Anvilicious: Everything wrong with Limbo City is literally the result of a demonic banker enslaving humanity through biased media, junk food, and debt. The parallels are not so much drawn as they are gouged.
Author's Saving Throw: The Definitive Edition re-release, which removes a lot of the Scrappy Mechanics that made the game derided among longtime Devil May Cry fans and changes the playstyle to be a lot more like previous games, as well as new alternate skins for Dante, including his DMC1 design.
Base Breaker: Dante's new character design and backstory. Fans either like the change of pace or absolutely despise it.
By extension, the DmC versions of Vergil and Mundus are also this.
Breather Boss: Most bosses except the final one, Vergil, are this. Certain regular enemies pose a bigger challenge than the bosses.
Broken Base: Fans are either glad to see a reboot for the series, or hate every last thing that's been changed. Compounded by the fact that a lot of the reboot's fans openly dislike or even hate the original series and characters, especially when it comes to the original Dante's bombastic persona. This extends to the critics. It's not just that the reboot broke the base, it's that the reboot attracted Fan Haters with very different tastes and sensibilities who otherwise would never bother with the franchise.
There's a small faction who also wished that the Dante shown in the TGS 2010 trailer, with the scrawnier, bruised look, and the smoking habit, remained on the basis that it would've been interesting to see how that Dante would've developed. Changes were mostly made to sate the old fanbase, but even that wasn't enough to do so.
The game encourages you to torture the smaller demons, and taking out a larger one with a well placed axe swing or aerial combo can be incredibly satisfying, especially if you do it without taking a hit.
What is the most effective weapon to use against Bob Barbas? The Eryx.
Contested Sequel: Fans of the reboot call it a fun, accessible title with great art direction, a protagonist that actually develops and grows rather than remaining static (though DMC1 & DMC3 does in fact contain character development), and a story that's more than a somewhat-confusing Excuse Plot. Non-fans criticize the gameplay, which is much easier than previous titles and sorely lacks the depth of DMC3 and DMC4 , a story that's very ham-fisted with its themes to the point of being difficult to take seriously, and that the drastically-altered characterization of the leads, particularly how Dante starts the game as a tool without any of the charisma or likability of the original version (bar DMC2 ), and takes time to become more heroic, all drain a lot of the fun from the experience. In short, some consider it worth playing, while others feel it simply doesn't match up to the legacy of the older games.
Critics have generally been very positive about the game, while some fans of the previous Devil May Cry games did not like the changes made (particularly the characterization of Dante and Vergil) The metacritic score says it all.
The reverse happened with the Vergil's Downfall DLC; old school fans liked it more than the main game for being closer to the franchise's roots in terms of difficulty and gameplay, but some critics bashed it for those same reasons, which just goes to show how different the tastes of these two groups are and how polarizing the game is.
Barbas' Theme is amazing, and fits in perfectly with your boss battle against him. The 'news theme' starts as you're running into the television towards him, the heavier music plays when you're inside the 'live' news story, and the rest is playing while you're facing off against Barbas himself.
Pretty much all the music Noisia and Combichrist did for the game is awesome, along with the latter's tracks from their previous albums, such as "Get Your Body Beat" and "Never Surrender".
Darkness-Induced Audience Apathy: What upsets many of the old fans is that few of the characters do much to seem initially likeable. Though they reveal further depths of character as they go on (especially Dante, whose development as a character is essentially the story's primary arc), their first impressions make it harder to get invested in their doing so.
Designated Hero: Both Dante and Vergil are questionable freedom fighters. Dante can come off as a brash Jerkass for mocking Mundus when he's mourning the death of his son and is more interested in killing demons than helping humans. Vergil views humans as lesser beings, doesn't care about Kat's well-being, and tried to enslave humanity just like Mundus.
Designated Villain: Somesee Mundus this way - banishing Sparda forever and ripping out Eva's heart before eating it may have been a horrible fates to inflict, but they were a blood-brother-turned-traitor and a sworn racial enemy, respectively. And doesn't he have a right to be angry when Dante taunts him over the death of his child? What makes it divisive was that he did all this right in front of Dante while he was a small child.
Draco in Leather Pants: Mundus is a major recipient of this. Some genuinely believe that humans are better off with his rule than without, completely ignoring the fact that humans were being burnt alive, locked in eternal thought-prisons, slowly poisoned, and casually massacred by him - purely because Dante is initially kind of a jerk. Not to mention brutally murdering Dante's mother right in front of him.
Bob Barbas has a fair amount of popularity thanks to his hammy performance.
Phineas, for being an example of a kindhearted demon, which was a major theme of the original series.
Drekavac also has also received positive appraisal in spite of only being a recurringmini-boss who has no lines, no backstory and no characterisation.
Game Breaker: Using Devil Trigger and Demon Evade, Sucubbus can be defeated in 3 hits. Using Demon Evade, Devil Trigger, and Overdrive results in the most anticlimatic boss fights. Even Mundus can be defeated in 11 hits.
Goddamned Bats: A few enemies particularly stand out as being irritating:
Fire and ice enemies at the same time. As they can only be hurt with demon or angel weapons respectively, if one gets in the way while you're attacking the other, you'll be staggered instantly. Remedied to some extent in the Definitive Edition, where both enemy types can be hit with any weapon, but will only take full damage and hitstun from the corresponding color type.
The harpies do heavy damage, are immune to grabs until they attack, and quickly grow back their wings if you shoot the things off.
He Really Can Act: While the acting in this game is already solid, if not stellar, David de Lautour gets some bonus points during Vergil's Downfall. He can portray Vergil's descent into madness, and fall from grace pretty well and scarily.
Vergil: Where did he go...Stop running, Dante!
Tim Philips gets a few points in the game's more somber scenes. Missions 12 and 20 (in the original ending, not the Definitive edition) are pretty noteworthy.
In Devil May Cry: The Animated Series, which came out in 2007, Dante was frustrated having to deal with debt he owed while operating the Devil May Cry Detective Agency. In this game, debt is the method that Mundus uses to keep people ranging from average citizens all the way to Heads of state under his control.
This Continuity's iteration of Vergil, voiced and motioned captured by David de Lautour, is part angel. Back in nineties on Xena: Warrior Princess, de Lautour played an angel.
It's Easy, so It Sucks: A major criticism of the change in gameplay, especially with the ease in which a SSS rank can be achieved, air combos making most enemies completely helpless, and the boss fights requiring less skill and strategy than in the previous entries.
Strangely enough, in DMC3 and DMC4, most enemies are also helpless with air combos.
In DMC3 and DMC4 it's because getting demons in the air and then keeping them there is the real challenge, especially when you have a lot of enemies attacking you and several attacks that will knock them back to the ground when the wrong move is made. It's also a matter of timing to launch them into the air. In DmC, the ability to launch them in the air by just pressing the O/B buttons makes it far too easy to spam air combos.
Jerkass Woobie: While Dante is a brash hedonistic Jerkass, his life has genuinely sucked compared with Vergil's. He lost his parents when he was seven, was raised in an orphanage run by demons, chased by and battling them for years without a clue why using powers he doesn't understand, and to top it all off, no one knows about his struggles with the demons only he can see or do anything about. He was told that he was delusional, and questioned his own stability after some particularly bloody battles. Hell, in one of his flashbacks, he's shown tearing open his own chest to make sure he had a heart.
Half of the stuff Vergil does is a slow descent across the line: Not caring about Kat's safety, shooting Lilith and her child when she was completely defenseless, his plans after Mundus' death, and his "revenge" in the DLC chapter.
One detail of DmC Vergil's personality that has been noted/criticized is him belittling humans as being as stupid, murderous hypocrites. Despite claims that this is a distortion of his character, Vergil being a misanthrope was very much an aspect of his classic iteration in Devil May Cry 3 - there was a reason he and Dante weren't on the same side. It was, then as now, a contrast with his brother, who had an optimistic view of humanity and opposed Vergil's hierarchical "mightcontrols everything" ideology.
It should be noted that original Vergil contempt to humans was never about them being stupid, bastards or hypocrites, his contempt came from the fact that he saw them as weak, this came from the fact that he blamed himself for being unable to protect his mother when he was a child when they were attacked by demons, it is why he seeks power, it is downright on his badass creed, "Might controls everything and without strength you cannot protect anything, let alone yourself".
Also some details of this continuity, such as this Dante's dark hair and this version of Vergil using firearms, had already occurred in the non-canon Devil May Cry 1 novel. The former is that Dante, while using the alias of "Tony Redgrave" at the time, dyed his hair brown to keep his past/heritage hidden. Vergil, posing as Gilver, used a shotgun against Dante in one encounter. Some observers even believed that the game would be an adaptation of that novel, but it was eventually shown to be Jossed.
In regards to Poison the Succubus, there are several people who don't realize that succubi ala Morrigan Aensland are a recent invention. In the original myths and medieval demonology texts, they were hideous beings that used Glamour to appear as beautiful women to seduce men in their sleep—thus, an accurate Succubus.
Only the Creator Does It Right: Some fans wrote the game off for being a reboot developed by Ninja Theory instead of by an in-house Capcom team — despite Capcom being the ones who suggested Ninja Theory develop the game.
Player Punch: At the end of Mission 12, Dante is desperate to help Kat, who is on the verge of being captured by Mundus's SWAT forces and is terrified. With Dante on the other side in Limbo, all he can do is give Kat some instruction on how to seem non-threatening when the SWAT team breaks through the door. But as soon as they do they shoot her anyway on sight (albeit nonlethally, although they enact some police brutality for good measure), leaving Dante to curse his inability to do anything in his current state.
Polished Port: No matter which side of the controversy you put yourself at, one thing is clear: The guys at QLOC did one hell of a good job when working on the PC port of DmC: Devil May Cry (the other consoles were made by Ninja Theory). The game truly shines in the graphic department when played on a PC, and there is also the fact that the game is actually playable and doable, even on higher difficulties, with keyboard and mouse, without control issues of any kind, very much not what you would expect of a spectacle fighting game. Not to mention that it can be played at 1080p and at 60 fps. Though only time will tell if there will be a PC port of Definitive Edition, which has the 1080p/60fps bonus and tons of extra contents.
The Scrappy: While both Dante and Vergil have considerable hatedoms, even people who defend the game dislike Vergil for being a condescending Jerkass and wealthy snob who lacked Dante's tragic childhood or character development. The fact that he crossed the Moral Event Horizon by killing Lilith's unborn child and tried taking over Mundus's role as ruler of humanity didn't help either.
The absence of a hard lock-on function makes the aim for guns, grapples, and dash attacks a bit dodgy. This also makes dash attacks like Stinger harder to execute, as you have to tap the left stick in a direction twice instead of simply holding it towards the enemy you're locked on.
The Devil Trigger is a Game Breaker. It freezes enemies, giving them no chance to pose a challenge, while also throwing them up into the air, limiting the combos that you can perform.
A good number of people found that the Demon Weapon/Angel Weapon system was almost completely unnecessary. There aren't any heavy Angel weapons or light Demon weapons which wouldn't be a problem except that the game's combat favors heavy weapons a lot — the Arbiter pretty much blows away every other weapon in the game, so you only ever pull out an Angel weapon for the stuff that absolutely requires them.
The Lock-On, Devil Trigger, and Style System, among other general gameplay changes, would then go on to be fixed in the Definitive Edition, along with a complete rebalance of the game via Hardcore Mode. This was most likely done to encourage sales of the game among older fans who didn't buy the seventh generation version.
Dante's hair, funnily enough. Most of it is textured directly onto his head, with only the top and a little down the back as an actual mesh. Normally, this isn't an issue, but there are some sequences where the two parts of his hair react very differently to certain lighting conditions (such as the cutscene where the Hunter breaks through the funhouse mirror), resulting in scenes where it looks like he's bald except for the longer parts of his hair.
The coat animations are done by hand instead of the physics engine, resulting in it awkwardly snapping back over Dante's legs whenever he stops. However, this only occurs in segments where Dante restricted to walking.
The Classic Skin also has a much lower res texture for Dante's bare chest than the rest of the skin.
The DMC1 skin for Dante, and the DMC3 skin for Vergil, have a weird tendency for letting the legs phase through the coats. And they just look of place with the overall tone of the game.
Squick: The demon Poison physically exemplifies this trope. It gets worse knowing that there's a soft drink made from her abdomen's secretions that's sold to the oblivious human populace.
The use Unreal Engine 3 instead of Capcom's MT Framework game engine.
Dante being a former smoker.
The increased use of profanity.
Running at 30 frames per second rather than 60 on PS3 and 360.
Unintentionally Sympathetic: Lilith was obviously not intended to be 'nice', but after seeing her fearing for her and her babies' life, and then seeing her reaction to Vergil shooting her stomach to kill her child, a few players felt sorry for her.
Wangst: Vergil in the Vergil's Downfall DLC. He spends the entire DLC complaining about how everything went wrong and blames Dante for everything and ends up whining about how their mother loved Dante more then him.
What Measure Is a Non-Badass?: Poor Kat seems to get thrown into the Keiko and Yuki club by the haters utterly ignoring the fact that she endured similar torments to Dante but without his supernatural resilience and successfully holds out under Mundus's torture to protect Dante and Vergil, then goes on to give them a detailed interior plan of the building she was held in after her rescue as well as specifics of how to get around security.