YMMV / Castlevania 64

  • Critical Backlash: While panned to hell and back by critics on release, it has built up a large cult following over the years who admit to loving the game.
  • Ensemble Darkhorse: Grown-up Henry with his six-shooter and suit of armor. Plenty of players would dearly love for him to have his full story more instead of just being a bonus section.
  • Game-Breaker: Carrie's homing fireballs. Also, if you charge one up and then utilize her close-quarters ring attack, it hits with the fireball's strength.
  • Good Bad Bugs: It's possible to get a vampire to latch onto your character's crotch while he uses his blood-suck move by simply standing on a chair. Showcased in this video.
  • Hilarious in Hindsight: Skeletons on motorcycles.
  • Narm:
    • A nearly-functional jump shock is spoiled because the vampire in question must have jumped straight out of a solid oak table in the middle of the room to attack the player from the angle he does. To conceal this, in the next shot, the table vanishes.
    • Reinhardt telling Rosa, whom he just met, not to commit Suicide by Sunlight because "God forbids it" is far more cheesy than heart-warming.
    • For one line, the dialogue reads "Darkness will rule!", but the way it's spoken aloud in the game, it sounds somewhere along the lines of "Darkness will row".
  • Narm Charm: The fact that there are skeletons on motorcycles is kind of amazing.
  • Moral Event Horizon: Actrise is a very bad mother. She murdered 100 children, including her own daughter, to gain Dracula's favour and eternal youth. She has no regrets for this crime.
  • Scrappy Mechanic: Cornell's ability to turn into a werewolf. The damage boost it provides to regular attacks is minor, and using it drains gems which would be much better used for subweapons. It doesn't help either that it is easy to accidentally activate. Perhaps most damning is that once activated, the only way to turn back is to wait for your gems to run out!
  • Slow-Paced Beginning: The game begins with the forest complete with nasty platforms hindered by Camera Screw, moves on to the Villa with the hedge maze, then puts you smack dab in the nitro level. Once you get past that (along with the Duel Tower if you're playing as Reinhardt) the game actually gets pretty fun, but most people unfortunately don't stay that long and its rather bad reputation stuck.
  • That One Boss: The Behemoth in Castle Center.
  • That One Level:
    • The game had a few reviled levels, thanks to sluggish movements and unhelpful camera angles. But the worst is the Castle Center, in which you had to carry an exploding gunpowder keg called Nitro, requiring you to make the whole trip without taking damage, jumping, or falling; doing any of those causes the Nitro to explode on you and, as the game says, "the story's over". note  The Mandragora doesn't have those drawbacks. This area also has the Behemoth itself in the giant room with the seal (no music plays in this room normally), and once you are able to break the wall the seal is guarding, you'll find the goal crystal that controls the elevator out of the center, along with a Save Crystal and Renon's Contract. Once you activate the elevator and step back into the arena, you'll be forced to fight the Behemoth to get out of the room, with a follow-up boss fight two rooms later against a Death-controlled Rosa or Carrie's adoptive mother controlled by Actrise before you reach the end of the area.
    • Another contender for the title is the original version of Duel Tower, which they forgot to put save points in. You've got four were-mini-bosses, and a bunch of jumps, Medusa Heads, spinning spikes, ledges, and a giant acid pool at the bottom of the tower waiting to dissolve anyone who botches a jump or gets pushed off (plus the ceiling is descending in each of the mini-boss fights, and will straight out drop and crush you if you don't bail out fast enough after killing the Mini-Boss, or fail to kill the mini-boss fast enough). Even after defeating the last of the were-friends, you still have to ascend a few ledges and then make two very long jumps that will kill you if you fail them before you reach the exit. Lose anywhere along the way to the Tower of Execution (the next area, which has a Save Crystal right at the entrance), and you have to do it all over again.