrope was very much an aspect of his classic iteration in Devil May Cry 3 - there was a reason he and Dante weren't on the same side. It was, then as now, a contrast with his brother, who had an optimistic view of humanity and opposed Vergil's hierarchical "might controls everything" ideology.
Also some details of this continuity, such as this Dante's dark hair and this version of Vergil using firearms, had already occurred in the non-canon Devil May Cry 1 novel. The former is that Dante, while using the alias of "Tony Redgrave" at the time, dyed his hair brown to keep his past/heritage hidden. Vergil, posing as Gilver, used a shotgun against Dante in one encounter. Some observers even believed that the game would be an adaptation of that novel, but it was eventually shown to be Jossed.
In regards to Poison the Succubus, there are several people who don't realize that succubi ala Morrigan Aensland are a recent invention. In the original myths and medieval demonology texts, they were hideous beings that used Glamour to appear as beautiful women to seduce men in their sleep.
Only The Creator Does It Right: Some fans wrote the game off for being a reboot developed by Ninja Theory instead of by an in-house Capcom team — despite Capcom being the ones who suggested Ninja Theory develop the game.
Polished Port: No matter which side of the controversy you put yourself at, one thing is clear: The guys at QLOC did one hell of a good job when working on the PC port of DmC: Devil May Cry (the other consoles were made by Ninja Theory). The game truly shines in the graphic department when played on a PC, and there is also the fact that the game is actually playable and doable, even on higher difficulties, with keyboard and mouse, without control issues of any kind, very much not what you would expect of a spectacle fighting game. Not to mention that it can be played at 1080p and at 60 fps. Though only time will tell if there will be a PC port of Definitive Edition, which has the 1080p/60fps bonus and tons of extra contents.
The absence of a hard lock-on function makes the aim for guns, grapples, and dash attacks a bit dodgy. This also makes dash attacks like Stinger harder to execute, as you have to tap the left stick in a direction twice instead of simply holding it towards the enemy you're locked on.
The Devil Trigger is a Game Breaker. It freezes enemies, giving them no chance to pose a challenge, while also throwing them up into the air, limiting the combos that you can perform.
The style meter is based more purely on damage, which makes building up SSS a matter of mashing heavy attack with the strongest weapon.
A good number of people found that the Demon Weapon/Angel Weapon system was almost completely unnecessary. There aren't any heavy Angel weapons or light Demon weapons, and the game's combat favors heavy weapons a lot — the Arbiter pretty much blows away every other weapon in the game, so you only ever pull out an Angel weapon for the stuff that absolutely requires them.
Dante's hair, funnily enough. Most of it is textured directly onto his head, with only the top and a little down the back as an actual mesh. Normally, this isn't an issue, but there are some sequences where the two parts of his hair react very differently to certain lighting conditions (such as the cutscene where the Hunter breaks through the funhouse mirror), resulting in scenes where it looks like he's bald except for the longer parts of his hair.
The coat animations are done by hand instead of the physics engine, resulting in it awkwardly snapping back over Dante's legs whenever he stops.
The Classic Skin also has a much lower res texture for Dante's bare chest than the rest of the skin.
Squick: The demon Poison physically exemplifies this trope. It gets worse knowing that there's a soft drink made from her abdomen's secretions that's sold to the oblivious human populace.
The use Unreal Engine 3 instead of Capcom's MT Framework game engine.
Dante being a former smoker.
The increased use of profanity.
Running at 30 frames per second rather than 60 on PS3 and 360.
Unintentionally Sympathetic: Lilith was obviously not intended to be 'nice', but after seeing her fearing for her and her babies' life, and then seeing her reaction to Vergil shooting her stomach to kill her child, a few players felt sorry for her.
Visual Effects of Awesome: At one point during Bob Barbas' Boss Fight, he teleports you to another place where you fight mooks, and the camera behaves like an actual helicopter camera from a news program. It makes the whole encounter look like a cutscene you're controlling.
Wangst: Vergil in the Vergil's Downfall DLC. He spends the entire DLC complaining about how everything went wrong and blames Dante for everything and ends up whining about how their mother loved Dante more then him.
What Do You Mean, It's Not Political?: The cultural satire is not subtle, but nor is it the game's primary focus — just part of the bombastic, over-the-top and silly window dressing. The plot is largely a character story.
What Measure Is a Non-Badass?: Poor Kat seems to get thrown into the Keiko and Yuki club by the haters utterly ignoring the fact that she endured similar torments to Dante but without his supernatural resilience and successfully holds out under Mundus's torture to protect Dante and Vergil, then goes on to give them a detailed interior plan of the building she was held in after her rescue as well as specifics of how to get around security.