YMMV / Cartoon Network: Punch Time Explosion

  • Ascended Fanon: Dexter's charge attack looks suspiciously like his gauntlets in the Powerpuff Girls Doujinshi.
  • Ass Pull: The Narrator's Remote being the villain of the game.
  • Awesome Moments:
    • The appearance of Captain Planet, theme song and everything!
    • Grim's super attack. His scythe grows to a massive size, then he slices through dimensions and calls forth an army of souls to attack, laughing while he does it.
    • Practically almost every character's punch time explosion is awesome.
    • Numbuh One's arcade mode story. He recruits the first Kids Next Door operatives across several different dimensions, ensuring that they will all be safe from adult tyranny. Numbuh Zero would be proud.
  • Big Lipped Alligator Moment: Sergeant Sensible. Either you're not a Kids Next Door fan and you don't know who he is, or you are a Kids Next Door fan and you don't know why he's with the Candy Pirates.
  • Breather Boss:
    • Mojo's first fight is arguably one of the easiest in story mode as you don't need to damage Mojo, just the core.
    • In XL, Him, the Final Boss of Arcade Mode, qualifies as this, considering he comes after the 3 Vs. 1 level.
  • Crack Pairing: Non-shipping example. This trope is used as a gameplay mechanic via Synergy Assists, where each character gets a special attack from activating one particular assist character. The crack part comes from the two characters being from two different shows and having no relation to each other. One of the announcer's lines when a Synergy Assist is activated refers to this effect.
    "This is like combining peanut butter and fish."
  • Critical Dissonance: Critics hate how similar it is to Super Smash Bros.. Fans love the game to the point of it having a minor competitive scene in some places.
  • Demonic Spiders: The Spacenutboogies from Foster's Home for Imaginary Friends are the strongest enemies in the game, and they constantly have temper tantrum shockwave attacks.
  • Follow the Leader: To the Super Smash Bros. series.
  • Fridge Brilliance: The narrator said he bought the remote cheap...
  • Game Breaker: Kevin 11 in Story Mode, due to having powerful, spammable attacks, and if you grind, his Punch Time Explosion pretty much ensures that any enemy onscreen will not be onscreen anymore.
  • Goddamn Bats: Many, if not all the enemies can knock you back into places you do not want to go.
  • Hilarious in Hindsight:
    • Cartoon Network at one point had Sweepstakes for getting a copy of Super Smash Bros., called the "Smash Hit Giveaway" (Can be seen here). Several years later, they create this game.
    • The game was released on both the Wii and 3DS. A few years later, Nintendo would do the same thing with Smash 4, though for the Wii U instead of the Wii.
    • A lot of elements of this game seem to predict elements of Super Smash Bros. for Nintendo 3DS and Wii U. Mac & Bloo's neutral special is the same as Ryu's, the 2nd Foster's stage is reminiscent of the Tomodachi Life stage, both Captain Planet and Blossom's neutral special are similar to Kirby's Ice Breath custom move, etc...
  • Love It or Hate It: That's generally how it goes with this game. Either you love it because it's a fighting game that mixes Cartoon Network classics, or you hate it because you think it could've been better, and it left out Finn and Jake, Courage and the Eds.
  • Mondegreen:
    • When Aku gets KO'd, he sounds like he just swore.
  • Nightmare Fuel:
  • So Okay, It's Average:
    • The game was released to rather mixed to negative reviews, due to the flunky gameplay and the various in-game glitches. The reviews to the Updated Re-release seem to be a bit more favorable.
  • That One Level: God help you if you happen to get the fight against both Bens and Kevin in Arcade Mode...The 3 Vs. 1 level is always difficult, but the Ben 10 one is the hardest.
  • They Wasted a Perfectly Good Plot: It's not uncommon for people to compare the story mode to that of a fanfic. We have the protagonists of many, many Cartoon Network shows, fighting all of the villains who teamed up, but the villains make some... Rather questionable area decisions (Vilgax in Marzipan City, for one), along with the reveal that the villain of the game is the remote control of the Narrator, which, while done in the manner of many of Cartoon Network's signature comedies, is entirely out of place in a Crisis Crossover, and one could argue that any of the villains in the game could have been better as the Big Bad. Though others find it an appropriate villain considering that the Narrator is implied to be Space Ghost, and his remote would be a fitting thing to link everyone since it was his show that kicked off Cartoon Network's original programming.

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