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YMMV / Cortex Command

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  • Awesome Music: Pretty much the entire soundtrack.
  • Game-Breaker:
    • Due to the modding nature of the game, it's very possible for anything to be game breaking, via bug, design, or accident. One could even go into the files and improve all the stats on the vanilla game's weapons and make them able to destroy half of the scenery. As such, all references to game breakers found in mods should only be very notable cases, including well done parody, a surprising use of, or one found in a quality mod large enough to be considered an expansion.
      • AAL. The weakest of this faction is a Fragile Speedster robot with regeneration capabilities and infinite ammo. That's not even getting into the more powerful clones, each with preinstalled weapons and abilities. And even AAL looks like vanilla content compared to DSTech.
      • DSTech has giant mostly invincible robots with guns that can shoot through concrete in-game. Concrete can't be shot through with a vanilla bazooka. While DSTech has been nerfed in recent versions, it's still more powerful than the vanilla factions by a decent margin. The robots are Made of Iron now rather than Nigh-Invulnerable, and the weapons can't shoot quite as far into concrete.
    • Using rocket transports as guided missiles. The basic rocket costs 50 gold, while a soldier equipped with a decent weapon will cost around 160 gold. One rocket can splatter a whole group of enemies, inflicting massive economic damage. Put a bunch of cheap bombs in there and the rocket can be scuttled to guarantee instant death to everything within a 15 foot radius.
      • Relatedly, an easy way to score early victories in the metagame mode is to send your brainbot's intial dropship off to try and squish the enemy brain before it can safely bury itself in the terrain — While a brainbot starts accompanied by an anti-air drone to fend off early attacks, they can still end up crushed by the debris of an exploding dropship.
  • Good Bad Bugs:
    • The vanilla thrusters on drones, robots, dummies, etc. gives a bigger boost than a sustained thrust. Thus, by spamming the jumpjet button and with some practice, an overly loaded robot can reach any point on the map.

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