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YMMV: Castlevania I
aka: Castlevania 1986
  • Anti-Climax Boss: While the first form of Dracula is insanely tough, his second phase is a joke—he merely hops around, trying to crush you, while you can basically whip him into submission quite quickly. If not by whipping, you can just use the Holy Water in the boss room to lock him in place.
  • Awesome Music: Plenty of it.
    • Vampire Killer, the theme of stage 1, and generally considered the theme of the entire series.
    • Stalker, the theme of stage 2, is also quite a catchy mood piece.
    • Wicked Child, the theme of stage 3.
    • Walking on the Edge, the theme of stage 4.
    • Heart of Fire, the stage 5 theme.
    • Out of Time, the theme of the clock tower in stage 6.
    • Nothing to Lose, the theme of the boss battle with Dracula.
    • Voyager, the credits theme.
  • Ear Worm
    • Prologue, the jingle that plays when you first start the game.
    • Poison Mind, the main boss theme of the game.
    • Black Night, the theme of Dracula's second form.
    • Underground, used for the naming screen in the japanese version of the game.
  • Game Breaker: Holy Water can freeze most enemies in their tracks. You can abuse this with the Triple Shot item, allowing you to take down even Death with ease.
  • Goddamn Bats: And Medusa Heads, and Ravens, and Fleamen.
    • Stage 16 (the start of the 6th area) has Goddamned Giant Bats.
  • Porting Disaster: The three home versions produced in 1990 are inferior to the original in several respects. The Amiga version, at least, gave us the great theme "Ecran Titre".
  • That One Boss: The Frankstein Monster and Igor according to some, the Grim Reaper according to others.
  • That One Level: Stage fifteen (block 5-3). Hello, excruciatingly long and difficult hallway filled to the brim with ultra-resilient axe knights and swarms and swarms of medusa heads. Hello, Grim Reaper. Goodbye, sanity.
    • And the following stage. Bridge with gaps in it + Giant Bats = RAGEQUIT.
    • And the stage after that has a swarm of Fleaman-carrying Altairs; they were difficult enough the last time you fought them, but now the space is much more cramped and you're moving vertically.

alternative title(s): Castlevania 1986
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